Forum posts

Posted 13 years ago2011-01-06 14:00:53 UTC
in Now Gaming: ... Post #288730
You can also bribe me.
Strider StriderTuned to a dead channel.
Posted 13 years ago2011-01-05 04:20:50 UTC
in Post your screenshots! WIP thread Post #288677
I am sorry I will say this but I have to use yellowish light. I am adding variety yes, but I want a nice warm athmosphere there to give the player a "safe" feeeling.
I get what you're going for there, but strong yellow lighting doesn't really convey that very well. It's more sickly and uncomfortable. Go for light orange, creamy or beige colours, and faint Earthy greens.

I'd also get another colour in there. If you want the player to feel comfortable you should use colours that are harmonious, that work together nicely.
User posted image
Strider StriderTuned to a dead channel.
Posted 13 years ago2011-01-05 03:47:07 UTC
in Now Gaming: ... Post #288675
Replaying the old Splinter Cell's (except Pandora Tomorrow, it's not as good, and not on Steam), working my way up to Conviction. Figured it was time I played it, despite not liking what I've seen.

On the PS3 I'm about the play the first DLC for Costume Quest. That was a fun little game.
Strider StriderTuned to a dead channel.
Posted 13 years ago2011-01-03 10:12:48 UTC
in Flowing water stream Post #288612
My guess is people use an invisible func_water under a func_conveyor (non-solid, of course).
Strider StriderTuned to a dead channel.
Posted 13 years ago2011-01-02 08:01:46 UTC
in Theoretical Disaster Post #288562
I realise that I'm probably just fueling the fire here, but Crollo did raise a legitimate point about the state of the SDK. The Mac update being the source of it is wrong, but he made a good point regardless.

There is a noticeable annoyance with the SDK. And that's not even going into the ridiculously outdated methods in practice.

It's true that it's free, and sometimes it is well supported, but that doesn't stop the fact that there are problems with it that are steadily becoming more and more offputting to users. If you're lucky enough to have it problem free recently, then good for you, many other people have suffered from constant crashing, glitchy, unusable views, artifacts in the 3D view, etc.

I'm seeing more and more people move to the UDK (which I'll add has itself been updated monthly since first release), or simply dropping the SDK. People are fed up and I don't blame them.

There is a real frustration with SDK users here, don't just brush it off because of how he said it.
Strider StriderTuned to a dead channel.
Posted 13 years ago2011-01-01 09:46:34 UTC
in Desktops of 2011 Post #288500
User posted image
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Posted 13 years ago2011-01-01 03:04:40 UTC
in Let us delete our own, editable posts Post #288489
we only really have one coder and he seems to have a life
Aha.
I've always thought TWHL would look better pink and covered in flowers
I think we should make it so.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-12-29 04:41:02 UTC
in Mist of Stagnation Post #288303
I love the weapon models and concept art, very unique stuff.
In TF2 they use specific shaders that enhance the outline of the character like you see in many cartoons, we are going for a more realisim art style, but there will be a definate way to identify the commander on the battlefeild.
The shaders have more to do with their appearance up close. Particulary the way they're lit (rim highlights and so on), which doesn't apply to the silhouette design. The outline of the character comes purely from their polygonal shape.

If you fill in the front shots of your commander and solider concepts up there, there's not a whole lot of difference in their shapes. I don't know how the game plays, so maybe you can get away with it, but if they're running around together in a battlefield you could easily confuse the two.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-12-25 13:31:16 UTC
in Now Playing: ... Post #288211
Glasvegas - Daddy's Gone

followed by:

Menew - Don't Give Up On Us Now
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-12-23 01:17:49 UTC
in Half-Life files Post #288142
Damn impressive list, potatis_invalid.

I think we'll have to find a place for these, we have too many stickies.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-12-21 10:25:39 UTC
in Now Playing: ... Post #288059
Nine Inch Nails - [Ghosts II] - 11 Ghosts II
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-12-17 06:15:49 UTC
in large hl1 mod package discovered Post #287975
You did not just admit to illegally acquiring music on a public forum, did you?
Who cares?
except maybe Ant.
Haha.
And it's pretty safe. I don't think I have gotten anything from any of my downloads. Not to say that you can't so don't quote me on that when you get burned. Always scan before opening....this goes for any download really.
I don't think viruses are your biggest concern when torrenting.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-12-13 08:15:14 UTC
in Now Playing: ... Post #287875
A while!

But I like this one more.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-12-11 22:13:51 UTC
in Now Gaming: ... Post #287836
Amnesia. I only play at night when i got some dro and this shit is the scariest game I've ever played. I'm loving this, I've panic-quit on three occasions.
I was the same a couple of months ago. Terrifying game, quit a few times when it was just too much. :P

Frictional know a lot about immersion, can't wait to see what their next move is, if their money situation improves.

