Post your screenshots! WIP thread Created 11 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 11 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 1 year ago2017-12-28 21:27:27 UTC Post #338519
little something pocket something...
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Tetsu0 Tetsu0Original Cowboy
Posted 1 year ago2017-12-29 09:43:06 UTC Post #338521
Great job @Windawz Looks like you use SketchUp? Lol because I knew white color since 1st screenshot.

PS: Merry Christmas and good slide to new year!
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2017-12-29 10:28:30 UTC Post #338522
@Tetsu0 : something in my head tell me "StarCraft"
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 1 year ago2017-12-29 10:52:41 UTC Post #338523
@SSB
"Looks like you use SketchUp?"
Nope, used nothing but Jackhammer and cs_747.wad. Limiting oneself to 5-7 textures to work with gives awesome results.
Windawz WindawzI'm not a robot.
Posted 1 year ago2017-12-29 15:29:39 UTC Post #338524
@Shepherd, you are correct.

Looks great when lit, Windaws
Tetsu0 Tetsu0Original Cowboy
Posted 1 year ago2017-12-29 23:08:54 UTC Post #338525
"if that's considered torture then mappers are doing pretty unspeakable things to Goldsource these days.
What I meant by "torturing" was simply pushing the engine to its limits. I like doing that until I actually hit the limits. :/
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2017-12-30 12:11:17 UTC Post #338526
Understood, the confusion arises because nothing in your screenshot is torturing the engine :P
Archie ArchieGoodbye Moonmen
Posted 1 year ago2017-12-30 16:17:01 UTC Post #338527
Throwing some serious shade there, arch!
Instant Mix Instant MixTitle commitment issues
Posted 1 year ago2017-12-31 08:20:29 UTC Post #338533
I don't think how one could torture an engine in the most literal way possible. In any case, it's the hardware that gets tortured. :lol:
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2017-12-31 11:09:55 UTC Post #338534
it is the engine and not the hardware... there isnt much difference you run it on a modern or an ancient pc
Posted 1 year ago2017-12-31 18:37:50 UTC Post #338538
Uh, there is at least some difference. A GTX 1080 will run any map far better than my Intel GMA X3100 Mobile. :P
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2017-12-31 23:34:17 UTC Post #338540
@Admer : the difference is very minor between old and modern hardware.

Remember that in old games, most of the work is done by the CPU itself. When the video game industry started to introduce the so-called "shaders", that's when the GPU started to matter because the shaders are built and handled by your GPU, leaving more space for your CPU to "take a breath" or do something else.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 1 year ago2018-01-01 00:00:14 UTC Post #338541
@Bruce and @Shepard: You mean OpenGL Embedded System?

GL.UseProgram() and GL.Shader()

I have to learn more details. But I am busy for GL.UseProgram() and Gl.Shader()....
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-01-01 14:06:35 UTC Post #338542
Yes, shaders rely on what is referred to as shader programs, which are comprised out of multiple shaders (vertex, fragment, compute shaders to name a few examples).
Overall it's called retained mode, as opposed to immediate mode. (retain state from before, like model data as opposed to uploading it every frame).

