Broken lighting in J.A.C.K editor! Created 1 month ago2025-02-07 02:32:03 UTC by Dbebss Dbebss

Created 1 month ago2025-02-07 02:32:03 UTC by Dbebss Dbebss

Posted 1 month ago2025-02-07 02:32:03 UTC Post #349518
Whenever I load into a map, it's just too bright. I tried removing all the lights, but it was still TOO BRIGHT! I need some help on this.
User posted image
Posted 1 month ago2025-02-07 02:33:15 UTC Post #349519
Posted 1 month ago2025-02-07 06:14:50 UTC Post #349520
Did you try to compile the map with lighting enabled? If you did, then there might be a leak.

Also, I noticed the yellow particles around the two scientists; they're clipping through the blocks.
Posted 1 month ago2025-02-07 17:34:30 UTC Post #349521
Oh, I'll get right to fixing the leak.
Update; I haven't seen a leak anywhere, the map is sealed completely.
Also, Whenever I click the 'Run Map key' I just get 4 options.
with 2 check boxes.

Opt 1
Run CSG
Opt 2
Run BSP
Opt 3
Run VIS
Opt 4
Run LIGHT
i have them all set to normal.
Checkbox 1
Dont Run Game
Checkbox 2
Save Visible objects only
both are ticked off.
Posted 1 month ago2025-02-07 17:40:57 UTC Post #349522
I found a leak warning in the Compile Process window, However the entity is...

Info_Player_Start..?

Need some help..
Posted 1 month ago2025-02-07 22:03:49 UTC Post #349523
You can read the How to fix those leaks guide. The map editor should be able to load a line that ends up going through the leak. The info_player_start is merely the first entity that "saw" the leak, so to speak. You'll find more details in the guide.
Admer456 Admer456If it ain't broken, don't fox it!
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