Skybox solids behaving weird when compiled with default compilers? Created 5 years ago2018-06-27 13:22:25 UTC by MOCOLONI MOCOLONI

Created 5 years ago2018-06-27 13:22:25 UTC by MOCOLONI MOCOLONI

Posted 5 years ago2018-06-27 13:22:25 UTC Post #340019
So there was a thing I noticed about a month ago, and it's that you can kind of leave the playable area of the map by just bumping into the skybox brushes/solids. I initially thought it was a bug I probably caused at some point, but I later compared it to another map I made months ago and it was all fine. I then switched to Vluzacn's HL Compilers (I actually have been using them since my first CS map, but only because I needed to embed a custom .WAD file), re-compiled the map and it got fixed. I never bothered exploring it again because for now VZHLT does the job all fine (even if the compiling process takes a bit longer to complete).

Now, using a test map, I compiled the same version using different compilers: the ones that come up with Half-Life SDK (on Steam) and Vluzacn's compilers, and the skybox solids are indeed semi-solid. You can go through them and even fall into the underground deeper than intended, but there's a point where you just get stuck.

If either the .RMF or .BSP is needed, here's the link to a folder containing both: https://drive.google.com/open?id=1eqa95JeciYwklcXTOLxavBzjubZMDWy9

The map was compiled using the "Expert" mode, although no additional parameters were used.

As a sidenote, this would perhaps explain that one collision bug on cs_assault where you can get inside a traincar.
MOCOLONI MOCOLONIinfo_player_mocoloni
Posted 5 years ago2018-06-27 14:19:42 UTC Post #340020
The skybox does not have any clipnodes generated for it when using old compilers. Newer ones will generate them by default, but that can be disabled with -noskyclip. This thread has a bit more information: https://forums.svencoop.com/showthread.php/38059-ARCHIVE-Custom-ZHLT-by-vluzacn?p=478658&viewfull=1#post478658
Posted 5 years ago2018-06-27 14:54:54 UTC Post #340021
Solokiller said:The skybox does not have any clipnodes generated for it when using old compilers. Newer ones will generate them by default, but that can be disabled with -noskyclip. This thread has a bit more information: https://forums.svencoop.com/showthread.php/38059-ARCHIVE-Custom-ZHLT-by-vluzacn?p=478658&viewfull=1#post478658
Thanks for the info!
MOCOLONI MOCOLONIinfo_player_mocoloni
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