How to add gravity on objects? Created 1 week ago2019-05-14 00:09:15 UTC by alphace verde alphace verde

Created 1 week ago2019-05-14 00:09:15 UTC by alphace verde alphace verde

Posted 1 week ago2019-05-14 00:09:15 UTC Post #342613
Hello there, i created some crate objects and allowed them to break with func_breakable , but it seems they dont have gravity(They are floating in the air) like this:
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It seems func_pushable makes the object have gravity, but i dont want to make the crates pushable.

Any ideas?
Posted 1 week ago2019-05-14 01:52:44 UTC Post #342614
As far as I recall, only func_pushables have that kind of gravity. If that's supposed to be a breakable on top of another breakable, you could have both break at the same time. Your options are pretty limited if you don't want them to be pushable.
Jessie JessieLadytype
Posted 1 week ago2019-05-14 13:42:34 UTC Post #342616
Yeah, as Jessie said, func_pushables will fall when the object below is broken. What you could do is make the top crate pushable and slightly embed it into the crate below which is a standard func_breakable. It will still be pushable once it drops to the floor though, so your options are indeed fairly limited.
UrbaNebula UrbaNebulamonster_urby
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