Forum posts

Posted 20 years ago2004-02-03 18:49:07 UTC
in fy_<mapnamehere> Post #15128
A good aim map really needs good layout, design, mapping ability and patience. Such qualities are not usually found in CS players--- :lol:

I'm kidding. Everybody can make a great map. It's just a matter of will.
Posted 20 years ago2004-02-03 18:47:00 UTC
in What r prefabs? Post #15127
Ok now we've got an explanation for your pale skin and your jaw :zonked:
Posted 20 years ago2004-02-03 15:51:52 UTC
in What r prefabs? Post #15094
Neutral right now... ;)
Meaning I'm not to mess with.
Posted 20 years ago2004-02-03 15:50:39 UTC
in HELP!!! Post #15093
env_laser or env_beam?
Posted 20 years ago2004-02-03 12:52:02 UTC
in Snow problem Post #15079
Really? Then I understand the useless Fps on de_aztec nowadays. :)
Posted 20 years ago2004-02-03 12:50:32 UTC
in Your FINAL Compile switches? Post #15078
HLVis: -full -high
HLRad: -extra -high

Additional lights written into a custom lights.rad

GTKRadiant:
BSP: -meta
VIS: -vis
Rad: -light -filter -super 2 -bounce 8
;)
Posted 20 years ago2004-02-03 12:44:54 UTC
in where do i find good milkshape tutorials Post #15077
There were some links earlier I believe. :|
Posted 20 years ago2004-02-03 12:41:00 UTC
in What r prefabs? Post #15074
It's your fault Kol! :lol:
Posted 20 years ago2004-02-03 05:22:04 UTC
in Serious people only! Post #15058
Want to make Star wars mods? Get Jedi outcast or Jedi academy and get GTKRadiant!!!
Posted 20 years ago2004-02-03 05:18:20 UTC
in Geeky Nerdy Thread [Danger of Death] Post #15057
De vill bara h?ja deras post stats... :P
Posted 20 years ago2004-02-03 05:16:14 UTC
in fy_<mapnamehere> Post #15055
Weapons on the ground has been covered before, many times. Try JB's example map and if there's something else try searching the forums.
Posted 20 years ago2004-02-02 18:09:32 UTC
in where do i find good milkshape tutorials Post #15009
Nah stick with Milkshape, it's good if you know how to use it. :)
Posted 20 years ago2004-02-02 18:08:26 UTC
in where do i find good milkshape tutorials Post #15008
Plugins...
Posted 20 years ago2004-02-02 17:43:02 UTC
in Pointers on Deathmatch Maps Post #14984
Every mapping thing in HL, no matter what mod, starts with HL SP. So learnt it!!!!!!! If you don't know the basics, You're done for. :|
Posted 20 years ago2004-02-02 17:39:36 UTC
in where do i find good milkshape tutorials Post #14982
Use G-Max :)
Posted 20 years ago2004-02-02 16:25:54 UTC
in MY NEW SERVER Post #14961
Hey a private server finally.. Oh wait it's CS. Nevermind then. Why not have more than cs. Change regulary so one day it's cs and the next dod. The day after that we play NS and then something else.
Is Steam involved? :nuts:

We here at TWHL had a topic about a server a while back... Check it out. You may read but not resurrecte

Beware, that topic is nuts though. :cool:
Posted 20 years ago2004-02-02 16:24:02 UTC
in where do i find good milkshape tutorials Post #14960
Don't use Milkshape
Posted 20 years ago2004-02-02 12:55:44 UTC
in One-Liners Post #14938
I ass rape monkeys :D
Maybe they think it's fun... :confused:
Posted 20 years ago2004-02-02 07:08:13 UTC
in Serious people only! Post #14929
Lightsaber combat would well... not be that good.
Posted 20 years ago2004-02-02 07:01:32 UTC
in Snow problem Post #14927
Is that for HL, Spirit or CS?
Posted 20 years ago2004-02-02 06:58:55 UTC
in What r prefabs? Post #14926
Hey I remember that. Oh god, I'm lost in the dark side. :
Posted 20 years ago2004-02-01 18:37:01 UTC
in What r prefabs? Post #14888
WE DO HAVE A GLOSSARY HERE AT TWHL!!!!!

http://cariad.co.za/twhl/glossarylist.php?cat=3 :|
Posted 20 years ago2004-02-01 18:35:56 UTC
in Snow problem Post #14887
7th causes lag. It's not meant to be for MP. :|
Posted 20 years ago2004-02-01 18:32:40 UTC
in build error Post #14885
qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering c:sierracounter-strikecstrikemapspoo
l.map

