New entities

trigger_play_chipmod
Plays a chipmod. The file should be located in sound/chipmods/. Trigger again to stop. Supported formats: MOD,S3M,XM,IT. Do not use midi's, it will work BUT it will be dodgy.
trigger_random
Semi-Random trigger. Generates a number between "Minimum" and "Maximum", and will fire Target if generated number is bigger then "Fire if greater then". If not, and if set, it will fire the "Else" target.
trigger_set_camera
Sets cameramode and distance from player to camera.
trigger_set_physics
Pretty straight-forward. Changes longjump, walljump, doubljump, jumpheight and player move speed.
trigger_turn_player
Turns the player to the set angle. (Must be 90,180,270 or 0!) If a path corner is set, the players origin will be matched to the path corners origin when he turns.
trigger_set_model
Sets the model of any entity, including the player. Just enter a target and a model. For player, enter "player" in target field.
trigger_set_flashlight
Set flashlight color and radius. Radius can't be greater then 255.
trigger_changelevel_simple
A simplified version of the trigger_changelevel. Just enter a mapname and you'll start at the new maps info_player_start. You will, however, lose all weapons.
trigger_keyboard
This can be used to map a button to a trigger. Select a button and a target, trigger the trigger_keyboard, and when anytime you press set button, it will trigger set target. Trigger again to turn off. It's rather untested.
hud_triapi
Displays set sprite on the HUD. Trigger again to turn off. (X and Y positions are relative to 640x480, i.e. X 320 and Y 240 will be at the center of the screen regardless of resolution.)
func_water_noshader
Works exactly like the normal func_water, except it won't be rendered as shader water even if cg_water is set to 1.

Changed entities

All monster_ entities now have the "Allow Unaligned" flag, which causes them to ignore all platform movement restrictions!

All monster_ entities now have the "Always Aligned" flag, which forces them to always obey platform restrictions, even if in topdown mode.