Multiplayer Mapping

When making a multiplayer map, trigger_set_cameras can not be used. The camera mode and distance must be set in the Map Properties. (Map -> Map Properties->"Initial Cam Mode" and "Initial Cam Dinstance")

info_player_deathmatch will be used in regular dm. info_player_red and info_player_blue will be used in teamplay.

Other then that, making a MP map is pretty much like making an SP map. Monsters can be allowed by setting Map->Map Properteries->Allow Monsters (MP Only) to "1".

One thing you have to remember, though! You have to turn most obstacles to func_walls, or players will start dissapearing. See the included tp_firstarena rmf for en axample.

MP maps should have prefixes that indicate the game mode.
There are two game modes avalible:

tp_TeamPlay (Red vs Blue Deathmatch)
dm_DeathMatch

Note that multiplayer is largely untested. Please report any bugs.