Competition 34: HL Re-Imagined Created 1 year ago2016-10-27 11:07:32 UTC by Trempler Trempler

Created 1 year ago2016-10-27 11:07:32 UTC by Trempler Trempler

Posted 1 year ago2016-12-05 22:44:03 UTC Post #332583
OK this a re upload of my entry because I accidentally put the wrong BSP in the zipfile that I uploaded
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http://twhl.info/vault.php?map=6138
Posted 1 year ago2016-12-05 22:50:57 UTC Post #332584
It runs now...

Don't want to be overly critical, but I think you should use a bit more of the allotted time on your competition entry.

It's fullbright, very basic in brushwork, quite difficult to navigate narrow areas and only has one section resembling anything out of snark_pit (although even there, the green goo doesn't even kill you).

You've got loads of time to improve this!
Archie ArchieGoodbye Moonmen
Posted 1 year ago2016-12-05 23:00:22 UTC Post #332585
You just can't handle the simplicity
Posted 1 year ago2016-12-06 01:11:06 UTC Post #332586
I smell a troll :?

Anyway, if you cant stand feedback and donĀ“t want spend more time into it, you should move to another community maybe.

You can do a lot with snarkpit, like I did back in the days:
http://gamebanana.com/maps/187721
Just a example for you...
Posted 1 year ago2016-12-06 01:59:41 UTC Post #332587
well technically he/she can do whatever they want for their entry - maybe minimalism is the theme they are going for. Just focus on your own and let people do what they want on theirs
Posted 1 year ago2016-12-06 02:11:11 UTC Post #332588
Couldn't have said it better myself. Anybody is welcome to enter no matter what they want to make.
Penguinboy PenguinboyHaha, I died again!
Posted 1 year ago2016-12-06 06:07:03 UTC Post #332589
Haha Info_Player_IDK your map made me grin from ear to ear.
Posted 1 year ago2016-12-06 16:20:10 UTC Post #332590
I sincerely hope I didn't come across as an asshole. My feedback was intended constructively... At the very least, it should be lit, no?
Archie ArchieGoodbye Moonmen
Posted 1 year ago2016-12-07 02:57:49 UTC Post #332591
I agreed with everything you said Archie!

@Penguinboy, are team entries allowed? Just curious.

Starting to have fun with this. Here's a quick jotty sketch I did during lunch today of some ideas.
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I'm leaning more towards cartoonish but still realistic in ways without being too multi styled.
Posted 1 year ago2016-12-08 02:36:17 UTC Post #332622
Mine is coming along nicely. Getting through some of the more complex architecture. Most trouble I'll have is justifying some of the layout I'll be adding to it...
Jessie JessieLadytype
Posted 1 year ago2016-12-08 21:03:54 UTC Post #332628
Does the layout look familiar to you ? ^^
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Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 1 year ago2016-12-09 02:27:13 UTC Post #332629
Isn't that C1A0?
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2016-12-09 03:12:09 UTC Post #332630
Looking like Anomalous Materials to me.

Does this look familiar? :)
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Posted 1 year ago2016-12-09 08:31:51 UTC Post #332632
Yep, it's Anomalous Materials. For Unq, I think this is the map that allow you to get to Xen.
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 1 year ago2016-12-09 14:05:12 UTC Post #332633
I'm thinking Blast Pit, Unq? Could be way off though
UrbaNebula UrbaNebulamonster_urby
Posted 1 year ago2016-12-09 14:51:22 UTC Post #332634
Yes, Blast Pit - with some artistic license. Although the Lambda Core reactor could make a good deathmatch map, perhaps even with a small Xen area to teleport to. Hmm...
Posted 1 year ago2016-12-09 19:36:19 UTC Post #332637
Hmmm indeed...
UrbaNebula UrbaNebulamonster_urby
Posted 1 year ago2016-12-10 04:59:40 UTC Post #332644
Man, every bit of landscape I'm doing on this map is more complicated than the last...
Jessie JessieLadytype
Posted 1 year ago2016-12-10 05:01:33 UTC Post #332645
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Super early days, but I am enjoying the hell out of making this. No prizes for guessing what it's based on :crowbar:
Archie ArchieGoodbye Moonmen
Posted 1 year ago2016-12-10 05:29:22 UTC Post #332646
"crossedwire" :nya:

