TWHL Pockets Created 10 months ago2017-07-25 13:03:08 UTC by UrbaNebula UrbaNebula

Created 10 months ago2017-07-25 13:03:08 UTC by UrbaNebula UrbaNebula

Posted 9 months ago2017-09-14 20:58:33 UTC Post #337410
I actually tried to make a Quake-like level with runekeys and stuff, but I agree, it looks more like Unreal rather than Quake.

The map is very short and the gameplay is pretty bad i.m.o. I have no idea how to improve it at the moment.
Posted 9 months ago2017-09-15 07:47:50 UTC Post #337411
Unreal rocks... Love that map :P
Posted 9 months ago2017-09-15 20:48:47 UTC Post #337416
It's certainly looking good. :P
UrbaNebula UrbaNebulamonster_urby
Posted 9 months ago2017-09-15 23:49:00 UTC Post #337417
Okay, I think I'm ready to send mine in for a beta test. I literally haven't made a single player map since I first started mapping, so I'm unsure on the pacing and such. Anyway, do I just PM you a link, Urby?
Posted 9 months ago2017-09-16 06:15:41 UTC Post #337418
I'm only like half done... and already like 3 ppl finished. I really need to come up with something.

Oh right I still need to test fassns and repels

This might take a while...
Posted 9 months ago2017-09-16 08:57:21 UTC Post #337419
Okay, I think I'm ready to send mine in for a beta test. I literally haven't made a single player map since I first started mapping, so I'm unsure on the pacing and such. Anyway, do I just PM you a link, Urby?
That'll be fine :D
UrbaNebula UrbaNebulamonster_urby
Posted 9 months ago2017-09-19 20:57:44 UTC Post #337447
User posted image
Now it looks better I think.
Posted 9 months ago2017-09-19 21:56:15 UTC Post #337448
looking good Windawz!

Finally got about halfway through mine, I'll be working flat-out over the next 2 weeks to get it done but hopefully I'll scrape over the edge
Posted 9 months ago2017-09-20 03:21:59 UTC Post #337450
I already sent mine in but I really like this room so I'm gonna show it off.
User posted image
(it's even better ingame)
Posted 8 months ago2017-09-26 12:10:30 UTC Post #337546
UPDATE!
We're in the final stretch now guys. This is the last week to get your first drafts submitted. I've had three submissions so far. If anyone is still working away and needs another extension, now is the time to say.

Thanks to everyone who has sent their map so far. Everyone else, confirm if you are still working on a map, or be struck off the list on Sunday.
UrbaNebula UrbaNebulamonster_urby
Posted 8 months ago2017-09-26 14:27:43 UTC Post #337549
Damn. I want to say I'm in and can finish in a week or 2 but knowing me I doubt it. :(
Posted 8 months ago2017-09-26 15:10:43 UTC Post #337550
Like above, I only have a few moments to log on and check the forums during the day. By the evening I'm either tired, or working on another project.
Posted 8 months ago2017-09-26 15:28:49 UTC Post #337551
I'll be honest, I could do with an extension. :biggrin:
UrbaNebula UrbaNebulamonster_urby
Posted 8 months ago2017-09-26 17:55:58 UTC Post #337557
Def. can't finish mine this week, gotta work on the weekend too, and an extension is kinda pointless for me since in a couple of weeks, i'll be gone from the desktop for a month or so.
That would still leave me with a couple of weeks to work with, but if things keep up like this i don't think i'll have neither the time, nor the will power to wrap it up.
Kinda pointless, but i do promise to upload it once it's finished, if anyone wants to give it a go as a separate map.
Posted 8 months ago2017-09-26 20:53:36 UTC Post #337558
about 40% done, the map has a really cool gimmick though, in my opinion.
Posted 8 months ago2017-09-27 00:17:27 UTC Post #337559
yeah im rounding the corner to getting something happening. I should have it done by the weekend if I push it, though I wont say no to another week!

