Trouble finding right programs and other Created 8 years ago2016-01-24 21:26:50 UTC by Booncipe Booncipe

Created 8 years ago2016-01-24 21:26:50 UTC by Booncipe Booncipe

Posted 8 years ago2016-01-24 21:32:37 UTC Post #328470
As you can see from the title of this post, I'm having trouble finding the right programs for my troubles. I'm quite new to mapping with Valve engines and also new to The Whole Half-Life, so I am sorry if there are things that are already on this website. I am trying to decompile a certain map from the original Half-Life, c1a0b, because I'm going to make a fan made expansion pack with another friend. I've tried things such as BSP2Map, and it works.. Except when I test it in Half-Life, all the textures are in weird forms, and it's very laggy, until I reach the next map, it all goes back to normal, due to I think it loading up the next map. I've been googling, slightly going on the Valve Developer Community, and other things.
Posted 8 years ago2016-01-24 21:44:34 UTC Post #328471
Decompilers for the GoldSrc engine are only for inspiration purposes. They don't re-create what you'd see a mapper do in Hammer, instead they carve out the empty space from a huge block.
It's normal to be laggy. It's mostly for you to see how certain entity setups were made.
Striker StrikerI forgot to check the oil pressure
Posted 8 years ago2016-01-24 21:45:57 UTC Post #328472
As far as I know - there is no good tools that will decomple map perfectly. People who done stuff like de_dust2_2x2 map or Decay mod simply just copied original map from nothing, just by looking at it.
Posted 8 years ago2016-01-24 21:48:27 UTC Post #328473
Ah. I see. Sorry for all this, I'm quite new to this.
Posted 8 years ago2016-01-24 22:45:54 UTC Post #328474
Decompilation can give you a template of sorts to recreate a level from, though. Gives you easy access to texture names, dimensions, entity setups, etc. It just won't do the work of actually remaking the level for you.
Jessie JessieTrans Rights <3
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