Forum posts

Posted 9 years ago2014-05-26 13:35:29 UTC
in Rooms: Source - Rooms II Post #319562
A nebulous-y skybox thingy-whatsit for my map. It swirls around slowly and everything.
User posted image
Strider StriderTuned to a dead channel.
Posted 9 years ago2014-05-26 13:31:01 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319560
I third this suggestion. Mucho time saving grande.
Strider StriderTuned to a dead channel.
Posted 9 years ago2014-05-14 09:20:26 UTC
in Rooms: Source - Rooms II Post #319423
Strider is most definitely a wizard
A wizard should be able to finish something, all my mapping endeavours end in disaster! So Rincewind, maybe.
because he releases content so rarely
See: Never :<
It appears that the door arches are walled off. I don't know if any of that is accessible.

Textures could be smooth stone, good trims along some stuff, bricks maybe, idk.
Yeah I'm thinking large stones that are chipped and weathered away at the corners. You will be able to use those doorways as portals to get around.

Made some soul-like pickups you have to go around grabbing to unlock barriers.
User posted image
Animated (1.6 megs)
Strider StriderTuned to a dead channel.
Posted 9 years ago2014-05-12 14:33:10 UTC
in Rooms: Source - Rooms II Post #319384
User posted image
Trying to work out how I'm going to texture this bitch. Lightmap errors are slowly driving me insane.
Strider StriderTuned to a dead channel.
Posted 9 years ago2014-04-18 13:06:07 UTC
in Rooms: Source - Rooms II Post #318769
I'm in.

I like the idea of a consistent theme, and identical entry/exit doors, but I wouldn't limit people to a texture set. It takes far too long to cook one up. I think default textures plus peoples own custom stuff would be okay?

I have Steam gifts of Contagion and Nuclear Dawn I could throw in for prizes.
Strider StriderTuned to a dead channel.
Posted 10 years ago2014-02-15 06:45:33 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317960
WHY.
Strider StriderTuned to a dead channel.
Posted 10 years ago2013-09-07 05:08:55 UTC
in Random Fact About Yourself Post #315534
Also, I'm a non-smoker but I will smoke a 20 pack in a couple of hours if I'm pissed.
Man tell me about it.

Never touch the stuff on a day-to-day basis, but go out for drinks and put a packet in front of me and it won't last. Probably explains why I don't drink anymore either!

I like chewing on uncooked spaghetti noodles when I'm bored.
Strider StriderTuned to a dead channel.
Posted 10 years ago2013-08-21 11:46:26 UTC
in The give-away THREAD Post #315130
I'd give away my own Deus Ex HR if I could, it's crap. I'd return it if they gave refunds at all.
Are you me?

So if nobody has already given it to them, is this correct:

Ghost129er: Medal of Honour (origin)
Suture: Crysis 2, Deus Ex GOTY (steam)
SpaG: Dead Space 1 (steam)

I don't have the MOH key for Steam, unfortunately.
Strider StriderTuned to a dead channel.
Posted 10 years ago2013-08-20 12:00:41 UTC
in The give-away THREAD Post #315098
Nice thread, pitching in too!

Origin:
  • Dead Space
  • Crysis 2
  • Medal of Honour
  • Mirror's Edge
Steam:
  • Dead Space
  • Crysis 2
  • Mirror's Edge
I have an ancient Deus Ex GOTY Steam gift I've never been able to get rid of, too.

Penguinboy is also giving away Dead Space, Medal of Honour, Crysis 2 and Mirror's Edge on both Origin and Steam.
Strider StriderTuned to a dead channel.
Posted 10 years ago2013-06-05 05:28:15 UTC
in A Hat in Time on Kickstarter Post #313827
That is such cool news, his music is really upbeat and recognizable, this would be an awesome little nod to his work on the classics. The game is looking fantastic. You already have my money!
Strider StriderTuned to a dead channel.
Posted 11 years ago2013-02-07 07:57:33 UTC
in Boss fights (or equiv.) Post #312502
The End in Metal Gear Solid 3, because it's an intense game of wits between two camouflaged experts that can last hours. Or you could just set the date forward and laugh as he dies of old age.

Any Ridley encounter in the Metroid Prime trilogy, they're always super thrilling and old-school. There's nothing wrong with glowing weak points and weaknesses to only specific weapons if you ask me!

And the Anna/Gunther encounters in Deus Ex, just because of kill-phrases.

"I am not a machi-!"
Strider StriderTuned to a dead channel.
Posted 11 years ago2013-01-11 03:16:11 UTC
in Post your screenshots! WIP thread Post #312147
logic_auto has a number of round start type triggers that you can use to reset the event.
Strider StriderTuned to a dead channel.
Posted 11 years ago2013-01-05 03:48:56 UTC
in Last movie you saw? Post #312039
They did something similar with Lurtz in The Fellowship of the Ring.
User posted image
Grr.