Shaders can be used on embedded systems (OpenGL ES), but it's not exclusive to that, you can use it anywhere that the OS provides support for it, usually through drivers provided by GPU manufacturers.
Posted 1 year ago2018-01-01 14:51:23 UTC Post #338543
@Shepard
I still believe that a GPU and its drivers can mean a difference of 20 to 50fps, or more, in a game like Half-Life. :3
I'll have to make a comparison one day to see it for myself.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-01-02 14:07:53 UTC Post #338546
That's when the GPU started to matter because the shaders are built and handled by your GPU, leaving more space for your CPU to "take a breath" or do something else.
And then they thought, "Look at all this breathing the CPU is doing when it should be handling PHYSICS! Though admittedly GPUs can handle that as well, if you have one spare. :P
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 year ago2018-01-02 22:25:56 UTC Post #338547
Look at all this breathing the CPU is doing when it should be handling PHYSICS! Though admittedly GPUs can handle that as well, if you have one spare
I still have my Ageia PhysX card somewhere in my storage that I specifically bought for use with Source engine games. I don't have that card in use anymore because of the reason you mentioned above. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 1 year ago2018-01-03 13:04:57 UTC Post #338548
Posted 1 year ago2018-01-03 16:35:39 UTC Post #338552
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Made some tweaks to the lighting in Photoshop.
Windawz WindawzI'm not a robot.
Posted 1 year ago2018-01-04 18:54:15 UTC Post #338564
Looks intriguing, though maybe a little bit too dark for the amount of light getting through those windows - they're bright as if a nuke hit outside, while it only illuminates a small part of the hallway (this may be due to lowest brightness settings of my screen at all times), but still it looks great.
Posted 1 year ago2018-01-04 19:07:36 UTC Post #338565
Sadly, you seem to be one of only two persons who pointed this out. I will consider this if I ever make something like that again. Thank you.
Windawz WindawzI'm not a robot.
Posted 1 year ago2018-01-04 20:10:15 UTC Post #338566
I think it might be due to brightness setting of my screen. I always keep it at the lowest level, just because I prefer lower brightness levels. I'm used to it and even work on my maps like that.
Posted 1 year ago2018-01-05 19:54:52 UTC Post #338574
Posted 1 year ago2018-01-07 00:48:44 UTC Post #338584
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Found my old WAD.
Windawz WindawzI'm not a robot.
Posted 1 year ago2018-01-09 07:18:32 UTC Post #338592
Went back to continue the ol' mappack.
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Posted 1 year ago2018-01-09 15:05:03 UTC Post #338594
Here are some old screenshots:

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I'm easily getting around my OpenGL problem, too, since I can run OpenGL games on Windows XP. :D
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-01-09 16:10:14 UTC Post #338595
Second screenshot looks like Stade de France
Tetsu0 Tetsu0Original Cowboy
Posted 1 year ago2018-01-09 17:39:41 UTC Post #338601
I was kind of inspired by Trackmania Forever. :glad: (and Nadeo is a French video game company, if I remember well)
Besides, Slade told me to make a stadium around the playable area, so I had to make something.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-01-10 10:32:38 UTC Post #338609
Yep, Nadeo is french but it's now a sub-company of Ubisoft.

I don't know if TM:N/TM:NF/TM:U(F)/TM2:S are inspired by a french stadium tho.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 1 year ago2018-01-10 14:21:25 UTC Post #338610
That screenshot reminds me of this:
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Tetsu0 Tetsu0Original Cowboy
Posted 1 year ago2018-01-10 17:38:13 UTC Post #338614
Hey, you're right. :o
It kinda does!
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-01-10 21:58:30 UTC Post #338616
Please do not make in mapping cause we respect to French People because November 2015 13 with heavy terror acts with France-vs-Germany test game football. Please do not use in-game!
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-01-10 22:21:21 UTC Post #338617
Please do not make in mapping cause we respect to French People because November 2015 13 with heavy terror acts with France-vs-Germany test game football. Please do not use in-game!
Acts of terrorism are carried out all over the world in a variety of locations. If you're going to wave that flag, you might as well condemn any CS map that is set anywhere on planet Earth.

The map clearly isn't based on any real world location or event, it merely looks similar.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 year ago2018-01-11 00:05:43 UTC Post #338618
Don't worry SSB, I'm not trying to recreate a French stadium. Just a little fake 3D skybox for a map which will be used in GSU's upcoming 1v1 tournament.

Also, this does not look like a stadium to me any more:

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Sure, maybe a bunch of Germans and the French will hate me because it looks like something that makes them remember a bad memory, but it's just a coincidence.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-01-11 22:52:13 UTC Post #338626
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It all ends tonight, I hope. :)
Boss is going to be happy.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-01-14 02:22:23 UTC Post #338640
Alright, Boss is happy. The tournament happens next week so I won't release the map until then.

In the meantime:
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Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-01-17 03:55:03 UTC Post #338658
Decided to return to the DM_Tankfarm/DM_Criticality texture pack.
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Posted 1 year ago2018-01-17 16:13:16 UTC Post #338662
Holy hell those are beautiful screenshots. The orange accent lighting goes very well with that texture pack and I love the green sprites on the door bevels.

