Is there a way to view two diff model sk Created 8 years ago2016-04-05 13:57:43 UTC by ZPhugeFan ZPhugeFan

Created 8 years ago2016-04-05 13:57:43 UTC by ZPhugeFan ZPhugeFan

Posted 8 years ago2016-04-05 14:00:32 UTC Post #329672
Is there a way to view two different models' skeletons at once?

Ok, I'm working on a custom weapon's p_ model from already provided v model. All's well, except that the player should get an extra something protruding from his head while equiped with this weapon. BUT! The weapon in question only has bones from pelvis to neck ones before going sideways to the arm bones. So the closest thing I can assign the parts on the head is the neck joint, but it doesn't look good in game. So I figured I'm gonna need a head joint in there as well, but the original weapon's skeleton doesn't have a head joint. Soo is there a way to view two different skeletons at once? Because I need a head joint in the weapon model at the same spot as is the head joint on the player model.
Boy, I hope I'm clear enough.
ZPhugeFan ZPhugeFanTime is my arch nemesis
Posted 8 years ago2016-04-05 14:14:41 UTC Post #329673
You're probably gonna need to give the V_model a head bone with the same parent structure as the player model.

Assuming that you're the one actually doing the modelling, might be able to open the V_model and player model at the same time in whatever program you're using and just do a copy-paste, re-parent.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-04-05 14:33:23 UTC Post #329674
I don't need to mess with the v model, just the p one.
What I tried is- add the head joint to the model manually, by comparing by eye sight alone where it should stand in comparison to the same joint on a player model opened in a different window. And it worked. Kinda. Now in game the thing is protruding and moving with the head of the player as it should, but on the left side of the face in stead of the right side. Weird. Anyways, I'm just gonna try to put the mesh on the other side of the face, so it's properly switched after compile.
ZPhugeFan ZPhugeFanTime is my arch nemesis
Posted 8 years ago2016-04-05 14:54:25 UTC Post #329675
Also just realized why the mesh is misplaced in game. I've messed up the joint's rotation.
ZPhugeFan ZPhugeFanTime is my arch nemesis
Posted 8 years ago2016-04-05 15:01:59 UTC Post #329676
Ok, I'm fine now. If someone has that kind of power- feel free to delete this thread.
ZPhugeFan ZPhugeFanTime is my arch nemesis
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