Once I find a good shot of mine that doesn't give too much away (not easy), I'll put some progress up.
Jessie JessieLadytype
Posted 1 year ago2016-12-10 17:54:38 UTC Post #332652
Nice, who doesn't love crossfire?
Posted 1 year ago2016-12-10 20:21:15 UTC Post #332661
I don't.
Suparsonik SuparsonikWithstood the post-nuke test.
Posted 1 year ago2016-12-12 01:10:02 UTC Post #332669
Let's see how long it takes before I lose motivation on this!
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Yes, I know that's a lambda and not an alpha, early days!
Instant Mix Instant MixTitle commitment issues
Posted 1 year ago2016-12-12 14:18:47 UTC Post #332670
gosh, looks like I would have to put a lot of effort into this >:)
Still no idea which map I will recreate... meh... somehow crossfire doesnt feel right for me this time after seeing what Archie did >:D

Instant Mix, looks wonderfull, you can do some magic to the glass with vlht zhlt_embedlightmap is the stuff you need ;)
Posted 1 year ago2016-12-12 14:50:33 UTC Post #332671
Sat down to actually make a start on this last night. Ran around a bunch of maps alone, trying to decide which one to work on. Finally made my mind up in that regard.

I then fired up Hammer and closed it two hours later... No mapping occurred.
UrbaNebula UrbaNebulamonster_urby
Posted 1 year ago2016-12-12 16:08:13 UTC Post #332672
I've started my second attempt at a map but it's not turning out how I imagined.
Posted 1 year ago2016-12-12 18:26:00 UTC Post #332673
Guys we can do it ! :D
Posted 1 year ago2016-12-12 18:37:22 UTC Post #332674
Nice improvements of HLDM?

Do you plan for improvements and get a lot of features of code source? - I have readden frist post of Trempler.

@Archie nice improvements....
Posted 1 year ago2016-12-12 20:06:54 UTC Post #332675
There won't be any code changes. This is just a mapping competition. :P
UrbaNebula UrbaNebulamonster_urby
Posted 1 year ago2016-12-12 21:04:02 UTC Post #332676
Mine's coming along slowly, but it's getting there. Almost through the tedious part, and to the bit where I can start detailing.
Jessie JessieLadytype
Posted 1 year ago2016-12-13 03:02:32 UTC Post #332677
not wishing to blow my horn but quite imrpessed with how GS looks so much better with greater attention to detail & knowing how to create texture
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Any guesses as to the map?
Instant Mix Instant MixTitle commitment issues
Posted 1 year ago2016-12-13 09:13:43 UTC Post #332678
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Don't want to give tooooooooo much away. Not sure if I'll keep going with it though, but at least I've got a bit of time to have new ideas appear!
Posted 1 year ago2016-12-13 13:53:11 UTC Post #332687
@IM: Dunno why, but yours makes me think of Stalkyard? There's not really a lot to go on yet though. :P
UrbaNebula UrbaNebulamonster_urby
Posted 1 year ago2016-12-13 15:37:51 UTC Post #332689
You actually have an alpha now, too. :)
Posted 1 year ago2016-12-13 21:43:16 UTC Post #332693
Glad to see all of you guys' progress.

I don't know what to do for my entry because all I play is skoutzknivez now a days on cs 1.6. I want to make something that plays similar to it with surfing but including a bunch of aspects from half life. That's where bounce pads came in. Any other ideas?

Maybe I could map some interior architecture from a bit of the train ride at the beginning. That's sort of what I think bounce was modeled from.

Or I could do something xen themed but to me the scheme is a little depressing.

I have some ideas but they don't relate to half life enough.

I'm thinking of creating a new kind of game play map for cs like some type of fun_ style map.

I suppose a half life themed surf map would be cool, but I want to keep the map relatively small because smaller cs maps are funner in my opinion. No one likes to sit around dead for an hour each round. Of course I could run the map in a death match style server.
Posted 1 year ago2016-12-13 22:09:53 UTC Post #332694
@Urby Thanks for explanation! No codes! Okay only mapping :D. Wow awesome work, Instant Mix!!!

It is so close to my curvy hallway :o But I saw celling like celling looks nice curvy - but why not with wall.

Okay. I will help you or I have to create mapping stuffs if I have vacation ( December 24 / 2016 to January 8 / 2017. )
Posted 1 year ago2016-12-13 23:18:01 UTC Post #332696
Been experimenting with taking brushes from Hammer, importing them into blender and then rendering an AO map on top it. Results are that it only works on anything flat, attempted trying to texture these guys using it, but doesn't work. Works for the concrete walls behind it though!
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The little red + rotates on the health station, haven't got round to making the graphics for the suit station. Either the chargers on state is animated, or it's off state is animated, and dunno what you guys would think would be better - sorta thing a modern "loading wheel" would be fun to play whilst it's charging back up again.

