HL2DM map elevator question Created 17 years ago2007-02-21 19:53:28 UTC by Abydosgater Abydosgater

Created 17 years ago2007-02-21 19:53:28 UTC by Abydosgater Abydosgater

Posted 17 years ago2007-02-21 19:53:28 UTC Post #213265
hey so i am working on my first map..
And i have put in a basic platform elevator.. just a simple flat brush tied to func_tracktrain and a path_track that it follows.. and it all works fine when i run the game it goes up and down and up and down.. but doesnt stop.. how do i set it so that it only goes when a player steps onto the brush?

Thank
-Andy
Posted 17 years ago2007-02-22 21:19:22 UTC Post #213407
right well i have the elevator fully working now.. the brush moves up and down its path_track.. but i still cant figure out how to set it so it only moves when theres a player on it.

i have heard to put a brush just above it(With the trigger texture) and tie Trigger_once to it.. which i have done.. but i didnt set any properties as i am unsure what to set.. but even with this done it just goes non stop :(

Anyone any idea?
You must be logged in to post a response.