Forum posts

Posted 4 years ago2018-04-30 10:08:54 UTC
in platrot or something else? Post #339464
rods of course :D
Posted 4 years ago2018-04-30 10:06:35 UTC
in platrot or something else? Post #339463
there will lots of rots in map those move and spin same time. if i use train-thing it will be hard to setup, i don't want to setup them one by one. i need to design their movement individually. i need more easier way like platrot but that time rots move one direction. they must move back.

how can i do that?
Posted 4 years ago2018-04-19 18:25:28 UTC
in Env_fade Post #339384
Windawz saved me second time. Now it works. Thank u.
Posted 4 years ago2018-04-19 12:39:42 UTC
in Env_fade Post #339382
By the way tweaks don't work.
Posted 4 years ago2018-04-19 12:37:50 UTC
in Env_fade Post #339381
0 sec fade. :-D
Posted 4 years ago2018-04-18 21:01:13 UTC
in Env_fade Post #339360
Posted 4 years ago2018-04-18 19:04:59 UTC
in Env_fade Post #339357
I create a new simple map and put in button->multi_manager->trigger_relay->env_fade. It works fine.
It looks like my problem is not about env_fade. Maybe all triggering order.
Posted 4 years ago2018-04-18 16:47:43 UTC
in Env_fade Post #339355
A button triggers some trigger relay. I use them to trigger sounds, sprites, teleport, t_hurt. If i tie env_fade to button directly it works well. But i want fade has some delay. When i try trigger_relay and mmanager game crashes.
Posted 4 years ago2018-04-18 10:43:26 UTC
in Env_fade Post #339348
Hello friends. I'm working on a new DM map. I have a problem that I can not get over.
I need to add env_fade with some delay but it crashes game.
How can i do it?