Also doing my usual thing of obsessing with detail on one particular area whilst the rest of the layout isn't even done yet
Instant Mix Instant MixTitle commitment issues
Posted 1 year ago2016-12-14 03:02:42 UTC Post #332697
That's looking quite sexy IM! I don't understand what you mean by AO maps, but yout end result is looking distinctly non-Goldsrc--a very good thing User posted image User posted image User posted image

Been busy as hell at work and still haven't started yet, but at least made the decision to constrain my remake choices one of the original HLDM maps.

I know exactly what I want to do, it's just a matter of picking one--may just select one from random--, and then forcing myself to work on it a little bit each day. once my entry gets off the ground, I will forego sleep/food/sex to finish :)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 1 year ago2016-12-14 05:52:08 UTC Post #332700
AO = Ambient Occlusion ?
Shepard62700FR Shepard62700FRHalf-Cat is watching...
Posted 1 year ago2016-12-14 12:05:44 UTC Post #332702
Yeah, basically mimicks how cavities of an object are usually darker than other areas, makes things look a wee bit poppier outside of using hlrad.

The experiment was to use crafty to open up the .rmf and to then remodel the area slightly so I can take a render of it.
The scene eventually looked like this in blender:
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which meant I could take a face-on render like so:
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With a bit of photoshop fiddling, I can they apply this to the door texture,here's a comparison with and without. It basically seems like I could've got away with some photoshop blending effects, but it was a bit more complicated for the station in the next photo.
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At this rate I'm probably better off just modelling these rather than keeping them as brushes
Instant Mix Instant MixTitle commitment issues
Posted 1 year ago2016-12-14 12:27:36 UTC Post #332703
I love playing with AO in blender, during my very breif attempt at modelling props for The Core. Looking pretty damn good IM.

Also, INSPIRATION STRIKES. Gonna start working on my entry tonight.

I've been wondering around various maps and considering a cyberpunk style alternative... but I've got a better idea. Pretty excited to start working on this!
UrbaNebula UrbaNebulamonster_urby
Posted 1 year ago2016-12-14 13:42:10 UTC Post #332704
I'll stop spamming, forgot how inactive threads here can be sometimes!
Any guesses?
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Instant Mix Instant MixTitle commitment issues
Posted 1 year ago2016-12-14 13:43:09 UTC Post #332705
@Instant Mix
Either the chargers on state is animated, or it's off state is animated, and dunno what you guys would think would be better - sorta thing a modern "loading wheel" would be fun to play whilst it's charging back up again.
If you want to have both states animated, you can! It's a little known feature in Half-Life that stems from Quake that a toggled texture can have animated frames by using +b, +c, +d, +e, and so on. It's just never used in Half-Life, but it does actually work. :)
Dr. Orange Dr. OrangeBoth a fruit and a color
Posted 1 year ago2016-12-14 14:36:08 UTC Post #332706
Ah, that picture clears it up. It's rapidcore!

...right?
UrbaNebula UrbaNebulamonster_urby
Posted 1 year ago2016-12-14 14:41:58 UTC Post #332707
@Dr.Orange
holy crap that's useful, I didn't know that at all. Thanks!

@Urby
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Instant Mix Instant MixTitle commitment issues
Posted 1 year ago2016-12-14 20:53:42 UTC Post #332714
There better be secret snarks somewhere.
Jessie JessieLadytype
Posted 1 year ago2016-12-15 15:46:08 UTC Post #332722
Parkour maps allowed?

This was a fun work based on Highlander? s tutorial in this forum. Layout can be changed.
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Posted 1 year ago2016-12-15 16:02:33 UTC Post #332723
I mean they're allowed, as long as it's a re imagining of a HL map
Instant Mix Instant MixTitle commitment issues
Posted 1 year ago2016-12-15 17:34:06 UTC Post #332724
I really don't see Stalin and a dead Putin fitting in the HL world :P

@Archie: Is that lorry entirely brushwork? :o :nuts:
Posted 1 year ago2016-12-15 17:55:07 UTC Post #332725
The little red + rotates on the health station, haven't got round to making the graphics for the suit station.
I wonder how you did that!! O_o

I want that for my map (tutorial. please).
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