Can anyone in here explain more of what does the Trigger Condition do to the NPC?
Like an in-depth explanation of these "Trigger Condition" so I could understand on where and when to use this...
Is there any possible tips for re-using those sign texture that is seen trough out Half-Life and it's expansions?
Like removing the text and adding it...
The Infamous lost video of office.mpg that I believed showcase the office of Valve at that time and some of the clips shows the development process of Half-Life.
So i created a light that would break and turned off using the multi manager so that means i named the light But, the light ( When i set the appearance to Fluorescent flicker ) it just stays normal like it had no appearance
Tried everything, but it's just does not work So you guys had any idea how to fix this?, that would be appreciated Thanks
Hello, I getting this problem when i try to do a trigger_changelevel on a elevator. Now, this only happened when i load a BSP File from 1 to 3 or Level 1 to 3 or something like that. But, when i load the second or Level 2, the trigger_changelevel eventually work as intended. Also, i try everything i could but none of them worked.
So... someone please help me fix this issue? Thanks.