Also where do we send submissions?
Posted 8 months ago2017-09-27 12:20:11 UTC Post #337565
A'ight, I'm gonna extend once more to take me up to the end of my next week off. Cut off is now October 22nd. That's the absolute last time though, because then I'll be back at work until March. :P
Also where do we send submissions?
Either host them somewhere and PM me or send via email if need be: coffee@scotchandcoffee.co.uk
UrbaNebula UrbaNebulamonster_urby
Posted 8 months ago2017-09-27 16:57:22 UTC Post #337566
Oh, that's good. I have some issues with my entry and I really have no idea how to fix them, so I'll definitely need more time.
Posted 8 months ago2017-10-02 15:53:26 UTC Post #337661
I love these mods. I'm focusing all my free time for my mod but once I'm done I'd love to join in the next one!
Posted 8 months ago2017-10-03 20:32:15 UTC Post #337697
Would be good to have you. :D
UrbaNebula UrbaNebulamonster_urby
Posted 8 months ago2017-10-04 16:42:01 UTC Post #337700
I had a dream I submitted a map, where you exit the portal into a fleshy maze fighting giant floating globs. You have to destroy various pulsing tendrils, and each time you do the camera pans to Gordon doing various wacky things. Surprise! You are fighting inside his body! In the end your path of destruction of various important body bits leaves him mute and the kind of person who ruins other people's microwave dinners. Maybe best I didn't make this.
Posted 8 months ago2017-10-05 11:59:23 UTC Post #337701
Time to stop sniffing glue before bed.
UrbaNebula UrbaNebulamonster_urby
Posted 8 months ago2017-10-05 13:29:14 UTC Post #337702
I don’t even think glue is that strong.
Posted 8 months ago2017-10-05 13:30:24 UTC Post #337703
Had to scrap my entry last night.

The gameplay was really bad and most of the entity setups refused to work properly. I wasted 2 weeks trying to fix all of the issues but eventually I just gave up, so I decided to start a new map instead.

I hope I can finish it before the deadline.
Posted 8 months ago2017-10-05 21:37:37 UTC Post #337709
@Windawz Perhaps you can still use the current map as a certain baseline? That way you don't have to start from scratch. Maps go through many changes in development.

When I was making my CS 1.6 map de_msx1 I had one of the bombsites in a completely different corner than it ended up. The rough layout seemed to work in my head but after laying it out I realized it was horrible and I ended up rotating the entire site and surrounding walls/entrances 90 degrees and shifting it over to another corner. Then I just revamped a bit of the layout around it and it's probably the 2nd most played out of all my maps on my clan's custom map server (not counting fy maps that get played early on waiting for the server to fill).

I know making a sp map for HL is a bit different than a mp map for CS but the point is that what I had was terrible but it only took deleting some of it and shifting other things around to make it much better.
Posted 8 months ago2017-10-05 22:27:06 UTC Post #337710
@MistaX88

Why do you think I'm gonna start from scratch. I have a decent gameplay concept in mind, I also don't need to make a new set of textures. So all the hard work is already done.
The concept itself is pretty simple. I should be able to finish it in a couple of weeks.
Posted 8 months ago2017-10-05 23:04:36 UTC Post #337711
@Windawz

I think I just misinterpreted "scrap" as "get rid of the whole thing and start over".
Posted 8 months ago2017-10-06 03:41:52 UTC Post #337714
Well, it seems my English is really bad.
Posted 8 months ago2017-10-06 12:37:52 UTC Post #337719
Yeah... to scrap a project usually means to give up...

I know a lot about scrapping projects. :(
UrbaNebula UrbaNebulamonster_urby
Posted 8 months ago2017-10-06 22:39:02 UTC Post #337723
@Windawz

Actually, for the most part, it's pretty good. In fact, most of the bad English I see on the internet seems to come from people who speak only English to begin with.
Posted 8 months ago2017-10-07 21:38:35 UTC Post #337731
Posted 8 months ago2017-10-07 21:45:12 UTC Post #337732
Nice! Whatever that is.
Posted 8 months ago2017-10-08 07:09:28 UTC Post #337733
looks like a portal. In a mod about different dimensions... good idea

