SAW recoil Created 14 years ago2008-04-01 16:14:21 UTC by ice_trey ice_trey

Created 14 years ago2008-04-01 16:14:21 UTC by ice_trey ice_trey

Posted 14 years ago2008-04-01 16:14:21 UTC Post #248336
Hi, umm this is prob an easy one for you guys ^^
The M249 SAW in OpFor, my fav weapon, but i do not
like the kickback recoil that sends me feet back when
fired, HOW do i change the recoil?
Posted 14 years ago2008-04-01 16:37:22 UTC Post #248337
you can't. it's completely impossible.
because the op4 source code is not public like the HL source code. the recoil is in the code, and you can't change the code. so you can't change the recoil.
Penguinboy PenguinboyHaha, I died again!
Posted 14 years ago2008-04-01 16:46:47 UTC Post #248338
oh crap :( Total suckage
Well ty for replying anyhow :)
Posted 14 years ago2008-04-01 16:57:36 UTC Post #248339
You can if you know Assembly language, but i guess u dont :|
Posted 14 years ago2008-04-01 17:29:28 UTC Post #248340
ummmmmm the only Assembly i know of is called
Front Line Assembly ;)
Its some form of c++? And no, my understanding of
scripting is immensly limited, i can at best
change some of the Doom 3 weapon behaviours :I
Posted 14 years ago2008-04-02 02:34:24 UTC Post #248349
People have recreated the opposing force source code very well, you might have to ask them.
Posted 14 years ago2008-04-09 15:08:57 UTC Post #248626
ummm who are "they"?? Sorry if i sound oblivious and
nooblike but im not "involved" as such in the HL scene :I
Posted 14 years ago2008-04-10 08:28:39 UTC Post #248650
make a script

try something like

cl_pitchspeed 50
alias +re "+attack; +lookdown"
alias -re "-attack; -lookdown"
bind mouse1 "+re"


experiment with the cl_pitchspeed.
Posted 14 years ago2008-04-10 10:50:05 UTC Post #248658
He's talking about the gun pushing the player backwards. And just looking down won't help the reocil in Op4-- the punch recoil for the saw is a random circle, meaning it'll go up, down, left, right, and everything in between.
Posted 14 years ago2008-04-11 04:32:16 UTC Post #248686
ok, excuse me, I assumed wrong.
You must be logged in to post a response.