Model search Created 14 years ago2008-05-17 12:50:05 UTC by raver raver

Created 14 years ago2008-05-17 12:50:05 UTC by raver raver

Posted 14 years ago2008-05-17 12:50:05 UTC Post #250071
Hello, im looking for a model like this:
User posted image
User posted image
User posted image
Its like a pipe from a factory, where the un-need-able smoke and toxic goes out. I dont know whats the english word is. But I bet you know what I mean!

Thanks all!
Posted 14 years ago2008-05-17 13:18:23 UTC Post #250072
Thats called a smokestack, also known as a big ass chimney.

I believe there's one in Source. Unless this is for HL1, you either have to model it yourself or make it out of brushes.
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2008-05-17 13:31:15 UTC Post #250073
There is one for source.
Just filter chimney.
Madcow MadcowSpy zappin my udder
Posted 14 years ago2008-05-17 13:42:56 UTC Post #250074
Oh sorry I forgot to tell its for HL1 or HL2.
Its for HL1
Posted 14 years ago2008-05-17 16:26:45 UTC Post #250078
It's probably easier to just make one in Hammer out of brushes. You need it for a map amarite?
Posted 14 years ago2008-05-17 17:27:21 UTC Post #250079
Yeah, just build one.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 14 years ago2008-05-17 17:31:40 UTC Post #250081
CYLINDER LOL!
Posted 14 years ago2008-05-17 17:37:06 UTC Post #250083
Cylinda
See Linda
See Linda LOL
LOL Linda LOL
UrbaNebula UrbaNebulaGoldSourcerer
Posted 14 years ago2008-05-17 17:49:54 UTC Post #250085
Here is the result without model (fast vis, ugly RAD settings)
User posted image
User posted image
Posted 14 years ago2008-05-17 17:53:46 UTC Post #250086
Looks fine by me. :)
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2008-05-17 17:55:54 UTC Post #250087
Better than I expected.
Posted 14 years ago2008-05-17 18:00:43 UTC Post #250088
Ye looks really nice :)
I wanted to add some smoke but the env_smoker is fucked :(
Posted 14 years ago2008-05-17 19:14:21 UTC Post #250090
Haha looks great raver! = )

env_smoker is a cs entity afaik btw... = (

You can make a smoke effect using sprites tho. I always use:

Spite name:sprites/stmbal1.spr"
Rendermode: additive
Fx amount: 255

Mess around with individual ones with varying framerates, scale and opacity, and you can get a pretty fair smokey effect. you can also experiment with different sprites or find some to download for better effects.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2008-05-17 19:17:27 UTC Post #250091
I got a model that gives a very nice thick smoke/fog/smog effect ! :)
But thanks! :)
Posted 14 years ago2008-05-17 19:24:36 UTC Post #250094
Put your map in the vault when your done so i can steal it. :badass:

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2008-05-17 21:33:23 UTC Post #250099
The brush based smokestack looks fine, but I have a model of one if you want it.
Posted 14 years ago2008-06-17 14:26:35 UTC Post #251399
heres the smokestack model from half life 2, converted to hl1 mdl format for you:

http://myfreefilehosting.com/f/518b265e74_0.54MB
http://www.badongo.com/file/9935176
smokestack.mdl
Posted 14 years ago2008-06-17 20:02:35 UTC Post #251427
Way to bump an old thread.

He already sorted it.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 13 years ago2008-09-13 13:35:30 UTC Post #255311
Whats wrong with brush based? Personally, though, I'd make a spike and chop off the top in noone would get up there. U can make stuf like than easily in :hammer:
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2008-09-13 13:50:11 UTC Post #255312
JeffMOD, stop posting in old threads.
The Mad Carrot The Mad CarrotMad Carrot
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