Half-Life Featureful SDK Created 1 year ago2023-06-05 13:54:51 UTC by FreeSlave FreeSlave

Created 1 year ago2023-06-05 13:54:51 UTC by FreeSlave FreeSlave

Posted 1 month ago2024-11-26 02:33:20 UTC Post #349365
The update with important bugfix related to the sound playback https://github.com/FreeSlave/halflife-featureful/releases/tag/featureful-2024-11-26
Posted 1 month ago2024-11-29 20:27:45 UTC Post #349369
The Gonome's gut projectile seems to be invisible. Its other effects are visible though.
gameaddict117o7 gameaddict117o7SavebearingBoss
Posted 1 month ago2024-12-01 13:20:37 UTC Post #349375
Thanks for reporting. Will be fixed in the next version.

This is the consequence of switching to Visuals that allow for render parameters customization. I didn't properly define the default Visual for gonome's guts.
Posted 1 month ago2024-12-08 13:31:38 UTC Post #349393
New update https://github.com/FreeSlave/halflife-featureful/releases/tag/featureful-2024-12-08

This release introduces the support for the texture material type configuration. The mod developer now can add new material types and customize the parameters of predefined ones. Read wiki for more information.
Posted 1 month ago2024-12-19 16:19:10 UTC Post #349419
New update https://github.com/FreeSlave/halflife-featureful/releases/tag/featureful-2024-12-19

Now standard Half-Life weapons can be disabled (e.g. in order to decrease the number of precached resources)
Fixed some opfor NPC models distributed with the sample mod (wrong sound paths in the events, incorrect hitgroups).

Read the release notes on github for the full changelog.

This release also introduces noticeable changes to the codebase so if you're maintaining the fork of Featureful SDK read the changelog (the part about Codebase changes).
Posted 2 weeks ago2024-12-31 18:41:13 UTC Post #349437
Posted 1 week ago2025-01-07 18:21:41 UTC Post #349454
Posted 5 days ago2025-01-14 18:27:36 UTC Post #349469
New update https://github.com/FreeSlave/halflife-featureful/releases/tag/featureful-2025-01-14

Major changes:
  • Added corpse_player_collision_fix feature to fight the nasty Half-Life engine bug (described in more details in the changelog).
  • env_dlight now can be attached to entities or dynamic positions to allow dynamic light move along with position updates.
  • In the developer mode (when developer cvar is 1 or higher) the .json configuration files are reloaded automatically on the save-restore or level transition. This allows for easier testing that doesn't require the full game restart.
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