TWHL Coop Ideas? Created 10 years ago2013-05-12 03:24:08 UTC by Captain Terror Captain Terror

Created 10 years ago2013-05-12 03:24:08 UTC by Captain Terror Captain Terror

Posted 10 years ago2013-05-12 03:25:34 UTC Post #313466
Well what are you waiting for, post your coop ideas and ministrations here!

It would be great to get something going again we could all work together on as a team....
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2013-05-12 03:32:51 UTC Post #313467
Skyscraper.
Everyone does a floor in their own theme.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-05-12 04:17:14 UTC Post #313468
That's a fucking good idea!

i volunteer to donate an elaborate 3dskyox for the map ;)

Speaking of skyscrapers, this makes me think of doing Raccoon City as a coop, but it would be too much like Black Mesa I guess :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2013-05-12 10:05:04 UTC Post #313470
Give me a map with the floor boundaries, I might be able to take a whirl at it.
What engine/game/branch are we making this in? Goldsource? HL2? Source 2007 Base? TF2?
Notewell NotewellGIASFELFEBREHBER
Posted 10 years ago2013-05-12 10:37:29 UTC Post #313471
I vote for goldsrc
stop! stop!Can't stop mapping
Posted 10 years ago2013-05-12 11:06:55 UTC Post #313472
gold
Stojke StojkeUnreal
Posted 10 years ago2013-05-12 11:18:19 UTC Post #313473
I prefer Source but, GoldSrc would make a nice change. I haven't mapped for HL1 in about two years now. :/
Moaby MoabyMk. III
Posted 10 years ago2013-05-12 11:47:03 UTC Post #313475
Definitely needs to be a game that uses level changes, else each author will have very little resources..
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2013-05-12 12:09:41 UTC Post #313476
Goldsource for the win!
Haven't done anything with it in ages.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-05-12 12:51:35 UTC Post #313478
Doesn't need changelevels hehe...just use env_renders and depending on what room you are in hide others with render 0 :D
stop! stop!Can't stop mapping
Posted 10 years ago2013-05-12 12:53:56 UTC Post #313479
There is also entity limit and space limit for every one. So change level is a good idea.
I already imagined top mappers making some great hall with stairs or something.
Stojke StojkeUnreal
Posted 10 years ago2013-05-12 13:00:54 UTC Post #313480
Source.
Striker StrikerI forgot to check the oil pressure
Posted 10 years ago2013-05-12 15:06:07 UTC Post #313482
I think Source would allow us to do more, since it has a higher entity limit.
Also 3D skyboxes, which would be good for a skyscraper.
Notewell NotewellGIASFELFEBREHBER
Posted 10 years ago2013-05-12 15:14:06 UTC Post #313484
Gold Source Entity limit is now 1800.
Stojke StojkeUnreal
Posted 10 years ago2013-05-12 16:31:13 UTC Post #313485
there are a lot of Advanced Goldsource Mods, why not use them ;) ???
Posted 10 years ago2013-05-12 16:57:26 UTC Post #313486
Yeah, like Source.

But seriously, GS is GS, retro all the way.
Stojke StojkeUnreal
Posted 10 years ago2013-05-12 17:17:03 UTC Post #313487
Yeah, some coop mapping, we haven't done one of these in a while. I like the skyscraper idea. My vote goes to GoldSource as well, it would be a great opportunity to test run my Compilator 3 even more. Hell, I should just say fuck it and finally release the damn thing once and for all just for the purpose of this coop mapping project.
The Mad Carrot The Mad CarrotMad Carrot
Posted 10 years ago2013-05-12 17:19:55 UTC Post #313488
YES PLEASE
I am desperate of it being public. I am writing tutorials and its the only good compiler and easy to understand.
Stojke StojkeUnreal
Posted 10 years ago2013-05-12 18:29:35 UTC Post #313489
why not make it like a mod or sth...just sayin'
stop! stop!Can't stop mapping
Posted 10 years ago2013-05-12 19:02:33 UTC Post #313490
Yeah a mod is a good idea, like ROOM project.
It can be a fixed size floor with way to go up, each floor has a between area to prep for getting into it or something.

