Using monstermakers with game_counters Created 14 years ago2008-04-15 18:14:25 UTC by Krook Krook

Created 14 years ago2008-04-15 18:14:25 UTC by Krook Krook

Posted 14 years ago2008-04-15 18:14:25 UTC Post #248827
Ok basically I want one wave of enemies to appear and after a certain amount are killed, the next wave starts up. What is the best way to achieve this?

I'd really appreciate a detailed explanation of the values to the entities as I'm still learning about the hammer editor. Thanks in advance.
Posted 14 years ago2008-04-15 18:55:45 UTC Post #248828
Heh.

Well you need to use a game_counter. Get the first wave of monsters to trigger the game counter when they die, this is done in the "trigger target" and "trigger condition" fields.

Call the game counter "counter01" (done in the "name" field) and make it target "wave02" done in the target field. This means that in the "trigger target" field for the first wave of monsters, you put in "counter01". In the game counter, in the "limit value" field, put the number of guys you want to die before the next wave eg: "3" [or] "5"....

Now create a monster_maker, call it "wave02" and enter in the details! When your entering in the "monsters type" you need to use full name, not "zombie" or "headcrab", "monster_zombie".....

Create as many monster_makers as you need under the same name "wave02". This means that once the certain amount of monsters die, the game counter will trigger everything called "wave02", so all the monsters will spawn.
Posted 14 years ago2008-04-16 08:47:48 UTC Post #248840
Thanks for the reply. However the monstermaker entity does not have the trigger target or trigger conditions that the normal monster types have.

I've instead scrapped the monstermakers and replaced them with the usual monster types as I know this will work. I just thought that using the monstermakers would be more efficent and easier but it seems alot more trickier to get the desired effects.

Problem is how do I prevent all the monsters from appearing until they're triggered? Or if that can't be done can I revert back to the monstermaker type and trigger each wave from a timer?
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