My project is on hold for now until I can get a fully fixed and operational Half-Life: Opposing Force source code engine. Here are the details.
I don't have a name for it right now, so let's just refer to it as Project Genesis. Like Blue Shift and Opposing Force, the story will take place parallel to Half-Life. You will play as a scientist in an HEV suit fighting for survival against the alien invaders and the HECU grunts and assassins (both the male and female ones).
Now, question you're probably asking is, "Why this being an Opposing Force mod instead of a mod for the base HL1 game?" Well, because of the weapons, monster types, and other assets I want to include. I can do a few changes to the HUD, while trying to turn the night vision goggles into the flashlight, and getting the suit to talk and make sounds like the HEV suit instead of quiet like the HECU one. For the weapons from Opposing Force, I found the right view models for changing the player character's arms. Credit goes to someone called Cybermax:
I'm also looking to give Dr. Rosenberg a cameo somewhere in the intro part of my mod. I also have some characters of my own I would like to create, one of them guiding and helping the player character survive. I don't want to spoil anything, but I will hint that this supporting character may be a scientist in a lab overcoat, maybe with a different face. Will you travel to the world of Xen? Why yes, you might.
To be honest, I think something similar was done when Half-Life: Echoes was made. I looked it up on Mod DB, and it says that it's an Opposing Force mod. While I am uncertain, I think Residual Life is also an Opposing Force mod.
Sounds big, right? This may or may not happen. I hope someday it will. In the meantime, I have other projects, specifically a DOOM mod. Let me know what you all think. If you have questions, ask them. If you have modding tips and advice, lay those out as well.