Post your screenshots! WIP thread Created 11 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 11 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 1 year ago2018-01-11 00:05:43 UTC Post #338618
Don't worry SSB, I'm not trying to recreate a French stadium. Just a little fake 3D skybox for a map which will be used in GSU's upcoming 1v1 tournament.

Also, this does not look like a stadium to me any more:

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Sure, maybe a bunch of Germans and the French will hate me because it looks like something that makes them remember a bad memory, but it's just a coincidence.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-01-11 22:52:13 UTC Post #338626
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It all ends tonight, I hope. :)
Boss is going to be happy.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-01-14 02:22:23 UTC Post #338640
Alright, Boss is happy. The tournament happens next week so I won't release the map until then.

In the meantime:
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Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-01-17 03:55:03 UTC Post #338658
Decided to return to the DM_Tankfarm/DM_Criticality texture pack.
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Posted 1 year ago2018-01-17 16:13:16 UTC Post #338662
Holy hell those are beautiful screenshots. The orange accent lighting goes very well with that texture pack and I love the green sprites on the door bevels.

Also... is that running on Android?
Tetsu0 Tetsu0Original Cowboy
Posted 1 year ago2018-01-18 12:26:49 UTC Post #338663
Yeah @Tetsu0 you know like it is my favorite color :)

@Victor, you're great architect. I can't believe that if I make clean map.
Right you are using best alternative photoshop like Gimp, Paint.Net or Affinity Photo? But I would like to buy Affinity Photo because it can make sexy for textures. But I am not sure. Where is "getting started" I will find.
PS: I found getting started but I don't want buy because Affinity has to connect to S*** Facebook. Thanks! I will supervise and go back my development PowerHammer
Posted 1 year ago2018-01-18 14:06:10 UTC Post #338664
SSB, I've had great success with Paint.Net. It's a simple layout; the tools and layers are easy to use and figure out. There's plugins for more features.

Get an account with www.textures.com and use the base textures there for your beginnings.

GIMP has a useful tool for fixing perspective shift from photographs. I haven't gotten comfortable with the editing in GIMP yet but i usually only use it to straighten and align photographs to be used for textures.
Tetsu0 Tetsu0Original Cowboy
Posted 1 year ago2018-01-20 11:10:30 UTC Post #338684
I've used Paint.NET and GIMP together to create the grass texture in that stadium map I posted somewhere up there. (drew grass blades in Paint.NET, adjusted the colours and fixed the seams in GIMP)
The arena's concrete textures + CT & T wall textures were made in Paint.NET. :3

So, it really is about how you use them, not which one's better. :P
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-01-27 13:17:48 UTC Post #338717
I've been using Real World Paint along with Gimp for a few years and I've been satisfied with it, making textures for a wide variety of engines. Recently I started using Inkscape for vector graphics (though RW Paint supports it and is easier to use).

I'm working on a main menu that'd be compatible with all non-BFG forks of idTech 4. I've already got it working, but it still is highly WIP. I'm writing it completely in Doom 3 guiscript focusing on functionality and minimizing required number of assets. I'll post a video once it's done or more functional.
Posted 1 year ago2018-01-28 06:59:12 UTC Post #338718
I actually use a program named Fireworks, formerly by Macromedia but now Adobe, for making my textures. It's mostly for vectors and graphic design.

Also, working on a new map. Heavily inspired by D3DM4 "The Edge 2" from Doom 3, using stock assets. Can't decide between doing a full remake or just keeping the aesthetic, but I did completely mirror the central arena. Working title is "Danger Close".
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Original D3DM4 for comparison:
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Posted 1 year ago2018-01-29 05:33:06 UTC Post #338720
That is way too dark.
Posted 1 year ago2018-01-29 10:08:05 UTC Post #338723
Something I like to do is to change my monitor settings. My ASUS monitor has presets and that's pretty useful when something is too dark.

So, Victor's maps are just fine in terms of lighting for me. :P
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-01-29 13:57:56 UTC Post #338724
My god @Victor your map looks very sexy!!!!!!

I am feeling jealous because you're good king of mapping. We need he moves to Map-Core

I saw if who made sexy and awesome map than somebody gets jackpot 10.000 $ ( ca 8.800 Euro )

If I create more maps like Victur's maps. But I don't believe who can make sexy and excellent maps than he will get rich.. Pfff..

// EDIT:
you use Adobe Fireworks, right? Me too I already use Adobe Firefox. Thanks for explanation - I make and I will fight again your architecture... :P
Posted 1 year ago2018-01-29 16:41:10 UTC Post #338725
@DiscoStu, I'm almost certain it's just the bright background of this site making it look darker than it really is. Looks fine ingame.
Posted 1 year ago2018-01-29 20:59:54 UTC Post #338728
Posted 1 year ago2018-01-31 18:16:36 UTC Post #338747
Posted 1 year ago2018-02-01 16:16:10 UTC Post #338755
Software mode or gl_texturemode gl_nearest_mipmap_linear? (or it's just the GIF quality messing with me)
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-02-02 00:05:01 UTC Post #338757
Now those visuals make my dick hard.
Stojke StojkeOPL - 3
Posted 1 year ago2018-02-02 11:21:13 UTC Post #338758
@Stojke Oh.... I think he need to find good boy.

@Victor nice teleport. Is it like teleport?
Posted 1 year ago2018-02-02 12:53:19 UTC Post #338759
@SourceSkyBoxer

What do good boys have to do with that, lol?