EDIT:
Is that Conviction, Crollo? If so, what did the do to my Splinter Cell. :<
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-12-11 04:30:37 UTC
in Now Gaming: ... Post #287815
Oh geeze, where do I begin...

Just finished Jurassic Park Trespasser. Replaying Mass Effect 2. Just started No One Lives Forever 2. Planning on playing Brutal Legend and the latest Sam & Max episode by Christmas. And many, many more games on Steam and old consoles.

Ant: you forgot Far Cry 2. ;)
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-12-07 01:33:26 UTC
in Competition 29 Post #287744
Pripyat, I believe. Looks good.

Tetsu0's has me thinking of an assassination, for some reason.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-12-06 04:05:09 UTC
in Half Life 1 mod: maps needed Post #287717
But it is a bit like PQL and Issues in that it's supposed to be a compilation of unrelated maps (with the story being an afterthought).
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-12-04 12:08:32 UTC
in Post your screenshots! WIP thread Post #287657
What possible lies have people spread about Source? Examples, please.
"Source is state of the art!"

Oh ho ho.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-12-04 11:46:49 UTC
in Post your screenshots! WIP thread Post #287651
One of the reasons I prefer source is because it uses brush-based environments. You don't have to learn a modeling program to get stuff ingame, and frankly it takes more skill to do it right. Any half-decent modeler can make something that looks nice, but it takes a real artist to get something looking great using brushes and such a relatively small amount of props. Look at Fallout3/NV's gamebreyo engine; Everything ingame is either a model, or terrain. If you can't make any new models, or don't know how to make terrain efficiently (Which is, at least for me, due to the lack of documentation on the subject) you can't do squat. It gives you all these options to create things, but you can't use them. In source, everything's changeable, and you usually don't need modeling software to do it. (or code, in some cases) Want a new environment? done. Want the metrocops to have pink helmets? Go ahead and reskin it. Source's beauty is in it's simplicity, which far too many people mistake for being outdated. Look at the Dear Esther remake, or Black Mesa, and tell me you can't make anything good looking in source. It just takes the right amount of elbow grease, time and skill.
This is a fair point, I am very used to brush-based mapping, but I really have to learn modelling to go anywhere new and unique. Dear Esther is full of new models. It simply wouldn't look nearly as good as it does without lots and lots of modelling. Might not have been the best example in favour of Source and brush-heavy mapping. :P

Also, on the topic of Portal 2. I'm not seeing any evidence of full dynamic lighting, it looks like the same kind of thing Alien Swarm is using. One rough projected texture on screen at a time, everything else is just standard radiosity. It does however look like it's taking a big step towards model-heavy mapping.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-12-04 02:49:36 UTC
in Post your screenshots! WIP thread Post #287630
Joebama: We wouldn't bring out the hammer for having an opinion. Even if we don't get it. :P

JeffMOD: While it's true they do add some pretty nice features to every iteration, they're still neglecting a lot of things. Things that matter.

They're adding some admittedly nice tech to a terribly dated base, which is a pretty bad way of trying to stay current.

And don't get me started on the horrible workflow of the SDK. =(
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-12-02 11:16:05 UTC
in Competition 29 Post #287550
It's up to you kdunivan. You can focus on a place, an event, a creation of the time... whatever. They'll each be judged accordingly.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-12-02 06:35:39 UTC
in Desktops of December Post #287547
User posted image
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-12-02 02:26:09 UTC
in Competition 29 Post #287544
What does it matter if it's been done already?
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-11-28 02:19:58 UTC
in Now Playing: ... Post #287414
Worst. Lyrics. Ever.
User posted image
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-11-24 20:26:18 UTC
in Game Launcher Post #287266
Here's my launcher:
User posted image
Really, a folder full of shortcuts doesn't cut it? It's as straightforward as it gets.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-11-24 07:13:25 UTC
in Competition 29 Post #287245
Don't see why not.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-11-11 03:40:04 UTC
in Wildtime Discussion Post #286971
But who can affor...

Uh, yes, there's a better way.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-11-09 08:14:07 UTC
in Desktops of Novemer Post #286929
TWHL secrets, eh? We keep those somewhere much more sinister. Guarded by slightly angry baboons.

It's just personal junk, really. ;>
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-11-09 08:06:28 UTC
in Competition 29 Voting Thread Post #286927
Does anybody still want a 'Map from Base' competition, or should we be looking at a theme now?

We (us Moderators) really should have sorted this a while ago. I'm going back through the thread and throwing a poll up for the most popular ideas.

EDIT:
Okay, done. Let me clarify the choices...

From base (solitary area) - Basically, it'll be a small area, something like room -> corridor -> room, with the goal to be pure ambience, make it dripping with it!

From base (full deathmatch map) - Same sort of thing, but a full deathmatch. Ambience won't matter so much as just having a nice theme and pulling it off.

