Another question: Max bones? Created 8 years ago2015-06-14 18:57:46 UTC by abbadon abbadon

Created 8 years ago2015-06-14 18:57:46 UTC by abbadon abbadon

Posted 8 years ago2015-06-14 18:57:46 UTC Post #325944
Hi again!!, I´m working like a mad on my MOD, and some doubts are coming to my mind each little step I do. I´m now finishing the Hand Of God monster of my MOD, and the time for rigging it and giving it a proper skeleton has come, but a serious doubt is making me think that I will run into trouble with its bones. Altough I have read a lot of tutorials I never find how much bones a model can have. I´m aware of the max vertices and faces, but I´m lost about bones. Can someone tell me?, I´m stuck on this part of the development because this model is HUGE and has a lot of parts that have to be animated independently.

Oh, the Hand Of God is this little pup:
User posted image
Posted 8 years ago2015-06-15 21:47:02 UTC Post #325961
Mmmmm, nobody knows?, my calculations are that it will have +/- 600 bones...
Posted 8 years ago2015-06-15 22:22:02 UTC Post #325962
Wish I knew more about modelling to answer. Maybe make up some test models and experiment a little? Also, have you tried asking around at polycount?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 8 years ago2015-06-16 08:36:10 UTC Post #325978
Hi, Captain!, finally I´ve found on the Milkshape3D forums that the bone limit is aroun 128 of them (only!!!), I wrongly thought that you can put hundreds without problems, but it looks like it is that way :( ; aniway I´ll look at polycount to see if there´s some new compiler or method that lets you use more than those 128 bones. Thanks for replying! ^_^
Posted 8 years ago2015-06-16 10:42:14 UTC Post #325980
Np, glad u found the answer. Now hopefully u can find a workaround to increase the limit :)
Captain Terror Captain Terrorwhen a man loves a woman
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