Also... is that running on Android?
Tetsu0 Tetsu0Original Cowboy
Posted 1 year ago2018-01-18 12:26:49 UTC Post #338663
Yeah @Tetsu0 you know like it is my favorite color :)

@Victor, you're great architect. I can't believe that if I make clean map.
Right you are using best alternative photoshop like Gimp, Paint.Net or Affinity Photo? But I would like to buy Affinity Photo because it can make sexy for textures. But I am not sure. Where is "getting started" I will find.
PS: I found getting started but I don't want buy because Affinity has to connect to S*** Facebook. Thanks! I will supervise and go back my development PowerHammer
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-01-18 14:06:10 UTC Post #338664
SSB, I've had great success with Paint.Net. It's a simple layout; the tools and layers are easy to use and figure out. There's plugins for more features.

Get an account with www.textures.com and use the base textures there for your beginnings.

GIMP has a useful tool for fixing perspective shift from photographs. I haven't gotten comfortable with the editing in GIMP yet but i usually only use it to straighten and align photographs to be used for textures.
Tetsu0 Tetsu0Original Cowboy
Posted 1 year ago2018-01-20 11:10:30 UTC Post #338684
I've used Paint.NET and GIMP together to create the grass texture in that stadium map I posted somewhere up there. (drew grass blades in Paint.NET, adjusted the colours and fixed the seams in GIMP)
The arena's concrete textures + CT & T wall textures were made in Paint.NET. :3

So, it really is about how you use them, not which one's better. :P
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-01-27 13:17:48 UTC Post #338717
I've been using Real World Paint along with Gimp for a few years and I've been satisfied with it, making textures for a wide variety of engines. Recently I started using Inkscape for vector graphics (though RW Paint supports it and is easier to use).

I'm working on a main menu that'd be compatible with all non-BFG forks of idTech 4. I've already got it working, but it still is highly WIP. I'm writing it completely in Doom 3 guiscript focusing on functionality and minimizing required number of assets. I'll post a video once it's done or more functional.
Posted 1 year ago2018-01-28 06:59:12 UTC Post #338718
I actually use a program named Fireworks, formerly by Macromedia but now Adobe, for making my textures. It's mostly for vectors and graphic design.

Also, working on a new map. Heavily inspired by D3DM4 "The Edge 2" from Doom 3, using stock assets. Can't decide between doing a full remake or just keeping the aesthetic, but I did completely mirror the central arena. Working title is "Danger Close".
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Original D3DM4 for comparison:
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Posted 1 year ago2018-01-29 05:33:06 UTC Post #338720
That is way too dark.
Posted 1 year ago2018-01-29 10:08:05 UTC Post #338723
Something I like to do is to change my monitor settings. My ASUS monitor has presets and that's pretty useful when something is too dark.

So, Victor's maps are just fine in terms of lighting for me. :P
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-01-29 13:57:56 UTC Post #338724
My god @Victor your map looks very sexy!!!!!!

I am feeling jealous because you're good king of mapping. We need he moves to Map-Core

I saw if who made sexy and awesome map than somebody gets jackpot 10.000 $ ( ca 8.800 Euro )

If I create more maps like Victur's maps. But I don't believe who can make sexy and excellent maps than he will get rich.. Pfff..

// EDIT:
you use Adobe Fireworks, right? Me too I already use Adobe Firefox. Thanks for explanation - I make and I will fight again your architecture... :P
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-01-29 16:41:10 UTC Post #338725
@DiscoStu, I'm almost certain it's just the bright background of this site making it look darker than it really is. Looks fine ingame.
Posted 1 year ago2018-01-29 20:59:54 UTC Post #338728
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Windawz WindawzI'm not a robot.
Posted 1 year ago2018-01-31 18:16:36 UTC Post #338747
Posted 1 year ago2018-02-01 16:16:10 UTC Post #338755
Software mode or gl_texturemode gl_nearest_mipmap_linear? (or it's just the GIF quality messing with me)
Admer456 Admer456Lean, mean, mapping machine :3
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