Recently I've been working on a .ms3d loader, and after a day or two I can read vertexes and faces from .ms3d files now. That's fine for now as that's all I need for collision shapes, but there's more to come (mainly textures and animations).
Anyway, some shots of the results (rendered using some OpenGL tutorial code): Recognize the models? Yeah, polycount counts... (roughly 3000 model polys here, and all loaded within a second)
Just thought I'd keep you up to date a bit about what I'm doing now that I'm not so active with mapping anymore (well, HL mapping that is).