Post your screenshots! WIP thread Created 11 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 11 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 1 year ago2018-02-02 00:05:01 UTC Post #338757
Now those visuals make my dick hard.
Stojke StojkeOPL - 3
Posted 1 year ago2018-02-02 11:21:13 UTC Post #338758
@Stojke Oh.... I think he need to find good boy.

@Victor nice teleport. Is it like teleport?
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-02-02 12:53:19 UTC Post #338759
@SourceSkyBoxer

What do good boys have to do with that, lol?

Also, I think it's more like a "power beam" than a teleport. Let's see what Victor will say.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-02-02 23:48:08 UTC Post #338761
It's a teleporter. And yes, gl_nearest. That map will run in software though, except that teleporter murders FPS.
Posted 1 year ago2018-02-03 10:37:05 UTC Post #338769
@Admer yes
Why does @Stojke check who is dick hard? LOL

@Victor great work! Keep your job! Don't cancel, my best! You know TWHL Members love your architect futuristic maps.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-02-03 17:04:48 UTC Post #338770
@SourceSB

Stojke no check who is dick hard :walter:
Stojke StojkeOPL - 3
Posted 1 year ago2018-02-06 17:08:32 UTC Post #338794
A little side project (I seem to have a never ending supply of those). A fan mission for The Dark Mod set in dock warehouses. I'm starting with a small, basic warehouse building.
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That's a warehouse for short-term storage, objects placed there are meant to be moved shortly.
Posted 1 year ago2018-02-07 12:55:07 UTC Post #338796
What software is that?
Stojke StojkeOPL - 3
Posted 1 year ago2018-02-07 13:05:03 UTC Post #338797
Posted 1 year ago2018-02-07 15:57:19 UTC Post #338798
In comparement to the original Radiant this version is quite awesome. Really enjoyed creating stuff in this one.
Should thank Snehk for showing it to me, would never discover it otherwise.
Windawz WindawzI'm not a robot.
Posted 1 year ago2018-02-07 17:08:26 UTC Post #338799
in comparement
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DarkRadiant is awesome indeed, it beats even Sledge for me.
Posted 1 year ago2018-02-09 05:53:48 UTC Post #338809
Posted 1 year ago2018-02-10 04:15:29 UTC Post #338812
That looks great. Killer mood.
Strider StriderTuned to a dead channel.
Posted 1 year ago2018-02-10 09:59:03 UTC Post #338813
@Victor nice job! PS. "Who is killer mood?"
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-02-11 13:24:02 UTC Post #338816
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Windawz WindawzI'm not a robot.
Posted 1 year ago2018-02-14 00:55:08 UTC Post #338825
Posted 1 year ago2018-02-15 00:25:12 UTC Post #338829
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Windawz WindawzI'm not a robot.
Posted 1 year ago2018-02-15 10:44:24 UTC Post #338831
Who needs 3DS Max or Blender when J.A.C.K. hammers them all? :P
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-02-15 14:48:31 UTC Post #338832
Somehow, I don't see J.A.C.K becoming the industry standard anytime soon. :D
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 year ago2018-02-15 17:06:36 UTC Post #338834
Victor I absolutely love that artstyle & vibe you've gone for. Hope this is for a mod and not just death match maps!

Yeeeeaaahh don't see J.A.C.K being massively adopted by anyone. I tried using VHE to create .obj files and that turned out so awfully that I resorted to properly learn blender
Instant Mix Instant MixTitle commitment issues
Posted 1 year ago2018-02-15 21:05:15 UTC Post #338836
So when somebody makes a joke, I take it seriously. But when I make a joke, literally everyone else takes it seriously. LOL.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-02-15 22:34:02 UTC Post #338837
But who is killer mood?!
Jessie JessieLadytype
Posted 1 year ago2018-02-15 22:57:49 UTC Post #338838
#jokes!
The Mad Carrot The Mad CarrotMad Carrot
Posted 1 year ago2018-02-15 23:15:07 UTC Post #338839
@Victor nice map feels like Source Engine!

Why not use SketchUp Free / Make and Blender are easy solutions. 3D Max = expensive.

@Jessie Mir auch! Ich habe mich auch gefragt. "Wer ist Killer Mood?" Ich dachte dass jemand uns verarschte.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-02-16 02:26:06 UTC Post #338840
@Instant Mix

It is just a deathmatch map, but I have an idea kicking around in my head for a mod based on it.

This map, DM_Crystalline, and DM_Borehole all share the same lore, centered around "Ganymedite", a fictional mineral integral to room temperature superconductors -- but in its raw form is highly toxic and attacks the central nervous system, causing hallucinations, paranoid delusions, and violence (used to explain the violent deathmatch stuff).