Similar to Rooms project.
Stojke StojkeUnreal
Posted 10 years ago2013-05-12 23:21:08 UTC Post #313492
I vote goldsource as well.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 10 years ago2013-05-13 00:04:29 UTC Post #313493
A lift seems the simplest way to do level-changes. Would be an interesting entity set-up, too. Stairs could be optional; made by each person or standardly/basically/boringly next to the lift.

I've still never mapped for Source. I probably won't. gldsrc for me! If I join in. Which I might. Sentence fragments.
Jessie JessieTrans Rights <3
Posted 10 years ago2013-05-13 01:04:42 UTC Post #313494
It seems like most people prefer GS, so i'd say make this a GS mod. (maybe we can do a source version sometime down the road?)

We can't do a 3dskybox in gs, but we can still make a detailed environment as seen from outside the windows, and if we elect to use level changes, resources won't be an issue.

So what do we still need to move forward?
  • A basic structure/shell idea for the building, and possibly a geographic location the outdoor environment can be modeled after.
  • A project leader. Should be someone with at least some free-time to keep up with the progress of the mod, and obv have a decent knowledge of GS mapping.
  • More great ideas on how to make this awesome =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2013-05-13 01:39:56 UTC Post #313495
Well, what restraints would we impose on the participants? I mean, being a skyscraper, each floor would logically have to be of a certain length, width and height... Unless we discard logic and head in Tardis-style, any damn size you want on the inside. Don't know if that would be any good though.

Also, any limit to entries? I mean, skyscrapers aren't small. If we only got 8-ish people entering, that's not too big. Would open up the doors for people who get several ideas.

They're the immediate issues I can think of.
Jessie JessieTrans Rights <3
Posted 10 years ago2013-05-13 04:52:11 UTC Post #313496
Good point scotch, i never though of that ;)

For the sake of realisim, we could intersperse cookie-cutter base floors to fill in the gaps. Also, maybe allow each mapper to submit more than one floor if he wants?

You could also make the skyscraper have discreet areas, e.g. the lower levels would be shopping/entertainment, mid levels would be offices, and upper levels would be penthouses. Just a thought, and each mapper could submit a map for each area?

Also in regard to the style of the mod, i vote we keep it realistic, though, allowing for some sci-fi space-and-time-defying contrivances, well that might be fun too! =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2013-05-13 05:12:57 UTC Post #313497
If that is the case, should there be a rule that the mapper has to put at least some thought into making it look like the building would be structurally sound?
For example, not having a single large open space unless it is one of the uppermost floors.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 10 years ago2013-05-13 05:23:04 UTC Post #313498
Or support columns.
Large structure need to be equally supported on each floor. You can achieve that with large support structures within it.

Basically, as long as it isnt a big empty box with a wall. Thats just nope.
Stojke StojkeUnreal
Posted 10 years ago2013-05-13 05:54:09 UTC Post #313499
Anyone have ideas for the type of building to use?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2013-05-13 06:48:02 UTC Post #313500
Skyscraper with a limited floor/celling surface.
Or it can be a complex of structures next to each other.
That would be a much bigger project because it will probably involve yards and small parks between each level, like in room project.
Stojke StojkeUnreal
Posted 10 years ago2013-05-13 11:30:11 UTC Post #313501
I'll make the basement muhahaha...Seriously
stop! stop!Can't stop mapping
Posted 10 years ago2013-05-13 11:31:58 UTC Post #313502
So I got this idea about how to mix up our work...everybody makes a floor with whatever crazy stuff he got in his mind and then we'll make a pack of all maps and each mapper has to adapt their work considering the upper and lower floor :D ...just an idea tho
stop! stop!Can't stop mapping
Posted 10 years ago2013-05-13 11:55:12 UTC Post #313503
Thats what i had in mind as well. We can also held a silly competition on who's will be higher to the top :D
Stojke StojkeUnreal
Posted 10 years ago2013-05-13 12:46:57 UTC Post #313506
How about we do whatever the hell we want?
If each mapper has his/her own level, we can make the floors have their own style based off what the mapper wants.
These collaboration projects are for no people other than us, so let's just do what we all want?

