Input/Output Tutorial Created 20 years ago2004-11-20 00:05:16 UTC by satchmo satchmo

Created 20 years ago2004-11-20 00:05:16 UTC by satchmo satchmo

Posted 20 years ago2004-11-20 00:05:16 UTC Post #73922
I've been looking through some of the HL2 entity documentation, but I don't have a good grasp of the usage of input/output fields.

If anyone has mastered it and can concisely and clearly pass on his/her knowledge to the rest of the civilian population, he/she would be idolized as a demi-god.

This concept of input/output is key to master the new entities for Source.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 20 years ago2004-11-20 15:06:22 UTC Post #73950
They should just make a website for everyone. :)
Luke LukeLuke
Posted 20 years ago2004-11-20 15:55:17 UTC Post #73959
iemc: SDK docs are publically available.

The in/output system is quite easy... I know the basics.

Lets create a trigger_once. This trigger once has a output added with no name but the target ents name is booble, via TurnOn.

Now lets create say, a env_beam, named booble. The trigger_once input will be under the input tabs. When the trigger_once is triggered booble will be turned on (no pun intended).

it's just a more organized "Target".
Posted 20 years ago2004-11-20 20:49:56 UTC Post #74009
Hmm, sounds simple enough. Thanks ZombieLoffe.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 20 years ago2004-11-20 21:13:20 UTC Post #74016
My pleasure.
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