The wooden door shall break after 7 seconds every round.
I finally made it to work, but it happens only the very first round, every round after it doesn't trigger.
How do I make it reset each round?
I use func_breakable on a brush with these settings:
Render Mode: Solid
Material type: Wood
Flags: Only Trigger
And use auto_trigger to set the delay:
Delay before trigger: 7
Trigger State: Off