Destructification-type (from base) - Possibly using a deathmatch layout, but your goal is, well, obvious. Points for creative methods of destruction (Time? Weather? Cthulhu? Your choice!)

Map something historical - A point in time, duh! Can be an important historical event, or just a nice representation of the past.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-11-09 07:45:57 UTC
in Desktops of Novemer Post #286926
User posted image
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-10-24 19:25:52 UTC
in compiling the swarm map - FindPortalSide Post #286602
This is the way you have to do things with Alien Swarm. I had the same error until I switched to expert compile mode and it magically went away.

It seems to be a bit screwy. I've read that people have copied the structure_seal from the provided maps in, and they actually worked.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-10-12 03:25:26 UTC
in Mist of Stagnation Post #286302
Nice concept art.

Does this have anything to do with the Lovecraft mythos anymore (that was your old mod idea, right?), because it seems a bit odd to be using the Necronomicon 'seal' if it's no longer related.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-10-08 20:58:54 UTC
in Desktops of October Post #286227
but that vanished off the face of the forums
I was thinking the same thing. Strange.
Strange, somebody must've deleted it by accident when that spammer struck again.
User posted image
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-09-30 21:44:36 UTC
in The TF2 Manconomy Update Post #285914
The first group has an advantage over the other thanks to having better weapons. Valve are giving the working class a disadvantage.
None of the new weapons are 'better' weapons. You stand as much chance with the stock guns as you do with the new ones. How well you do is only based on skill (and latency). Having these items or not doesn't segregate anyone.

As Soup said, this is just another alternative to unlocking the bonus items. You can get them from random drops, unlock them through achievements, craft them, soon trade them, and now buy them. Tell me that isn't a healthy set of options for getting new content. This is one of the better systems for DLC in existence, especially considering they drop a free update on use every 3-6 months.

I won't argue about what it's doing to the game though, I wasn't a fan of them introducing all the player made content to the game, though I love this guy.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-09-29 07:53:17 UTC
in Competition 29 Voting Thread Post #285839
I thought we decided it was going to be a one-week "Map a Crate" competition...

:<
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-09-28 05:16:19 UTC
in The entity limit upsets me Post #285808
Just another SDK goof on their part. Add it to the list.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-09-27 10:13:36 UTC
in Post your screenshots! WIP thread Post #285776
I've seen you post this on Interlopers once or twice. Looks good, inspired by the hideout in AC2, right?
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-09-27 08:14:37 UTC
in Desktops of September Post #285773
New desktop after recently formatting.
User posted image
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-09-23 05:33:36 UTC
in Waves Post #285645
All I can think of is a model. But even then you'd have to hide it behind layers of particle and screen effects to make it look semi-decent.

The waves in Modern Warfare honestly don't look that great to me, but they hide it well enough behind all the moody lighting, lightning flashes, rain particles, colour correction and so on.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-09-21 08:01:49 UTC
in The entity limit upsets me Post #285600
3. Find reasonable, resource-friendly ways of building your ideas. 5000 particles, and this... monstrous thing tell me you don't stick to any kind of budget.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-09-21 06:37:36 UTC
in The entity limit upsets me Post #285592
This is what coding is for.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-09-19 23:54:40 UTC
in max particles Post #285548
There is no situation where you should ever be using over 5000 particles.

Ever.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-09-19 08:11:45 UTC
in Competition 28 Post #285531
The reviews are all written, Grim is just being held up on some small things, I believe. He'll get them up when he can.

We actually made a big effort to get these done quicker than usual, and we reviewed them in record time. :<
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-09-18 08:55:48 UTC
in Shoutbox reminded me of pokemon story Post #285489
You're on a modding site for a 10 year old shooter, and you're calling people sad for enjoying Pokemon?
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-09-16 06:47:46 UTC
in Now Playing: ... Post #285384
Batman: The Animated Series - Moon of the Wolf
_>
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-09-13 06:42:02 UTC
in Hollow pillar Post #285321
Hah, guilty of it too.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-09-12 10:36:26 UTC
in 100 cats in IKEA "just to see what Post #285291
Pfft, don't buy IKEA. Buy Pi-KEA.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-09-10 12:34:39 UTC
in 100 cats in IKEA "just to see what Post #285254
They've got a lot of cute footage for their advertising out of this.

I would've thought a hundred estranged cats was a recipe for disaster, especially in a giant warehouse full of upholstered furniture.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-09-07 10:09:04 UTC
in Competition 28 Post #285168
Where's the fun in that?

Besides, there's two judges.
Strider StriderTuned to a dead channel.
Posted 13 years ago2010-09-07 09:29:57 UTC
in Competition 28 Post #285165
Yeah, yeah. Religion, arguements, blah blah. It's a sore subject, leave it alone.

I maybe already played all the entries and maybe already wrote my reviews for them. Maybe.
Strider StriderTuned to a dead channel.