We could have each floor have a different theme or a set of puzzles or combat etc, the only stipulation is that there's windows overlooking an outdoor area simulating a skyscraper environment.

There needs to be no logic between floors except for a common elevator design. (IMO)
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-05-13 12:57:21 UTC Post #313507
Tetsu0's idea makes the most sense - you could even go for a common Dr.Who-esque booth/pod transporting you between the different worlds. Custom transition sequences for each level & everything.
Daubster DaubsterVault Dweller
Posted 10 years ago2013-05-13 13:25:13 UTC Post #313508
I admit It's harder to consider other work and make something that can be compatible with it,but I think the end result won't be that random
stop! stop!Can't stop mapping
Posted 10 years ago2013-05-13 14:13:28 UTC Post #313509
Waaa! :'( I still think source is best for such "team" maps. :/
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 10 years ago2013-05-13 14:57:34 UTC Post #313510
well...goldsrc for this one hehe
stop! stop!Can't stop mapping
Posted 10 years ago2013-05-13 16:15:07 UTC Post #313511
FML...

NOT FORGE MOD LOADER.
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 10 years ago2013-05-13 17:49:31 UTC Post #313513
How about we just make 2?
one for source and one for goldsource?
but then on that note.... which source engine release?
i prefer latest and greatest with HL2:EP2
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-05-14 03:17:32 UTC Post #313516
I vote Goldsource.
Posted 10 years ago2013-05-14 05:35:08 UTC Post #313517
Captain..... we can do 3d Skyboxes, just use a free advanced mod for Hl1 ;)
Like Trinity or if you wanna use Ponyfagwork, Xash :D
Posted 10 years ago2013-05-14 07:55:39 UTC Post #313518
I will join this project if it's for Source, actually I haven't even read the thread, all I know is Captain is trying to make a community project :P
Skals SkalsLevel Designer
Posted 10 years ago2013-05-14 10:22:49 UTC Post #313520
Lol, Hl2: EP2 and Source is my votes.
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 10 years ago2013-05-14 16:24:16 UTC Post #313530
Lol, Hl2: EP2 and Source is my votes.
Honestly, read that as League of Legends, Half-Life2:Episode2 and Source.
Moaby MoabyMk. III
Posted 10 years ago2013-05-15 02:48:25 UTC Post #313537
Since the GS/S people seem kinda split down the middle, maybe we should run them concurrently as tetsu0 said?

As far as the rules of the project i like tetsu0's idea, but i also like the idea of decorating and theming out prefabricated floors of a static building.. whatever you guise think will work better :)

Trempler that sounds very cool! Also with your skill level and experience3 in GS mapping, have you considered the project leader position for this?

Skals: C'mon make one more GS map for the team; you have recent experience as a great GS mapper, so you'd be a great asset to the team as a participant, as well project leader ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2013-05-15 06:43:06 UTC Post #313541
well I guess I'll start making the basement then...can we use some HL monsters in this?
stop! stop!Can't stop mapping
Posted 10 years ago2013-05-15 08:37:02 UTC Post #313542
Never! I swore an oath, an oath to never touch goldsource again. I erased it from my memory. I am a man of my word!
Skals SkalsLevel Designer
Posted 10 years ago2013-05-15 09:41:36 UTC Post #313543
why?
stop! stop!Can't stop mapping
Posted 10 years ago2013-05-15 09:45:22 UTC Post #313544
I want to make the basement. :(
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 10 years ago2013-05-15 10:36:57 UTC Post #313545
there is room for two basements =)
Captain Terror Captain Terrorwhen a man loves a woman
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