"LightmappedGeneric"
{
   "$baseTexture" 	"compo31/c31_glass_dirty"
   "$bumpmap" 	"compo31/c31_glass_normal"
   "$surfaceprop" 	"glass"
   "$normalmapalphaenvmapmask"	"1"
   "$translucent"	"1"

   "$envmap" 	"env_cubemap"
   "$envmapcontrast" 	"1"
   "$envmapsaturation" 	"1"
   "$envmaptint" 	"[ .3 .3 .3 ]"

} 