A Hat in Time on Kickstarter Created 9 years ago2013-05-30 12:38:54 UTC by Habboi Habboi

Created 9 years ago2013-05-30 12:38:54 UTC by Habboi Habboi

Posted 9 years ago2013-05-30 12:38:54 UTC Post #313741
Hello my old friends from TWHL, it has been a while. E3 is coming up and the team and I believe we are ready to start raising funds to bring our game, A Hat in Time, to the public. The game is currently still in early development.

Yesterday we launched our kickstarter page and already we've raised over 50% of our target. Of course we are hoping the stretch goals are met as we would love to put all the love we can into the game. I mean who doesn't love split screen / online co-op in adventure games?

Kickstarter Link: http://www.kickstarter.com/projects/jonaskaerlev/a-hat-in-time-3d-collect-a-thon-platformer

Therefore I introduce to you, A Hat in Time, a collect-a-thon, platforming adventure game in the spirit of the old N64 games you once loved, Banjo K / T, Zelda MM, Mario 64 and Donkey Kong 64.
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You control Hat Kid, a time traveller who is collecting Time Pieces in order to fix time. Along the way you'll run into Mustache Girl who wants to use the Time Pieces for evil! You'll travel to new worlds like the City of the Mafia Cooks or the Subcon Forest with the shamed inhabitants who hide behind masks.

We consist of a small team of 8 people from around the world and we are in dire need of funding so that we can put our full focus into this game. Right now we either have full jobs or are students or in my case, unemployed The game is being developed on the Unreal engine and is currently for PC / Mac only however we have had talks with a publisher who might be interested in bringing it to the Wii U. We can't promise this but it's an aim we have in mind.

The game will also include lots of hats! Something we found amusing and it seems to have charmed a lot of people. Of course this game will feature lots of places to explore and things to collect but we intend to add story and character to each one of them so that they don't feel like a shopping list of stuff to collect.

You have the power to make this game a reality, we just need your help to spread the word! Polycount has helped me so much in the past, I'd like to thank them by giving them a game I'm proud of!

Please watch this video to get a glimpse of what we have to offer:


Thank you!
Habboi HabboiSticky White Love Glue
Posted 9 years ago2013-05-30 13:23:26 UTC Post #313742
looks cool...gonna check out
stop! stop!Can't stop mapping
Posted 9 years ago2013-05-30 13:24:07 UTC Post #313743
Thanks dude, the more help the better :) How's my favourite TWHL crew doing these days anyway? People still mapping for HL1?
Habboi HabboiSticky White Love Glue
Posted 9 years ago2013-05-30 13:28:16 UTC Post #313744
yep theres a co-op project for goldsrc and I'm working on a map called de_mesa...de_mesa_beta is on this website hehe :) Good luck on this game !
stop! stop!Can't stop mapping
Posted 9 years ago2013-05-30 22:03:50 UTC Post #313749
Neat! :D

Well, to our surprise suddenly our aim was met and passed because a guy bought our most expensive reward, the $5000 one ;O Colour me surprised!
Habboi HabboiSticky White Love Glue
Posted 9 years ago2013-05-30 22:11:21 UTC Post #313750
This looks fantastic Habboi. Congrats on the successful campaign.

Not gonna back cos I'm a cheap bastard but will buy when it comes out.
Trapt Traptlegend
Posted 9 years ago2013-05-30 22:16:06 UTC Post #313751
Thanks a bunch Trapt, good to see you're still around TWHL...with your christmas avatar :P
Habboi HabboiSticky White Love Glue
Posted 9 years ago2013-05-30 22:53:07 UTC Post #313752
Moustache, by the way.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 9 years ago2013-05-30 23:09:25 UTC Post #313753
Don't look at me, I wrote it that way but my leader wrote it the other and so I just went along with it :<
Habboi HabboiSticky White Love Glue
Posted 9 years ago2013-05-30 23:16:24 UTC Post #313754
Looking awesome! Very colourful and lively. The textures reminded me of "Earthworm Jim 3D".. don't know why. I'm not sure if I will be able to donate since I already did to few games on kickstarter.. But I'll let my friends know, some of em are suckers for cartoonish graphics and funny games like these.

May I ask if it was hard to switch from Source mapping to UDK? Did you have any trouble getting use to it?
Posted 9 years ago2013-05-30 23:39:55 UTC Post #313755
Back when I first used UDK I admit it was a little strange to get used to but back then I was using UE3, even bought the game during a sale to learn it. I was planning on learning it to get a job heh so I ended up watching a certain good set of tutorials. I can't remember what they were called but it was a video series where two guys talked through all the stuff. They were pretty funny.

