Bad surface extents... on SOURCE?! Created 12 years ago2011-12-28 18:31:00 UTC by Striker Striker

Created 12 years ago2011-12-28 18:31:00 UTC by Striker Striker

Posted 12 years ago2011-12-28 18:31:00 UTC Post #302179
[quote]Bad surface extents point: -2224.000000 1264.000000 240.000000
Bad surface extents point: -2224.000000 -688.001099 240.000000
Bad surface extents point: -1424.000000 -1487.998535 240.000000
Bad surface extents point: -1424.000000 464.000000 240.000000
Bad surface extents - surface is too big to have a lightmap
material NATURE/BLENDROCKDIRT_TUNNEL03A around point (-1824.0 -112.0 240.0)
(dimension: 0, 172>126)
[/quote]

Even the Interlopers error check doesn't specify anything for this error. I have some vague memories for this occuring in goldsource, it was something about a stretched texture or something...
Well, the problem is that this error is occuring on a displacement! What the heck?
Striker StrikerI forgot to check the oil pressure
Posted 12 years ago2011-12-30 00:01:45 UTC Post #302230
Weird! how did you fix it?

PM me a link if you like and i'll try compiling it if you are still having trouble.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2011-12-30 01:26:13 UTC Post #302232
Try setting the texture alignment to world, that usually fixes bad surface extent errors. Not sure how it got onto a displacement, though. Did you VM it or clip it before turning it into one?
Notewell NotewellGIASFELFEBREHBER
Posted 12 years ago2012-01-05 03:16:20 UTC Post #302440
surface is too big to have a lightmap
Your displacement is too big. your only option is to shrink the displacement or split it up into smaller ones.
RabidMonkey RabidMonkeymapmapmapfapmap
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