The idea I had was you play as a miner and experience his slow descent into madness, with the early maps starting out normal but slowly growing more and more messed up, likely culminating in you going on a hallucination fueled rampage and getting cut down...
Posted 1 year ago2018-02-16 14:50:33 UTC Post #338841
So when somebody makes a joke, I take it seriously. But when I make a joke, literally everyone else takes it seriously. LOL.
My quip was most certainly not in a serious tone. :P
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 year ago2018-02-16 23:41:13 UTC Post #338842
Oh no... I took it seriously. Again! facepalm
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-02-17 00:01:27 UTC Post #338843
Oh no, own goal!
Posted 1 year ago2018-02-19 01:52:25 UTC Post #338850
Source stuff...
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Posted 1 year ago2018-02-26 15:28:41 UTC Post #338871
Just updated a HLDM map that was 10 or more years old.
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Single room, vertical gameplay. Very hard to balance detail level and not drop FPS.
Posted 1 year ago2018-02-26 21:42:01 UTC Post #338875
@xawari ,nice map! Looks like big map for Sven Coop. I know sometimes biggest maps are always over +2.000 wpolys?
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-02-27 06:40:58 UTC Post #338877
Recreating a location but don't have textures for the signs on the front? Just use vanilla Half-Life signs!
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Man... I really need to break out of my habit of sticking to stock HL textures. It's just not going to work for this one...
Jessie JessieLadytype
Posted 1 year ago2018-02-27 14:34:41 UTC Post #338878
I would say that you're correct...
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 year ago2018-02-27 21:13:13 UTC Post #338879
Me im making a .wad for a pack of cs maps about the game "Star Wars Jedi Knight Dark Forces II" ( a game of my childhood)
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REBELVODKA REBELVODKAAlea iacta est
Posted 1 year ago2018-03-01 03:12:10 UTC Post #338904
guess who is apparently working on a sorta maybe single player thing possibly

https://www.youtube.com/watch?v=iHnEY0x3q8E
Posted 1 year ago2018-03-01 03:34:14 UTC Post #338905
Bravo Victor :D That was a wonderfully scripted knock-over. I couldn't see from the video but perhaps some sprites or sparks at the landing area could accent the fall.

I also love the shutters.
Tetsu0 Tetsu0Original Cowboy
Posted 1 year ago2018-03-01 05:48:23 UTC Post #338906
It all looks great but the shutters are the best part!
Penguinboy PenguinboyHaha, I died again!
Posted 1 year ago2018-03-01 14:21:45 UTC Post #338910
Stunning work, Victor. Your custom textures for computer screens and interactive elements are sublime. :D
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 year ago2018-03-02 09:36:23 UTC Post #338921
Very nice, Victor. Unfiltered textures too, I see you are a man of taste.

Same for all the work on the last page, people are still rocking GoldSrc.

Killer mood for everyone.
Strider StriderTuned to a dead channel.
Posted 1 year ago2018-03-02 15:02:35 UTC Post #338924
Amazing, Victor.

The little jump at the end :heart:
Archie ArchieGoodbye Moonmen
Posted 1 year ago2018-03-02 15:16:40 UTC Post #338925
Unfiltered textures too, I see you are a man of taste.
Ah yes. Is there a way to set this as the default in a mod? I know the console commands but... I assume the only way to set that is using the config file, but including that in a mod release means you go straight to Hell when you die... :(
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 year ago2018-03-02 16:09:26 UTC Post #338926
Ah yes. Is there a way to set this as the default in a mod? I know the console commands but... I assume the only way to set that is using the config file, but including that in a mod release means you go straight to Hell when you die...
valve.rc or autoexec.cfg maybe?
Dr. Orange Dr. OrangeBoth a fruit and a color
Posted 1 year ago2018-03-04 09:26:24 UTC Post #338933
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Progress on my model poser VGUI menu for my sandbox mod Sandpit.
The bars are for bone controllers and the buttons are for changing the origin.
Posted 1 year ago2018-03-05 16:33:33 UTC Post #338943
It's good to see that you're still working on Sandpit! I had a blast toying with it back when I was learning about modding and Half-Life mapping. It brings back some memories - that was 11 years ago!
Posted 1 year ago2018-03-06 11:16:54 UTC Post #338951
Oh thanks!
There have certainly been some quiet patches but it will be 10 years in December - hopefully v4.0 will be ready to go by then.

I've been basing it off https://github.com/tschumann/basis to try and open-source bits and pieces of it.
Posted 1 year ago2018-03-06 18:43:30 UTC Post #338958
Posted 1 year ago2018-03-07 09:27:29 UTC Post #338961
Nice. Looks like Natural Selection.
Posted 1 year ago2018-03-09 02:34:56 UTC Post #338977
...and then I scrapped all that and remade it from the ground up because I wanted to reduce wpolys.
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also made some sexy new textures for it
Posted 1 year ago2018-03-09 09:42:24 UTC Post #338980
I can't imagine whatever r_speeds the old version was getting were worth worrying about, but the new one looks fine too! Your textures are groovy.
Strider StriderTuned to a dead channel.
Posted 1 year ago2018-03-11 03:54:13 UTC Post #338995
I can't imagine whatever r_speeds the old version was getting were worth worrying about
I'm a freakin' wierdo with absurd standards. Most people don't care about r_speeds.

...I, on the other hand, try my damnedest to stay below 1200.. and the old iteration was over 1400.
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