Collaboration anyone? Created 1 month ago2022-06-28 16:32:30 UTC by Frissi Frissi

Created 1 month ago2022-06-28 16:32:30 UTC by Frissi Frissi

Posted 1 month ago2022-06-28 16:32:30 UTC Post #346671
Ive been wandering if there is anyone who wants to do a collaboration map with me or even a mod.
I can work in gold source and source engine.
Posted 1 month ago2022-06-28 16:38:35 UTC Post #346672
Maybe I, but I barely have the time. The idea for a mod but not the time.

EDIT:
I can probably join in anyway cause I might be lying about not having time.
Meerjel01 Meerjel01I grab my Soup!
Posted 1 month ago2022-06-28 19:21:51 UTC Post #346673
Yeah ive been a bit bored. I will definitely help ya. But only on GoldSrc since i dont know how to use Source without screwing it up
Posted 1 month ago2022-06-28 20:14:28 UTC Post #346674
Thats a hilarious edit Meerjel01 :')
And jamie im sure we can work on something awesome.
Whats your mod idea meerjel01?
Posted 1 month ago2022-06-28 23:36:21 UTC Post #346675
How would you guys like to start off things easy and make a dm map together.
Posted 1 month ago2022-06-29 06:47:37 UTC Post #346676
Whats your mod idea meerjel01?
A total conversion mod for Source. Something really simple of course. Had the idea of making a cartoon mod with custom models, textures and entities.

Has to be built in an older engine version tho since I don't buy new stuff from Steam. (Tho it can possibly run on the 2006 build)
Meerjel01 Meerjel01I grab my Soup!
Posted 1 month ago2022-06-29 16:17:25 UTC Post #346677
Conversion mod for source isnt original enough for me to be interested in.
Just sounds like a lot of work and no fun :')

Cartoon mod sounds more original, how kind of cartoon?
Posted 1 month ago2022-06-29 16:58:55 UTC Post #346678
All I can is simple cartoon styles like the one I already have.
User posted image
User posted image
(These are not part of the mod btw) The models I will make would be like the ones in my Segment series but a bit better. And the coding of the mod (If I must code) won't be too complex so the AI would be simple.

Also altho it's a mod, I also decided to make it an home-brew game for my modifiable Xbox game engine so I would rather have the Xbox game better than the mod. If the engine gets made. (Stuck on programming collision) So if you want to give out a new concept for it then go ahead.

The mod concept was also featured in a video in Segment 3 if interested.
Meerjel01 Meerjel01I grab my Soup!
Posted 1 month ago2022-06-29 18:29:30 UTC Post #346679
Yeah we could do something like hammy-bob

EDIT:
I may not be able to code since i had to change my computer to a more potato one, and Visual Studio runs poorly (2 fps) on my new PC
Posted 1 month ago2022-06-29 19:12:26 UTC Post #346680
The mod that I had in mind isn't a multiplayer one. I don't have HL2 DM and can possibly not get to it either. Which is sad since I wanted to make a multiplayer mod sometimes.

Also I don't think the 2004 sdk has a "2 fps" problem since it's for an old Visual Studio build. And the lucky thing with being an Xbox homebrewer is that it comes with Visual Studio 2003. ;)

Don't know where to get it otherwise. If you want to make a 2004 mod that is.
And can Source coding.
Meerjel01 Meerjel01I grab my Soup!
Posted 1 month ago2022-06-30 00:18:36 UTC Post #346681
I can only GoldSrc code since my brain just cant take Source without exploding. But i could try to do some maps
Posted 1 month ago2022-06-30 12:50:05 UTC Post #346682
Always happy to see collaborative projects. TWHL has had a bunch of collaborative projects over the years, with many different approaches.

If I may wade in however, why not start with something more simple at first to see how you work with one another? Try making a singleplayer map or a map pack even. If you jump in with both feet and start a total conversion I guarantee it will fall apart before you even start seriously working on it. :)
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2022-06-30 13:25:24 UTC Post #346683
If I may wade in however, why not start with something more simple at first to see how you work with one another? Try making a singleplayer map or a map pack even. If you jump in with both feet and start a total conversion I guarantee it will fall apart before you even start seriously working on it. :)
How about a txt-story mod similar to my CIVO mod then? I thought it would work really well with switching between the game and a text file.

That or we can do a mod like the famous one influenced by Marathon? (Text on the screen like an overlay terminal) I can work on a very simple story for it.
Meerjel01 Meerjel01I grab my Soup!
Posted 1 month ago2022-06-30 14:27:18 UTC Post #346684
Sure thing. I'm not trying to tell you what to do, you can all come to an agreement together, but try to start small. I've seen a lot of mods with big ideas fall apart very quickly. Hell, I've even been a part of some.