Anyway I moved on to UDK once I learnt what UDK actually was and basically fiddled around with it for a long while before deciding to take the plunge and just make something pretty and thus my corridor scene was born. I then moved to the next one, a sewer based on some ideas I had back in the day, the idea was to learn Zbrush sculpting and so on. Didn't come out so great :P

Then around that time I was desperate for a job and tried to do one last project, one I knew would get me lots of exposure. Project Zeal was born, I had learnt a lot about UDK's systems and tools and had no trouble making that.

But I'll tell you what WAS weird, going from UDK back to Source. Learning the shortcuts again and so on. So that was 8 months on Cistern and then here I am back on Hat. Took me a bit to get used to UDK but now it's natural to me and I swore I'd never ever go back to Source! UDK is just so good.

Heh I know I rambled on there but I'm in a good mood.

Good news, we got featured on Kotaku!

Habboi HabboiSticky White Love Glue
Posted 9 years ago2013-05-31 08:42:41 UTC Post #313756
Awesome sauce! Nice to see that you're getting somewhere in the DEV world. I still have two years in uni to do before I move on to actual paid work. Don't think I'd join an indie developer though.
Skals SkalsLevel Designer
Posted 9 years ago2013-05-31 15:41:06 UTC Post #313757
You never know. Indies could be the future after the success we've had :D

In just 2 days we've reached 200% of our intial goal. The people wanted it and they got it, co-op will be officially added to the game as well as developer commentary.

As a reward we released this music teaser to give you a taste of the music in the game. Enjoy.

Habboi HabboiSticky White Love Glue
Posted 9 years ago2013-06-02 09:48:40 UTC Post #313795
Small update, we've ported some of the character models to Source Film Maker in case anyone wants to make a fan film or something :)

Habboi HabboiSticky White Love Glue
Posted 9 years ago2013-06-04 10:08:52 UTC Post #313817
Just letting you know that:
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Just to make it clear, the huge stretch goal isn't all for him, rather it's to make the game even better. He's offered to help us with a special single song.

http://www.youtube.com/watch?v=vjej-yuJPnI - An example of how we could use it. But first let's reach the goal :P
Habboi HabboiSticky White Love Glue
Posted 9 years ago2013-06-05 05:28:15 UTC Post #313827
That is such cool news, his music is really upbeat and recognizable, this would be an awesome little nod to his work on the classics. The game is looking fantastic. You already have my money!
Strider StriderTuned to a dead channel.
Posted 9 years ago2013-06-05 05:32:27 UTC Post #313828
Congrats on such a successful campaign!

You guys going to PAX Prime? They still have a couple booths open.
Posted 9 years ago2013-06-05 09:43:04 UTC Post #313830
The game isn't ready for that kind of exposure but we are working on something to satisfy the fans and thanks Strider / Don.
Habboi HabboiSticky White Love Glue
Posted 9 years ago2013-06-05 21:43:24 UTC Post #313836
New Update, we reached 95k which means full voice acting! And we also posted this video as thanks.



Finally we made these, which one do you like?
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Habboi HabboiSticky White Love Glue
Posted 9 years ago2013-06-06 00:32:17 UTC Post #313837
I like the HatKid one. Nice and simple, uncluttered, shows the protagonist.
As for the glow-in-the-dark, Tim's Friend would probably stand out well.

Just from a bit of light research in the past couple days, I can definitely say this is going on my list of games I'm waiting for with bated breath. Growing up on the N64 classics, I can definitely appreciate where this game is coming from, and the screenshots look gorgeous.
Good luck with your kickstarter goals, I'm definitely getting a copy after release.
Posted 9 years ago2013-06-20 13:03:50 UTC Post #314006
Hey guys, new update. We have only 8 days left till our kickstarter ends and a lot has happened since I last updated you. First of all check out this recording of Awesome Video Games playing our prototype which we built with a 0 dollar budget in our free time.


We also took it to a Student Gaming bar as seen here:


These are the winning t shirts that the backers will receive!
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and the badges:
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As also added more stretch goals:
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Showed off the Banjo styled mumbling:


We explained the Wii U situation and the attention we've received from publishers.


