Reviving War in Europe (Half-Life mod) Created 5 years ago2019-02-24 17:16:57 UTC by REBELVODKA REBELVODKA

Created 5 years ago2019-02-24 17:16:57 UTC by REBELVODKA REBELVODKA

Posted 5 years ago2019-02-24 17:16:57 UTC Post #342082
I don't know if someone remember this thread... My thread talking about this
Someone said me I could adjust agrobot of CS or FLF to the mod "War in Europe"
I'm minded seriously in try it.
Is someone disposed help me... I imagine could not be easy work, but I would like see this mod be played (at least little more than now) and see how gameplay was see when you was able download his bots. The mainly problem I find could be the waypoints... that part must make it another person by reason I tried make waypoints for Marinebot but is -fucking- hard.

In last instance, if the first plan to adjust Agrobot from CS/FLF to that mod failed.
We should see how create an easy bot for a hl1 mod (this the "plan B alert")

If you can help here I appreciatte it so much.
REBELVODKA REBELVODKASemper fidelis
Posted 5 years ago2019-02-25 16:18:23 UTC Post #342088
Bot #10 maybe?, or HPBot. It has full source released, and I think if you can code it´ll be not difficult to adjust it to your mod´s gameplay. :)

http://hpb-bot.bots-united.com/downloads.html
Posted 5 years ago2019-02-25 16:31:59 UTC Post #342089
Ok, I download "source" of or bots directly and I adjust them?
REBELVODKA REBELVODKASemper fidelis
Posted 5 years ago2019-02-25 17:34:40 UTC Post #342090
I did my own bots with bot #10, but I only wanted some kind of moving turrets, so for other most complex things I will go for HPBot. And, yes, download source, then modify and run your mod using the bot compiled files
Posted 5 years ago2019-03-01 11:34:11 UTC Post #342099
Is agrobot open source? Bot #10 is for integrating into existing mods I thought so if you want to create you own bot you'll need to base it off something like HPB Bot (or Sandbot which I created and which is a bit more up-to-date and has everything in one package: http:/sandbot.bots-united.com).

Making waypoints is the same in most bot frameworks, though botman created an auto-waypointing tool which you could modify. I don't know if the results are perfect so some modification may be required but it probably takes a lot of the hard work out of it.
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