********** ERROR **********
Token too large on line 4
It's either the wads that are too many or a path in the setup that's wrong.
Posted 20 years ago2004-02-01 16:29:31 UTC
in any1 know what i should make? Post #14865
You can have some. The snow is 80cm deep by now. And it keeps coming down.
Posted 20 years ago2004-02-01 16:27:30 UTC
in Snow problem Post #14864
It's in 7th tutorial at the bottom. If it goes to the right, change it's angle. Then you might need to change texture too.
Posted 20 years ago2004-02-01 09:52:32 UTC
in setting up a mod Post #14805
It's should be possible to create a sticky topic that's always on top. One with the line READ THE **** TUTORIALS
Posted 20 years ago2004-02-01 09:40:53 UTC
in HL "Media" stuff Post #14802
Guys, the logo.avi wasn't covered in the splash screen tutorial. Mainly because it's video making. And so far all logo.avi I've checked are encoded with different codecs. So I would recommend you email SlayerA and ask him. I'll think I'll do it myself too
Posted 20 years ago2004-01-31 20:53:24 UTC
in Crashes when breakable object explodes! Post #14708
Sounds like you need new drivers then.
Posted 20 years ago2004-01-31 20:49:07 UTC
in unused keyvalues Post #14707
Is that you? :zonked:
Posted 20 years ago2004-01-31 08:15:36 UTC
in Water Post #14591
Put in the null texture.
Posted 20 years ago2004-01-31 08:13:41 UTC
in Level chnages really P*****G me off!! Post #14590
Before you make your real trigger-changelevel. Make 2 maps with the same boring hallway and practise level changes.
Posted 20 years ago2004-01-30 20:09:25 UTC
in Fatal Error when playing map on Steam!!! Post #14520
Read a little about it here.
Your .rmf has become corrupted in some way. Could be anything.
Posted 20 years ago2004-01-30 20:05:49 UTC
in More decals for Wally? Post #14519
Or create your own.
Posted 20 years ago2004-01-30 20:02:07 UTC
in Halflife Ending? Post #14516
So far...
Posted 20 years ago2004-01-30 05:45:12 UTC
in My first public map, Mkay Post #14432
Don't become another Brattylord. I'm warning you. :|
Posted 20 years ago2004-01-30 05:38:49 UTC
in any1 know what i should make? Post #14428
Go through every tutorial. We have written those for you new guys. Start from the beginning and don't get over-confident. :)
Posted 20 years ago2004-01-30 05:31:33 UTC
in electricity effect Post #14426
Then check out the tutorial. :|
Posted 20 years ago2004-01-29 18:31:43 UTC
in My first public map, Mkay Post #14395
:D Finally some recognition. :lol:
Posted 20 years ago2004-01-29 18:21:42 UTC
in dropping weapons Post #14393
Smart mapping. ;)
Posted 20 years ago2004-01-29 15:38:11 UTC
in Pointers on Deathmatch Maps Post #14372
No likes CS maps here because most are aim and fy maps. Which isn't a mapping problem. Some brushes and a skybox and you're done. :P
Posted 20 years ago2004-01-29 13:07:52 UTC
in Problem with glass Post #14352
OKay I checked with Hammer open when I wrote this post: It's called FX Amount, At least in Hammer 3.4

Don't call people Morons. :(
Posted 20 years ago2004-01-29 12:56:35 UTC
in My first public map, Mkay Post #14349
Nope they haven't. I'll post my avatar history once I get a website. Only half of them are. Don't insult the alien, you pig.
Posted 20 years ago2004-01-29 11:53:23 UTC
in My first public map, Mkay Post #14328
On one map (Now gone) I had 35 downloads and not a single comment so don't worry. Be Happy. :D
Posted 20 years ago2004-01-29 11:47:37 UTC
in Problem with glass Post #14325
Erm... No it's actually less fx for more transparency. FX 255 is completely solid, remember? :)
Posted 20 years ago2004-01-28 19:15:07 UTC
in unused keyvalues Post #14265
These key values could be caused by the angle. Pressing alt+p and choosing the fix could cause the valid angle to become 0 0 0
Posted 20 years ago2004-01-28 19:12:09 UTC
in sphere Post #14264
Posted 20 years ago2004-01-28 05:29:55 UTC
in Peer-to-Peer Post #14175
Morpheus is dead as far as I'm concerned. And Kazaa is spyware, DC++ is illegal and users are hunted by the police. :cool:
That's why I don't use these programs.
Posted 20 years ago2004-01-28 05:26:22 UTC
in Entities help... Post #14174
Posted 20 years ago2004-01-27 17:25:29 UTC
in Peer-to-Peer Post #14109
Like the police would actually bother knocking on a private person's door. No, they're going after the guys who copy and sell.