Wonder what the game play will be like
Posted 8 months ago2017-10-08 13:13:55 UTC Post #337736
Nah, it's just some kind of energy field to not let the player pass through.
Posted 8 months ago2017-10-10 18:32:10 UTC Post #337749
Posted 8 months ago2017-10-11 06:11:11 UTC Post #337752
looks pretty good :) I like the idea, please let enemies come out of those ! :D <3
Posted 8 months ago2017-10-14 10:40:59 UTC Post #337754
Posted 8 months ago2017-10-14 21:09:37 UTC Post #337770
That dark room with the only light coming from that pit/well/thing looks sexy.
Posted 8 months ago2017-10-17 22:07:28 UTC Post #337783
User posted image
4 days left... Not sure if I'm gonna make it.
Posted 8 months ago2017-10-18 09:10:02 UTC Post #337784
should be able to finish mine off by Saturday and reach the deadline
Posted 8 months ago2017-10-19 18:13:29 UTC Post #337795
Well... My entry is still not finished. I don't think I can make a good map in just 3 days, so I guess I have to leave.
Posted 8 months ago2017-10-19 20:59:36 UTC Post #337796
its looking alright so far though, Windawz? I think we'll still have some polish time after the due date, Urby just wants the first versions.

To quote the man himself:
After testing, people would get a chance to make changes and adjustments to their maps before a final version is put together, tested and released.
Posted 8 months ago2017-10-20 11:37:01 UTC Post #337797
My map isn't even close to being playable. Most of the scripts just don't work properly and I'm too lazy to fix everything up.
Posted 8 months ago2017-10-21 20:45:56 UTC Post #337817
Just by the by, your map doesn't need to be finished at this stage. If you can run through it and get to the end, that's fine. Don't worry too much about scripting / fine detail at this point. :)

I've received NineTNine's entry. :glad:

Tomorrow's the last day people. :P
UrbaNebula UrbaNebulamonster_urby
Posted 8 months ago2017-10-21 21:01:41 UTC Post #337818
"If you can run through it and get to the end, that's fine."
The problem is you can't.

So, I guess I've failed.
Posted 8 months ago2017-10-21 23:54:44 UTC Post #337819
If you can't make it to the end because a scripted sequence needs to open/break/give access to something then why not just make any of that stuff activated by a button as a placeholder?
Posted 8 months ago2017-10-22 02:10:20 UTC Post #337822
Sorry, I won't be completing a map for this. I worked a bunch on one idea, scrapped it. My second map was actually telling the story of its own construction, like fullbright blockout to undetailed basic textures, to polished and detailed as you progressed. I think the most appropriate ending for that map is that it remain unfinished, poetic.

The work did get the creative juices flowing again, I still hope to actually participate in one of these projects. :)
Posted 7 months ago2017-10-22 12:21:31 UTC Post #337823
Sorry to hear so many couldn't complete their maps. Also, a large number of people expressed an interest but haven't come back with any more info afterwards, which was the same with the tower to be honest.

I'm working to get mine to a point where the player can get to the end.

Once done, I will string together the maps I have and then post a link for an alpha testing phase. Anyone is welcome to provide their thoughts and feedback. Then we'll open up to round two, which is fixing up any issues and finishing maps with details and scripting and so on.
UrbaNebula UrbaNebulamonster_urby
Posted 7 months ago2017-10-22 14:18:47 UTC Post #337824
I hope we will have another project like that in future.
Posted 7 months ago2017-10-22 15:27:36 UTC Post #337826
I'm sorry that I won't be able to provide my map as well. I made a wrong estimation of the time needed to finish Parasomnia. Add the fact that my motivation was killed by having issues with J.A.C.K.'s 3D views on my laptop and Sledge that refused to work for an unknown reason (if I have the chance to provide a dump for PB I will).

Nevertheless, I wish good luck to the people that still work on their maps, the screenshots that have been showed so far are awesome. Looking forward to play the mod ^^
Shepard62700FR Shepard62700FRHalf-Cat is watching...
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