How to edit already existing Half-Life maps? Created 2 weeks ago2020-05-20 06:20:20 UTC by Yes, Please Yes, Please

Created 2 weeks ago2020-05-20 06:20:20 UTC by Yes, Please Yes, Please

Posted 2 weeks ago2020-05-20 06:20:20 UTC Post #344243
Apologies if this has already been asked but I'm making a mod that's general quality-of-life changes to the original game (fixing the Barney intro plothole, security guard and HECU zombies, etc) and is there any way to gain access to the already existing Half-Life maps in Hammer Editor because I couldn't find anything on the matter.
Posted 2 weeks ago2020-05-20 08:35:55 UTC Post #344244
In a word, no. You can decompile the existing maps but this is more for the purpose of reference. There is no way to recompile them into a playable map.

The only option would be to decompile the maps for reference, and then completely rebuild them, which I would say is far more hassle than it is worth for what you're suggesting, personally.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 2 weeks ago2020-05-21 14:08:59 UTC Post #344258
i saw a couple of tools that can edit already existing entities in a bsp map
Posted 2 weeks ago2020-05-21 15:14:55 UTC Post #344259
There's a process called rip-enting, where you can only change the entity data in the BSP.
However, you cannot exactly open that up in Hammer, it's all text editing.
Admer456 Admer456If it ain't broken, don't fox it!
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