G-Man sounds in Half-Life 2 Created 10 months ago2020-12-06 14:12:43 UTC by crowrose crowrose

Created 10 months ago2020-12-06 14:12:43 UTC by crowrose crowrose

Posted 10 months ago2020-12-06 14:12:43 UTC Post #345031
The voice of G-Man does not move when I make a mod. What are the sound settings of G-Man?
I record at 22050 Mhz in 4 Bit depth Microsoft ADPCM format. How should I do?
Posted 10 months ago2020-12-06 14:29:43 UTC Post #345032
You should use 11025 Hz; 8-bit unsigned PCM.

Edit: oops, never mind. I didn't see that this is Source.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 10 months ago2020-12-10 11:59:17 UTC Post #345051
half-life 2 uses faceposer lipsyncing you might need to create a scene, scripted_sentences are considered obsolete and i think only mouthless models like metropolice use them
Posted 10 months ago2020-12-10 14:35:27 UTC Post #345052
Lipsync data is stored in the wave file itself. You'll have to generate it with Faceposer, though I think the process is a bit complicated nowadays to due to missing APIs and the automatic phoneme generation usually needs some touching up anyway.
Dr. Orange Dr. OrangeSource good.
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