Create Game Engine from Scratch! Created 15 years ago2009-06-05 22:58:56 UTC by Tetsu0 Tetsu0

Created 15 years ago2009-06-05 22:58:56 UTC by Tetsu0 Tetsu0

Posted 15 years ago2009-06-05 22:58:56 UTC Post #268007
http://www.gamedev.net/reference/programming/features/enginuity1/

I'm reading through this right now. It's quite interesting. It may be a good summer project for me.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2009-06-05 23:45:44 UTC Post #268008
Nice idea, but I don't like the copy-paste aspect of it. Try to write the code yourself if the explanations are good enough, you'll learn much more.

I know a decent amount of stuff about OpenGL and SDL myself so feel free to ask if you're on IRC or something.

You could also take a look at 2D Boy's Rapid Prototyping Framework, which already has done the engine for you.
Penguinboy PenguinboyHaha, I died again!
Posted 15 years ago2009-06-05 23:57:43 UTC Post #268010
Just read the first whole page of the series, and I must say, it is very interesting, a real eye opener. Now, it is a lot of reading, so I will go ahead and bookmark it for a later reading. The idea of creating your own game engine from scratch is a very tall order, but not completely out of the question, since some of today's technical schools or collages that offer 2 to 4 year degrees in game design/programming/modeling require that upon completion of your course, you will have already created from scratch your own game engine, with a working game implementation. One school in particular that require this kind of commitment out of their students, is Devry University. I once visited their Philadelphia PA campus about 5 years ago, and I must say, their game programming curriculum is incredible! There are a few other excellent schools that specialize in game programming out there, you just have to know where to find them.

Devry: http://www.devry.edu/degree-programs/college-engineering-information-sciences/game-and-simulation-programming-about.jsp
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