// HUMAN GRUNTS
HG_GREN0 fgrunt/incoming
HG_GREN1 fgrunt/grenade

// Player Alert
HG_ALERT0 fgrunt/down
HG_ALERT1 fgrunt/bogies
HG_ALERT2 fgrunt/hostiles

// Monster Alert
HG_MONST0 fgrunt/alert
HG_MONST1 fgrunt/alien

// Take cover
HG_COVER0 fgrunt/clear
HG_COVER1 fgrunt/cover
HG_COVER2 fgrunt/staydown

// Throw grenade
HG_THROW0 fgrunt/fire
HG_THROW1 fgrunt/grenade

// Taunt
HG_TAUNT0 fgrunt/mister
HG_TAUNT1 fgrunt/nothing
HG_TAUNT2 fgrunt/oneshot
HG_TAUNT3 fgrunt/getsome
HG_TAUNT4 fgrunt/corners
HG_TAUNT5 fgrunt/backup

// Charge
HG_CHARGE0 fgrunt/go
HG_CHARGE1 fgrunt/getsome
HG_CHARGE2 fgrunt/move

// Idle
HG_IDLE0 fgrunt/guard
HG_IDLE1 fgrunt/mission
HG_IDLE2 fgrunt/babysitting
HG_IDLE3 fgrunt/coverup
HG_IDLE4 fgrunt/now
HG_IDLE5 fgrunt/seensquad
HG_IDLE6 fgrunt/short
HG_IDLE7 fgrunt/outof
HG_IDLE8 fgrunt/lost
HG_IDLE9 fgrunt/fubar
HG_IDLE10 fgrunt/dogs
HG_IDLE11 fgrunt/disney
HG_IDLE12 fgrunt/checkrecon

HG_QUEST0 fgrunt/seensquad
HG_QUEST1 fgrunt/current
HG_QUEST2 fgrunt/coverup
HG_QUEST3 fgrunt/chicken
HG_QUEST4 fgrunt/charge
HG_QUEST5 fgrunt/bfeeling

HG_ANSWER0 fgrunt/roger
HG_ANSWER1 fgrunt/quiet

HG_CLEAR0 fgrunt/clear
HG_CLEAR1 fgrunt/area

HG_CHECK0 fgrunt/checkrecon