We showed off the physical box which was inspired by the N64 design:
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And a concept of the HUB world, Hat Kid spaceship!
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Finally our director did a developer walkthrough of the Subcon Forest:

Habboi HabboiSticky White Love Glue
Posted 9 years ago2013-06-20 18:20:20 UTC Post #314007

i don't want to live on this planet any more.
Rimrook RimrookπŸ‡ΊπŸ‡¦βœŠπŸ‡ΊπŸ‡¦
Posted 9 years ago2013-06-20 19:07:14 UTC Post #314008
What does that even mean!? :P

You can relax, it's getting taxed and then split between 7 people which isn't a lot for a game like this >_<
Habboi HabboiSticky White Love Glue
Posted 9 years ago2013-06-20 20:27:59 UTC Post #314009
Don't forget the engine licensing fees for UDK on Consoles.
And Epic getting 25% of all profits over $50,000.
Making a game can be expensive.
...I think we need more open source software...
Posted 9 years ago2013-06-20 20:34:05 UTC Post #314010
Yup, it's serious business...which is sad because indies are all about avoiding the AAA rubbish :P Seems we've sorta gone from indie to...semi-AAA @_@

Appreciate the comments none the less, every other place I've posted has got nada >_<
Habboi HabboiSticky White Love Glue
Posted 9 years ago2013-06-20 23:01:53 UTC Post #314011
i thought it was an indie title. AAA is bullshit indeed.
Rimrook RimrookπŸ‡ΊπŸ‡¦βœŠπŸ‡ΊπŸ‡¦
Posted 9 years ago2013-06-21 00:08:08 UTC Post #314012
How's your game coming along anyway Rimrook? You're working on a 2D game if I recall, I don't come here often anymore! When am I gonna get to play 6D!
Habboi HabboiSticky White Love Glue
Posted 9 years ago2013-06-21 12:01:00 UTC Post #314013
Gorgeous art style, I think I drooled a bit...
Posted 9 years ago2013-06-24 01:48:52 UTC Post #314016
everyone's growing up and doing wonderful things!!!!
good luck on this!
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2013-06-24 16:20:22 UTC Post #314022
Cosmo Wright, a popular twitch.tv speed runner, said he will be testing A Hat in Time in a few days. I almost pooped my pants when I heard that.
Posted 9 years ago2013-06-25 20:57:38 UTC Post #314030
lol i saw the prototype version 0.0.1.joshjepson plus Cosmo is on in on this? I watched Cosmo's runs during AGDQ13. I indeed pooped my pants.
Rimrook RimrookπŸ‡ΊπŸ‡¦βœŠπŸ‡ΊπŸ‡¦
Posted 9 years ago2013-06-26 10:56:15 UTC Post #314036
Haha yeah Tet, we'll be old men soon :P

And yeah he played it last night, here's the post I'm just pasting around.

We're in the final 57 hours! We met all the stretch goals and raised a massive $200,000. From now till the end, every 15,000 will add a new Grant Kirkhope song to the game.
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And if you want to see more of the game including challenge levels inspired by Mario Sunshine then go here and watch this 3 hour stream by a well reknowned speedrunner, CosmoWright. He really pushes himself to beat that ghost hehe.

Habboi HabboiSticky White Love Glue
Posted 9 years ago2013-06-26 11:10:45 UTC Post #314037
Alright, I'm in. Enjoy buying lunch with my money :P
Congrats on your successful Kickstarter, I bet you're all super happy with the result. I'm looking forward to playing the final version. Looks like it'll be good fun.
Penguinboy PenguinboyHaha, I died again!
Posted 9 years ago2013-06-26 12:00:51 UTC Post #314038
Oh I have enough money for lunch, yours specifically will goes towards a new scratching post for my cat :P

Thanks, we're pretty chuffed at the response ^^
Habboi HabboiSticky White Love Glue
Posted 9 years ago2013-06-27 19:21:12 UTC Post #314060
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24 hours left, and we've almost reached 4 additional Grant Kirkhope tunes! :D

In these final hours, we at Gears for Breakfast want to thank you guys so much for your help and support!

A lot of you have been asking if we are ever gonna be supporting Paypal; we are happy to let you know that we've been speaking with the folks over at Humble Bundle to set up a Humble Store for A Hat in Time, which supports Paypal, Amazon and Google Wallet! We hope to bring you this feature on our website soon, so even if you missed the Kickstarter you'll still be able to get in on the action!

And one last thing... please consider voting for us on Steam Greenlight! I know we bring it up often, and we wouldn't if it weren't really important!
Habboi HabboiSticky White Love Glue
Posted 9 years ago2013-06-28 19:39:05 UTC Post #314068
Just letting you know there's 30 minutes left till it's over, if you want the rewards, now is your last chance!

Habboi HabboiSticky White Love Glue
Posted 9 years ago2013-06-29 02:41:05 UTC Post #314070
Congrats on the success. I regret not pledging, but I'll buy a copy when it comes out.
Posted 9 years ago2013-06-29 10:06:04 UTC Post #314073
You can still donate at any time as we're now a part of the humble bundle indie group and support paypal :)
Habboi HabboiSticky White Love Glue
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