Hint usage Created 17 years ago2006-12-18 20:03:36 UTC by Guinea Pirate Guinea Pirate

Created 17 years ago2006-12-18 20:03:36 UTC by Guinea Pirate Guinea Pirate

Posted 17 years ago2006-12-18 20:03:36 UTC Post #206846
Is it ok for a hint brush to intersect another brush or a model? For example, in an irregularly shapped doorway, would it be better to use a single hint brush and just have it overlap, or would it be better to construct individual hint brushes to fill the doorway?
Posted 17 years ago2006-12-18 20:39:21 UTC Post #206849
First of all, if you don't know already, a hint brush has only one surface covered with the hint texture. To construct a hint brush, construct the brush with the SKIP texture and then apply the HINT texture to just one surface of the brush.

Yes, it's okay if the hint surface intersects with a world brush, or even another hint surface. Normally, though, if you're applying it correctly, it would intersect with just an edge and not actually cross the surface. An exception would be a doorway with an irregular shape.

For instance, if, by "irregular shaped," you mean an arched doorway and you want a visleaf to be created at the doorway, use a single vertical hint brush and have it overlap the entire arch and the rest of the doorway, one brush covering the entire opening.
Posted 17 years ago2006-12-18 20:58:03 UTC Post #206851
Ok thanks, Im pretty experienced with them in the HL1 engine, but wasnt sure if Source handled them differently.
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