I am sorry I will say this but I have to use yellowish light. I am adding variety yes, but I want a nice warm athmosphere there to give the player a "safe" feeeling.I get what you're going for there, but strong yellow lighting doesn't really convey that very well. It's more sickly and uncomfortable. Go for light orange, creamy or beige colours, and faint Earthy greens.
we only really have one coder and he seems to have a lifeAha.
I've always thought TWHL would look better pink and covered in flowersI think we should make it so.
In TF2 they use specific shaders that enhance the outline of the character like you see in many cartoons, we are going for a more realisim art style, but there will be a definate way to identify the commander on the battlefeild.The shaders have more to do with their appearance up close. Particulary the way they're lit (rim highlights and so on), which doesn't apply to the silhouette design. The outline of the character comes purely from their polygonal shape.
You did not just admit to illegally acquiring music on a public forum, did you?Who cares?
except maybe Ant.Haha.
And it's pretty safe. I don't think I have gotten anything from any of my downloads. Not to say that you can't so don't quote me on that when you get burned. Always scan before opening....this goes for any download really.I don't think viruses are your biggest concern when torrenting.
Amnesia. I only play at night when i got some dro and this shit is the scariest game I've ever played. I'm loving this, I've panic-quit on three occasions.I was the same a couple of months ago. Terrifying game, quit a few times when it was just too much.
What possible lies have people spread about Source? Examples, please."Source is state of the art!"
One of the reasons I prefer source is because it uses brush-based environments. You don't have to learn a modeling program to get stuff ingame, and frankly it takes more skill to do it right. Any half-decent modeler can make something that looks nice, but it takes a real artist to get something looking great using brushes and such a relatively small amount of props. Look at Fallout3/NV's gamebreyo engine; Everything ingame is either a model, or terrain. If you can't make any new models, or don't know how to make terrain efficiently (Which is, at least for me, due to the lack of documentation on the subject) you can't do squat. It gives you all these options to create things, but you can't use them. In source, everything's changeable, and you usually don't need modeling software to do it. (or code, in some cases) Want a new environment? done. Want the metrocops to have pink helmets? Go ahead and reskin it. Source's beauty is in it's simplicity, which far too many people mistake for being outdated. Look at the Dear Esther remake, or Black Mesa, and tell me you can't make anything good looking in source. It just takes the right amount of elbow grease, time and skill.This is a fair point, I am very used to brush-based mapping, but I really have to learn modelling to go anywhere new and unique. Dear Esther is full of new models. It simply wouldn't look nearly as good as it does without lots and lots of modelling. Might not have been the best example in favour of Source and brush-heavy mapping.
but that vanished off the face of the forums
I was thinking the same thing. Strange.Strange, somebody must've deleted it by accident when that spammer struck again.
The first group has an advantage over the other thanks to having better weapons. Valve are giving the working class a disadvantage.None of the new weapons are 'better' weapons. You stand as much chance with the stock guns as you do with the new ones. How well you do is only based on skill (and latency). Having these items or not doesn't segregate anyone.
_>