Strider is most definitely a wizardA wizard should be able to finish something, all my mapping endeavours end in disaster! So Rincewind, maybe.
because he releases content so rarelySee: Never :<
It appears that the door arches are walled off. I don't know if any of that is accessible.Yeah I'm thinking large stones that are chipped and weathered away at the corners. You will be able to use those doorways as portals to get around.
Textures could be smooth stone, good trims along some stuff, bricks maybe, idk.
Also, I'm a non-smoker but I will smoke a 20 pack in a couple of hours if I'm pissed.Man tell me about it.
I'd give away my own Deus Ex HR if I could, it's crap. I'd return it if they gave refunds at all.Are you me?
Just a note, wavy things with no values on is no use to anyone. Hell, considering what i've done, they'll have spreadsheets open. Lots and lots of goddamn spreadsheets.But... science!
What is this greenlight thing? I tried to have a look at it but it took forever to load and I went to do something else.A new space for developers, mostly small indie ones, to submit their games. Users vote on whether or not they want the game to appear on Steam. It seems to take a loooot of votes, so the games need to be pretty popular to get in.
Unfortunately, they're also fixing something that doesn't really need fixing, so all the standard grunts have to wear gas masks.I both kind of agree and disagree. The static makes the grunts sound more dangerous and evil, but it will be a shame to lose the extra face details. There's nothing wrong with the actors voice, he just shouldn't be reading his lines like he's auditioning for a porn film.
Which is a shame, because the face creation system allowed for a lot of different faces and accessories for the grunts' heads.
I realize the radio voices are a nostalgia point, but I don't see why every grunt needs to have them, especially when 2/3 of the regular grunts didn't wear gas masks in the first place.
I think I'ma be strict about this, however and stick to the no brushwork whatsoever rule.Right-o. Makes things interesting. I'll come up with some devious alternative to suit my idea!
No, it's not. The point is it's different from the previous games, taking the series in a different direction then before. Relative variation, not absolute.But what you're calling variation isn't variation at all. You want to say it's relative, but the very changes it's making shift it closer to the absolute. The norm, what every other popular third person game is already doing.
You guys bitch about the COD series just simply for having very little variation and then in the same sentence bitch about how another series was 'ruined' by variation. It's senseless.What variation are you talking about? Cover mechanics, regen and cinematic cutscene takedowns like you can get in every third person shooter these days? That variation?
I'm guessing a lot. No way that shit could be dynamic, especially the pileup containing the mark. Either the pileup is scripted as soon as you hack the lights, or if you don't hack them in time you fail the mission.Yeah I do wonder about that bit, but there were a lot of other prompts popping up throughout the gameplay that make me think you can forge your own path and have the mission playout a lot differently.
Watch Dogs has potential, but the combat looks horrific.What exactly looked bad about the combat? I'm not sure how much of it was scripted, and I really hope it doesn't rely on QTE's, but the shooty stuff looked fine to me.