I like how they've mined the Lord of the Rings appendices for more backstory, there's quite a bit more in there than in the novel. It's a pretty light story, with very little dialogue or character work.
Strider StriderTuned to a dead channel.
Posted 11 years ago2013-01-02 12:07:34 UTC
in Now Gaming: ... Post #311999
Contracts perhaps wasn't the best, but it was totally enjoyable, and I would probably put it on par with Blood Money.

Everyone says it (Blood Money) is the best but to me it feels more limited, and the writing has a little bit of that crass nonsense that makes Absolution so unbearable (aside from cocking up the gameplay).

The plots have always been silly, granted, but their attempts at 'mature gaming' late in the series are really, truly awful.
Strider StriderTuned to a dead channel.
Posted 11 years ago2013-01-01 09:37:53 UTC
in Now Gaming: ... Post #311978
I loved Hitman 2. A lot of variance and genuine tension in the missions. I also loved Contracts, despite people thinking it's one of the weakest.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-12-24 04:49:02 UTC
in Now Gaming: ... Post #311835
It was rewriting the config files, I guess. Set them to read only and it should be good.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-12-24 02:06:55 UTC
in Now Gaming: ... Post #311833
The FOV in Metro is measured vertically instead of horizontally. The 45 FOV is probably equivalent to about a 'standard' 70 hor FOV. Anyway the first thing I do when I play a modern game is tweak the FOV, because developers are all building with giant console screens as the priority. You can do that for Metro like so.

All games should have a default FOV of 90. It's difficult to play at 70 or lower. Crysis 2's was absolutely unbearable for me.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-12-07 13:30:20 UTC
in What inspired Half-Life? Post #311390
Film isn't that great, but the ending is killer. The book is very different, I hear, you'd probably find way more similarities to Half-Life in that.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-12-02 09:40:24 UTC
in The cat in the banner Post #311291
I made it years ago when we decided TWHL3 needs a laser cat banner like TWHL2 had. Pretty sure I just googled it. The melting Toht version was Ant's idea. He's crazy like that!
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-11-16 12:49:10 UTC
in Post your screenshots! WIP thread Post #311009
Grade A complisult right there.

Black Mesa is looking a lot more stylish these days, I like it!
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-10-27 12:45:52 UTC
in In-game map editor Post #310636
Modern editors like UDK and the Cryengine SDK are all essentially in-engine, anyway. UDK for instance still requires compiling, but offers fairly accurate, speedy light previews. It does wonders for work flow.

It's not beyond Valve's capability to do this for the tools. They really should have received a similar update a long time ago, to stay somewhat current. But Valve's work with the Filmmaker, Portal 2 editor, and Gabe's own comments makes me sure they have something big in the works.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-10-13 10:59:52 UTC
in Post your screenshots! WIP thread Post #310356
You're building the hazard course? That's the exit train, I'm sure of it!
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-10-13 00:20:04 UTC
in Now Gaming: ... Post #310350
The game looks amazing in motion. Super fluid, painterly, smooth and incredible.

It has some definite HL2 vibes, but personally I'd say it's closest in style to The City of Thief fame, but I don't expect many modern gamers would catch that.

I totally recommend the game, some of the best level design and emergent design to come about in a decade. I also recommend you turn off the tool tips and just find your own way through the world. This is a game that greatly rewards you for exploring and rooting yourself in it's world, and it's easy to do when the world is that pretty.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-10-09 04:04:14 UTC
in Now Gaming: ... Post #310286
That game looks like a lot of fun, Archie. I'll have to try it. Also, I think I didn't die this time because of some deep, subconscious feelings you have towards me, but now is not the time or place.

hlife_hotdog: That's pretty much what I took away from playing the demo. The story was interesting, but the gameplay wasn't at all.

As for me, I am so damn excited for Dishonoured. It's been more than a decade since we've had a proper immersive sim, and recently playing System Shock 2 and Deus Ex 1 put me in a mad craving for one. Cannot wait.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-10-06 07:24:10 UTC
in Now Gaming: ... Post #310245
I wronged Archie in a game of Worms and because of that I'm due to die in part 2. My voyage on board The Worm was nice while it lasted!
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-09-29 08:02:49 UTC
in The Core Post #310137
Just a note, wavy things with no values on is no use to anyone. Hell, considering what i've done, they'll have spreadsheets open. Lots and lots of goddamn spreadsheets.
But... science!