Looking forward to see what you all come up with. :D
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 month ago2022-06-30 14:29:28 UTC Post #346685
Thank you urby!
Posted 1 month ago2022-06-30 18:08:33 UTC Post #346686
I can work on a text file adventure for Half-Life 2. I think I know what theme I can give it.
Meerjel01 Meerjel01I grab my Soup!
Posted 1 month ago2022-06-30 18:50:56 UTC Post #346687
Something like a batch game?
Posted 1 month ago2022-06-30 19:02:26 UTC Post #346688
No a txt file for story. It's not too fantastic but it's good enough. I think.
Meerjel01 Meerjel01I grab my Soup!
Posted 1 month ago2022-06-30 23:57:42 UTC Post #346689
UrbaNebula made a good point.
How about we start with a single hldm map or single player mission?
Posted 1 month ago2022-07-01 07:56:38 UTC Post #346690
I had an idea about a Source mod where there's no combat. You only collect sprites to progress. Some sort of "Keep calm and collect sprites" game for calm people.
Meerjel01 Meerjel01I grab my Soup!
Posted 1 month ago2022-07-01 13:38:12 UTC Post #346691
Sounds boring but ok. Gonna make some concepts on GoldSrc and later upload a video about it here.
Posted 1 month ago2022-07-01 13:40:28 UTC Post #346692
It's "Boring" when one isn't used to it.
Meerjel01 Meerjel01I grab my Soup!
Posted 1 month ago2022-07-01 14:14:42 UTC Post #346693
Yeah im more of a shooty shooty type guy
Posted 1 month ago2022-07-02 13:15:58 UTC Post #346696
I can give out an example of how it should work. Orb Collection Game
Meerjel01 Meerjel01I grab my Soup!
Posted 1 month ago2022-07-03 17:49:29 UTC Post #346698
Meerjel01
that is an interesting concept, I've been thinking about speed racing with jumps and speed boosters we might combine that with collecting sprites and create a non shooting mod.

We could create a slow paced tranquillity map and a racing map... i am a music producer and audio engineer by profession so i can do sound design and music.
Posted 1 month ago2022-07-03 18:24:09 UTC Post #346699
Great! The slow paced map can have ambient music while the racing one can have trance or dnb(Just my taste talking). Tho I'm not much of a racing fan. I can design the collection map and give out ideas.
Meerjel01 Meerjel01I grab my Soup!
Posted 1 month ago2022-07-04 03:14:05 UTC Post #346700
Sounds great, i love trance and dnb i was a DJ doing that kind of music 20 years ago and i do ambiance music
https://youtu.be/DYucMZK9cBU
Posted 1 month ago2022-07-04 06:43:40 UTC Post #346701
I gotta say that I don't have the Episodes so I'm extremely limited on resources. But even if Episodes-assets gets used then it doesn't matter a lot since I barely play games made by others except myself. Somewhat of a burden for a developer.

Anyway, the ambient music for my Orb collect game should be bright for the time being. Tho the theme for it isn't fully visible in my head yet but it'll be rather soon as long as I get my focus on it. Also the map in the video I showed would have it's vmf released soon. Gonna create something new for the mod.
Meerjel01 Meerjel01I grab my Soup!
Posted 1 month ago2022-07-04 14:04:43 UTC Post #346702
Could we add something like puzzles? Something like, in order to collect an orb you gotta find a box and climb or something like that
Posted 1 month ago2022-07-04 14:55:01 UTC Post #346703
I where more interested in making an atmospheric, moody game with little obstacles but I guess some thinking doesn't hurt.

Also for a soundtrack, I've found some very interesting music albums from SUBWISE which I think can fit as influences for the mod.

Sometimes an Error : MIDItation
x3d5 : Hard Floors
Vena Portae : Izotop
Meerjel01 Meerjel01I grab my Soup!
Posted 1 month ago2022-07-04 16:49:51 UTC Post #346704
Since i dont know anything about source mapping im gonna do a prototype in GoldSrc.
Posted 1 month ago2022-07-05 08:19:45 UTC Post #346705
Mapping in Source isn't too different from GoldSource except for some additional tools and Displacements.
Meerjel01 Meerjel01I grab my Soup!
Posted 1 month ago2022-07-06 13:39:28 UTC Post #346708
I did some work on the first Orb-map and would want to share it to the other developers if possible. Here's some screenshots.
User posted image
User posted image
User posted image
It's not really anything to gasp over but it looks fine for me. But I might be too simple. I'll send the vmf to the others via pm if any of you wants to see it or improve it a bit.
Meerjel01 Meerjel01I grab my Soup!
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