Map Optimization resources ( r_speeds , hint/skip brushes, func_detail ) Created 2 months ago2018-08-10 01:05:19 UTC by The303 The303

Created 2 months ago2018-08-10 01:05:19 UTC by The303 The303

Posted 2 months ago2018-08-10 01:05:19 UTC Post #340465
A recent VHLT specific tutorial with lots of pictures:
https://forums.svencoop.com/showthread.php/45301-Tutorial-Total-Map-Optimisation
(A few things are sven specific like the upcoming "wireframe color" command)

Few odd tips:
-If you have a detailed bush-model set it to func_illusionary with a clip brush for collision
-some details are best done with masked transparency images or for an always facing sprite use an Parallel Upright for signs or some trees

Legacy stuff:
http://www.slackiller.com/tommy14/rspeeds.htm
http://www.countermap2.com/Tutorials/tutorial0b30.html?id=2
https://twhl.info/wiki/page/Tutorial%3A_R_Speeds
https://web.archive.org/web/20000609203718/http://www.halflife.gamedesign.net:80/resources/fpschart.shtml
Posted 2 months ago2018-08-10 01:43:21 UTC Post #340466
Hello, and do not forget! If you convert brush into func_detail than func_detail may not outside from hollowed brushes. Please read in latest post from Total Map optimisation. If it happens with func_group but it can be outside of in-hollowed room.
Posted 1 month ago2018-08-26 20:20:44 UTC Post #340687
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