I'm really so impressed with your efforts here Solokiller. In a way it's sad of course that you left or got kicked out of the Svencoop team. But for that from all I read we seem to benefit in a much more polished Half-Life version pretty soon.
A few days ago I came across Solokiller's interesting technical Gold Source details post on Sven-Coop forums
, I started reading it and like an idiot I forgot to bookmark it. I wanted to read the rest today so I made a Google search and the first results were the "Sven Co-op drama", I did read some stuff from both sides and I was horribly shocked that one of the most popular Half-Life 1 mods have to suffer from this.
So my highest gratitude to you Solokiller +Shepard62700FR for helping out on location.
I don't think I deserve any kind of credit but thanks ^^
Will you eventually add some Spirit like features once the main code has been cleared of any remaining bugs or commented out features? Thinking about model swaps in this particular case or adding custom npc voices also a spirit feature. Of course that possibly would be something for a very far away future day.
Some Spirit of Half-Life features need to be recoded because they relies on dirty hacks and/or dirty systems (like the state system). Also, I think that some or most of the Spirit of Half-Life features can be replicated with Angelscript.
The whole Sven Co-op situation is pretty disappointing, but there's nothing that can be done about that. They want to do things a particular way, and i don't agree with it (nor do a fair number of people from what i've heard). Given recent additions to HLE, this mod might cover SC's feature set at some point. I hope i won't get accused of making a spin-off again as a result, but i don't think i have to worry about that.
As you always said, the primary goal of Half-Life Enhanced is to provide a better "modding experience" mostly for programmers but also for other areas of modding. Unless you change the whole co-op game rules to mimic Sven Co-op's, you shouldn't have any problem.
Custom voices will be possible sometime after the talk monster overhaul is done. I have to rework CTalkMonster into a component class for that.
Something that I disliked with Spirit of Half-Life is the fact it allow you to change the sentence group only (BA_, SC_), changing the "hardcoded" sound (pain, death...) wasn't possible.
I'm hoping i get a response from Valve regarding the engine, if they go for any form of access or community support that'll make my job a whole lot easier.
I remember that all members of TWHL isn't aware of this so I might explain. At the end of June, Solokiller and some other Half-Life 1 modders have started a petition to Valve to provide the complete engine source code of Half-Life 1 (like id Software did with most of their games). The main reason of why we ask this to Valve is to let the community have more freedom for their mods but also make sure give a fresh look to Gold Source, and by fresh look, we don't mean SSAO, HDR, bloom and such. We mean, optimization, documentation and also better compatibility with modern toolsets and hardware. The petition and some extra details are available here
for those who are interested. Thank you.
UPDATE : If I remember correctly, I saw on Sven Co-op's Discord server that the forums will be wiped out once the leader (Sniper) finished the website, so unless someone else tells me that I've been dreaming and/or stupid, you might want to start some backups.