Also, I think it's more like a "power beam" than a teleport. Let's see what Victor will say.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-02-02 23:48:08 UTC Post #338761
It's a teleporter. And yes, gl_nearest. That map will run in software though, except that teleporter murders FPS.
Posted 1 year ago2018-02-03 10:37:05 UTC Post #338769
@Admer yes
Why does @Stojke check who is dick hard? LOL

@Victor great work! Keep your job! Don't cancel, my best! You know TWHL Members love your architect futuristic maps.
Posted 1 year ago2018-02-03 17:04:48 UTC Post #338770
@SourceSB

Stojke no check who is dick hard :walter:
Stojke StojkeOPL - 3
Posted 1 year ago2018-02-06 17:08:32 UTC Post #338794
A little side project (I seem to have a never ending supply of those). A fan mission for The Dark Mod set in dock warehouses. I'm starting with a small, basic warehouse building.
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That's a warehouse for short-term storage, objects placed there are meant to be moved shortly.
Posted 1 year ago2018-02-07 12:55:07 UTC Post #338796
What software is that?
Stojke StojkeOPL - 3
Posted 1 year ago2018-02-07 13:05:03 UTC Post #338797
Posted 1 year ago2018-02-07 15:57:19 UTC Post #338798
In comparement to the original Radiant this version is quite awesome. Really enjoyed creating stuff in this one.
Should thank Snehk for showing it to me, would never discover it otherwise.
Posted 1 year ago2018-02-07 17:08:26 UTC Post #338799
in comparement
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DarkRadiant is awesome indeed, it beats even Sledge for me.
Posted 1 year ago2018-02-09 05:53:48 UTC Post #338809
Posted 1 year ago2018-02-10 04:15:29 UTC Post #338812
That looks great. Killer mood.
Strider StriderTuned to a dead channel.
Posted 1 year ago2018-02-10 09:59:03 UTC Post #338813
@Victor nice job! PS. "Who is killer mood?"
Posted 1 year ago2018-02-11 13:24:02 UTC Post #338816
Posted 1 year ago2018-02-14 00:55:08 UTC Post #338825
Posted 1 year ago2018-02-15 00:25:12 UTC Post #338829
Posted 1 year ago2018-02-15 10:44:24 UTC Post #338831
Who needs 3DS Max or Blender when J.A.C.K. hammers them all? :P
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-02-15 14:48:31 UTC Post #338832
Somehow, I don't see J.A.C.K becoming the industry standard anytime soon. :D
UrbaNebula UrbaNebulamonster_urby
Posted 1 year ago2018-02-15 17:06:36 UTC Post #338834
Victor I absolutely love that artstyle & vibe you've gone for. Hope this is for a mod and not just death match maps!

Yeeeeaaahh don't see J.A.C.K being massively adopted by anyone. I tried using VHE to create .obj files and that turned out so awfully that I resorted to properly learn blender
Instant Mix Instant MixTitle commitment issues
Posted 1 year ago2018-02-15 21:05:15 UTC Post #338836
So when somebody makes a joke, I take it seriously. But when I make a joke, literally everyone else takes it seriously. LOL.
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-02-15 22:34:02 UTC Post #338837
But who is killer mood?!
Jessie JessieLadytype
Posted 1 year ago2018-02-15 22:57:49 UTC Post #338838
#jokes!
The Mad Carrot The Mad CarrotMad Carrot
Posted 1 year ago2018-02-15 23:15:07 UTC Post #338839
@Victor nice map feels like Source Engine!

Why not use SketchUp Free / Make and Blender are easy solutions. 3D Max = expensive.

@Jessie Mir auch! Ich habe mich auch gefragt. "Wer ist Killer Mood?" Ich dachte dass jemand uns verarschte.
Posted 1 year ago2018-02-16 02:26:06 UTC Post #338840
@Instant Mix

It is just a deathmatch map, but I have an idea kicking around in my head for a mod based on it.

This map, DM_Crystalline, and DM_Borehole all share the same lore, centered around "Ganymedite", a fictional mineral integral to room temperature superconductors -- but in its raw form is highly toxic and attacks the central nervous system, causing hallucinations, paranoid delusions, and violence (used to explain the violent deathmatch stuff).

The idea I had was you play as a miner and experience his slow descent into madness, with the early maps starting out normal but slowly growing more and more messed up, likely culminating in you going on a hallucination fueled rampage and getting cut down...
Posted 1 year ago2018-02-16 14:50:33 UTC Post #338841
So when somebody makes a joke, I take it seriously. But when I make a joke, literally everyone else takes it seriously. LOL.
My quip was most certainly not in a serious tone. :P
UrbaNebula UrbaNebulamonster_urby
Posted 1 year ago2018-02-16 23:41:13 UTC Post #338842
Oh no... I took it seriously. Again! facepalm
Admer456 Admer456Lean, mean, mapping machine :3
Posted 1 year ago2018-02-17 00:01:27 UTC Post #338843
Oh no, own goal!
Posted 1 year ago2018-02-19 01:52:25 UTC Post #338850
Source stuff...
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Posted 1 year ago2018-02-26 15:28:41 UTC Post #338871
Just updated a HLDM map that was 10 or more years old.
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Single room, vertical gameplay. Very hard to balance detail level and not drop FPS.
Posted 1 year ago2018-02-26 21:42:01 UTC Post #338875
@xawari ,nice map! Looks like big map for Sven Coop. I know sometimes biggest maps are always over +2.000 wpolys?
Posted 1 year ago2018-02-27 06:40:58 UTC Post #338877
Recreating a location but don't have textures for the signs on the front? Just use vanilla Half-Life signs!
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Man... I really need to break out of my habit of sticking to stock HL textures. It's just not going to work for this one...
Jessie JessieLadytype
Posted 1 year ago2018-02-27 14:34:41 UTC Post #338878
I would say that you're correct...
UrbaNebula UrbaNebulamonster_urby
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