it seems you have followed my advice on punching the hell out of our nuts. You pointed out so much things that were wrong however very little that was good. And I think it wasn't fair as you seem to have talked on top of a map makers' conviction that drifts from an ordinary player's perspective. By making map, we build convictions that can blur the primary interest... as we're pissed those convictions aren't followed.
The map is meant to be more of a gag map in the line of rats maps while still being playable as a deathmatch one. It's mostly meant to be cool. Not to satisfy map maker purism. People won't stick as much to all the technical details and focus on the cool and sophisticated part which is the point and excellent. Cool is the non-politically correct places, the toaster, scientist torturing booth. Cool concepts you seem to be totally cold about as you didn't even mention it.
it doesn't feel like it should be a deathmatch map either.
I don't see you play often and there aren't many servers out there. I remember at some point in a map there was a secret numpad (less sophisticated). People had played that map for hours, but at some point they decided to gang up and try to figure it out. It kills the boredom which has become a problem for player having played for years and years on end. There's a thirst of something new. People already know the drill, all the guns and main maps. They won't care being interrupted for hour number 776553 of gameplay.
these failsafe tunnels) just massively distract from gameplay
It's part of it! This is how you defuse the bomb. Have you watched the video fully?
the team has just wanted to add or show features in a map without thinking whether it contributes to the overall play of the map
It's actually a statement! In the sense of: "this is how it should be, it's tenfold more interesting that way". Thanks
I didn't want to make a Sven Coop map, because I don't want to start from an obscurely old game to a mod I feel is even more obscure. Whether it's true or not, I've always been a HLDM player at heart.
I just wanted to add a pinch of coop features (Xen Raid) and some more dynamic gameplay stakes. Like, you know, counter-strike does and team fortress does while still making it deathmatch/egoistic oriented, just like a fancier crossfire.
To be fairly honest, I haven't looked at your work and I'm pretty sure it's neat, but granted it's HLDM, if it's just like the other "elevator only as fanciest feature" map, I'll probably find it to be extremely banal and gray. The number of beautiful maps I played and didn't give a sh** about while everybody remember the rats map. ...tomorrow it's going to be... you know that map with the toaster? ... not you know that map with the beautiful structures and platforms.
I'm sure people do cool stuff in single player modes though, but even then, in term of complexity, what our map does with the event defusing and its other fancy features might beat a double dozen of them.
The Engine room is absolutely horrendous
This is true though. It's not its strong point. But again. It still look pretty cool with its gears and that kind of moving disk on the wall. You truly are heartless not mentioning it.
if any more than one player were in there, they'd just instantly kill the other.
You miss the entire point there and the fact that RPGs are placed there...as well as in other cramped up places such as the high-impact zone. It's meant to be a clusterf**k. Not everywhere. Just at some places, where you are in a rush.
This sorta gets amplified with how much time and effort was put into the "trailer" - but not a single bit of the trailer had any multiplayer gameplay in it - just playing about with the doodads.
First, thanks for giving us credits for making a nice trailer rather than using that fact to put ourselves down. I've tested this map with bots and a couple of friends a couple of times. My social life is blooming, but my game-related social life sucks and I'm proud of it and considering the few people still playing the game it was hard to find, let's say 10 people, to test with without spoiling who I wanted to impress. Life being what it is, I had to finish it in one go and couldn't afford to wait to sync for others agenda. Doesn't excuse it, but it explains.
Personally, I think these doodads do neither, and doesn't really add or improve much from the original forgotten bunker.
I couldn't agree less and what the h*** do you know about the original Forgotten Bunker? LOLL What are you talking about.
Architecture doesn't seem to have been improved at all from initial comments about the map
People here won't agree, but beside places like here: Nobody, I said nobody cares, but map makers. I know I'm not making friends and sorry to break that out to you, but my reputation as a map maker is just 1/100th of my social life.
Also, you don't instinctively forgive the map for its gameplay focus. You haven't pointed out that the architecture provides value. E.g.: Having an entrance provides somewhere to go to when there's a Water-flood. The shaft is the right size to throw grenades on the bottom floor. The map starts from very high up and goes very deep down. It's not the most beautiful, but it's well though.
Look at any of the tutorials on how to improve architecture on either here or gamebanana or the like.
This is probably my last map (contain your sorrow). I just wanted to realize my childhood dream, but Jesus, redefine you sense of what's cool or not, because the elements we put in the map are just so funny and I never saw you react to it.
I don't like your attitude (mostly negative) while I asked to be destroyed. Fair enough, but still man you wouldn't see a perl if it was in front of you.