Terminal Map Pack :: HL1 Created 14 years ago2008-04-26 22:28:51 UTC by aaron_da_killa aaron_da_killa

Created 14 years ago2008-04-26 22:28:51 UTC by aaron_da_killa aaron_da_killa

Posted 14 years ago2008-04-26 22:28:51 UTC Post #249225
Multiplayer map pack for half-life 1. Contains finished versions of the sewer and outskirts maps. Both maps are from my mod that I am working on called Red Dawn (no nothing like the movie!). See below for some pictures.

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Hope you enjoy the map pack and feel free to post your thoughts on the maps :)
Posted 14 years ago2008-04-28 16:04:48 UTC Post #249339
Wow that second one and last one look superb! : 0

It's refreshing to see people still developing full-scale mods for goldsource. Downloading... = )

edit: o, where is the download link? = )
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2008-04-28 20:07:53 UTC Post #249357
BAH! I forgot to post the download link on another forum to, thats twice I have embarrassed myself :cry:.

Download link: http://files.filefront.com/Terminal+Map+Packrar/;10082599;/fileinfo.html
Posted 14 years ago2008-04-29 02:36:00 UTC Post #249368
I haven't downloaded it but i can make an installer for this pack so the file size will be smaller....downloading
Posted 14 years ago2008-05-02 20:20:17 UTC Post #249526
I get a couple of errors asking for sounds before HL craps on me. I tried with and without all the dlls, but i get the same result with WON Half-life. The computer i'm currently using is really crappy, so maybe it can't handle the advanced effects?

Error Screen

I'll try it again later in steam when i have time and see if it helps.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2008-05-03 05:33:49 UTC Post #249532
I downloaded and ran arround the maps, I said holy fucking shit to the water effects. Well, I can't say many things, This doesn't look like HL1 engine in anyways, its something between Source and GoldSource, its like you're testing the first alpha stages of Source engine, man, this is incredible, can't wait to play your Mod, I hope it is single player.

Good Luck man, I really hope you continue with this, I love the feeling of that outskirts map and the sewers, very apocalyptic!.

Edit: If you add those Bumpmap effects from Paranoia, it will definately not look like GoldSrc. :)
Posted 14 years ago2008-05-08 03:26:03 UTC Post #249712
Thanks Ag3nt-X.

I am quite aware of Paranoia and all its new features, however there are a few reasons why I didn't use Paranoia's bump mapping, the main reasons are that I didn't want to hurt the performance more than it all ready is and that Paranoia uses a hacked opengl.dll that effects other mods and is considered a cheat by VAC.

But thanks again for the nice words and playing the maps, I hope you enjoyed them.

Captain Terror: Hmm strange, assuming you have properly copied all the dll's to the right folder, than I can only come to the conclusion that this is occurring because you have a low end machine as you mentioned. I did actually test out this mod on a low spec system, and it crashed at your stage, and this was because of the graphics card. Because of the shader water (which uses pixel shading) and the amount of textures used, your video card needs to have a sufficient amount of VRAM (no less than 64mb) and needs to be able to support the shader water, so an old video card will crash half-life.

Hope it works out for you.

Cheers.
Posted 14 years ago2008-05-08 08:18:17 UTC Post #249715
Fix the opacity on the broken window in the second screenshot to 50 or 40.. other than that, Looks SuperB!
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 14 years ago2008-05-08 09:45:14 UTC Post #249720
Not bad at all. The first screenshot lacks texture variation, it's too much of a muddled mass of grey textures. I'd add some contrasting trims or something to bring out the mapping a little better: don't let the water become the focus of an area just cos it uses a cool shader. I would say the same thing about the third screenshot: the tile texture doesn't seem to be properly applied to all those surfaces and it aligns strangely as a result. I think the underside of the ceiling braces should have a different texture, rather than the tile you've used on the wall. If you don't want that, align it a little better.

Apart from that, quite good. Now, port it to Source.
AJ AJGlorious Overlord
Posted 14 years ago2008-05-11 03:53:18 UTC Post #249835
Thanks for the nice comments :)
Posted 14 years ago2008-05-11 16:48:00 UTC Post #249858
I think you're right Aaron, it's my machine. I'm getting a new one soon, so i'll check it out then! (maybe include a baby version for low-spec guys = ) )
Captain Terror Captain Terrorwhen a man loves a woman
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