Archie: take 'em! I already have both games, I was just bored and making Goldsource textures was more fun than I remembered.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-09-28 08:13:15 UTC
in The Core Post #310116
I'm not entering this, but I was bored so I made a few little screens displaying pure science! Do with them what you will.
User posted image
User posted image
User posted image
If you want them uncompressed let me know. Not sure of the point at this size, as they're all 256x256.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-09-26 08:48:20 UTC
in Black Mesa: Source Set for Release! Post #310076
There's some definite balance issues with the grunts, I agree. They spoiled Surface Tension for me a bit. Their SMGs felt more like sniper rifles, with them pinning me down from all the way across the dam.

I did play it on hard, but there's a noticeable difference between the fun challenge of fighting the aliens, and the bullet slaughter when fighting the grunts.

Future patches could even them out a bit, I hope.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-09-23 11:18:03 UTC
in Desktops of September Post #310005
You all are such witty, clever bastards that you leave me with no other choice!
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-09-23 07:48:54 UTC
in Desktops of September Post #310002
User posted image
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-09-16 12:58:35 UTC
in Black Mesa: Source Set for Release! Post #309857
I'm nearing the end of Surface Tension, and all the missing bits did disappoint me a fair bit. There's a lot of little things to complain about, and things that seem pretty amateur, but as everyone's else has said: compared to what it gets right, it's so hard to care.

My favourite chapters so far are definitely Office Complex, We've Got Hostiles and Questionable Ethics. They just feel like pure, classic, late 90's gaming. In level design, visuals, gameplay... everything. I miss varied, wild, imaginative shooters like this.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-09-06 06:42:25 UTC
in Black Mesa: Source Set for Release! Post #309645
What is this greenlight thing? I tried to have a look at it but it took forever to load and I went to do something else.
A new space for developers, mostly small indie ones, to submit their games. Users vote on whether or not they want the game to appear on Steam. It seems to take a loooot of votes, so the games need to be pretty popular to get in.

There were about 800 games submitted when I last checked, and a lot of incoming fakes/spam. Now there's a $100 buy-in to submit your games, and that money goes to charity, which is a nice move by Valve.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-09-04 13:02:22 UTC
in Black Mesa: Source Set for Release! Post #309615
Personally I think "Wall boobs." sums it up well enough.

Oh yeah, topic. Can't wait for Black Mesa, it looks all sexy and fun and stuff.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-08-10 06:42:16 UTC
in Source 2? Post #308926
Very speculative stuff. Valve mentioned ages ago they refer to their internal builds as 1.5, 2 and so on. I think Gabe even mentioned in an article late last year that Source 2 wasn't underway.

I would love it to be true, but it's not really Valve's way.

New tools are definitely in the works, though. Gabe has said as much, and the Portal 2 editor, and Source Filmmaker are, I think, great examples of where they're headed. I'm thinking a proper real-time editor, with the engine actually running inside it, and a new Qt UI, like they've done with the Filmmaker.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-08-09 22:41:00 UTC
in Black Mesa: Source video leaked Post #308914
Unfortunately, they're also fixing something that doesn't really need fixing, so all the standard grunts have to wear gas masks.
Which is a shame, because the face creation system allowed for a lot of different faces and accessories for the grunts' heads.
I realize the radio voices are a nostalgia point, but I don't see why every grunt needs to have them, especially when 2/3 of the regular grunts didn't wear gas masks in the first place.
I both kind of agree and disagree. The static makes the grunts sound more dangerous and evil, but it will be a shame to lose the extra face details. There's nothing wrong with the actors voice, he just shouldn't be reading his lines like he's auditioning for a porn film.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-08-09 14:03:03 UTC
in Black Mesa: Source video leaked Post #308900
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-08-04 10:05:40 UTC
in door textures in source editor Post #308768
Doors in Source are 108 units high and 48 wide, with an 8 unit frame I believe. Use the standard texture scale of 0.25, the black area is just leftover.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-06-27 06:12:28 UTC
in Rchi Minicompo #1 Post #307432
I think I'ma be strict about this, however and stick to the no brushwork whatsoever rule.
Right-o. Makes things interesting. I'll come up with some devious alternative to suit my idea!
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-06-27 03:24:35 UTC
in Rchi Minicompo #1 Post #307424
Interesting. If I can think of a theme, I may give this a shot.

EDIT: what's the policy on adding effect layers to the scene? Like an additive layer for small lights or scrolling effects? I suppose it's a brush, so against the rules?
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-06-05 01:52:00 UTC
in E3 2012 Post #306787
Variation implies diversity, does it not? When I hear the word variation, I don't think 'more of the same'.

