Is there a way to utilize the HUD changes Valve did for the 25th anniversary update? What I mean is have the compiled .dlls be able to read hud.txt and realizing the difference in resolution (currently I seem to only be able to use 640 sprites and below)
Or is it best to wait for whenever Valve decides to update the HLSDK?
I have not coded in over 10 years and I certainly never touched C++ at that. You think this is going to be fine? This is in the hud.ccp for example.
Tried this one, and it seems to work. But the HUD doesn't update consistently when going to lower resolutions. At least most of the time. Like I can go to the lowest possible resolution and everything is very large, but at the same time I go to something like 1080p or 720p it'll update, but only specific resolutions.