Ending a unique <anything> in favour of making it more like something we already have plenty of is simply not variation.

And on the CoD point, the main problem people have is there is no innovation between the titles. If anything they continue to remove more and more freedom, and force you down tight, linear paths. The original Splinter Cell series expanded it's gameplay as it progressed, until it came crashing down.

Now, I've been up all night streaming E3, it's 11am here. I'm going to bed. :P
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-06-05 01:42:47 UTC
in E3 2012 Post #306785
No, it's not. The point is it's different from the previous games, taking the series in a different direction then before. Relative variation, not absolute.
But what you're calling variation isn't variation at all. You want to say it's relative, but the very changes it's making shift it closer to the absolute. The norm, what every other popular third person game is already doing.

If there's one thing modern gaming proves it's that those games, when made well, will sell. There's no reason to drag an existing and loved IP through the mud to sell them.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-06-05 01:33:35 UTC
in E3 2012 Post #306782
The original series added more and more variation, the new ones removed it. It's completely on point.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-06-05 01:32:10 UTC
in E3 2012 Post #306780
You guys bitch about the COD series just simply for having very little variation and then in the same sentence bitch about how another series was 'ruined' by variation. It's senseless.
What variation are you talking about? Cover mechanics, regen and cinematic cutscene takedowns like you can get in every third person shooter these days? That variation?

These games used to fill their own niche markets, now they're all homogenised clones of existing games.

Back on topic:
God of War Ascension: meh. Last of Us: kind of interested. I'm quite over the Uncharted games now, they've gone as far as they can. The item management stuff looks great, but the scripted fights are becoming a real turnoff.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-06-05 00:55:07 UTC
in E3 2012 Post #306774
Completely agree, Madcow. Chaos Theory was brilliant, and they should have built on that. Instead we got a clunky sequel, and then an abandonment of everything that made the games unique and challenging.

They also seem to be forgetting the fact that Sam is now well into his 50s, but has somehow become younger looking and superhumanly agile. :P
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-06-04 22:33:41 UTC
in E3 2012 Post #306768
I'm guessing a lot. No way that shit could be dynamic, especially the pileup containing the mark. Either the pileup is scripted as soon as you hack the lights, or if you don't hack them in time you fail the mission.
Yeah I do wonder about that bit, but there were a lot of other prompts popping up throughout the gameplay that make me think you can forge your own path and have the mission playout a lot differently.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-06-04 22:30:10 UTC
in E3 2012 Post #306766
Want to know the recipe for a tasteless presentation? Start with a Flo Rida performance and slutty dancers, then move onto Far Cry 3's boobs, blood and FUCK FUCK FUCKS, then sprinkle it with hosts who love making boner jokes. That's exactly what Ubisoft did.

It got a lot stronger near the end, when they showed a refreshing looking Assassin's Creed III and the very impressive hacker/multiplayer game called Watch Dogs, but otherwise they totally dropped the ball, shat on it, and tried serving it to the audience as a gourmet meal.
Watch Dogs has potential, but the combat looks horrific.
What exactly looked bad about the combat? I'm not sure how much of it was scripted, and I really hope it doesn't rely on QTE's, but the shooty stuff looked fine to me.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-06-04 20:47:12 UTC
in E3 2012 Post #306762
Definitely better than Microsoft's keynote. Too many bloody sports games though!

Sick of seeing loved games devolve into samey cover shooters. Dead Space 3, Resident Evil 6 and Splinter Cell Blacklist are joining the ranks of about 20 other games in the last few years that look and play alike.

Tomb Raider was probably the most interesting display so far, even if it has some predictable QTE's and controlled scriptiness. I'm cautiously optimistic about it.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-05-18 04:54:11 UTC
in Now Gaming: ... Post #306251
I was watching my brother play some last night. Looked like some good fun until he got booted off the server 5-10 minutes in. He's a mostly casual gamer, and has absolutely no interest in the online features of the game, so it's a shame he can't just enjoy a simple solo quest.

He's in the world there all by himself, playing at his own pace. That's pretty much the definition of a SP game to me. Doesn't seem right at all to have that restriction in there spoiling his fun.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-05-08 12:11:09 UTC
in Post Your Photos Post #306029
Looks like you took a wrong turn somewhere and ended up in the Zone.
Strider StriderTuned to a dead channel.
Posted 11 years ago2012-05-02 03:35:13 UTC
in Post your screenshots! WIP thread Post #305884
You know, that one.

The environment art looks fantastic, but I feel like your character sprites kind of stand out. They don't seem to share the arty, low-contrast look of the world. I realise they should stand out for gameplay reasons, but hopefully you know what I mean.
Strider StriderTuned to a dead channel.