Prefab map decompile protector

Half-Life 2 HL2
Prefab map decompile protector by Xyos212
Posted 18 years ago2006-09-11 13:25:00 UTC • Completed • Half-Life 2
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Name
Prefab map decompile protector
By
Xyos212 Xyos212
Type
Prefab
Engine
Source
Game
Half-Life 2
Category
Completed
Included
Prefab
Created
18 years ago2006-09-11 13:25:00 UTC
Updated
18 years ago2006-09-11 20:52:59 UTC
Views
9138
Downloads
1200
Comments
3
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Ever try to decompile a map, only to end up with the line "map is protected, cannot decompile", or vmex will just freeze? Well, the secret is revealed my friends. Here is one sure fire way to guard your map from those pesky decompiling programs (mainly vmex)

Now, place said prefab here in this directory in your Steam folder:

sourcesdk/bin/Prefabs HL2/Prefabs

Now, open hammer. place the prefab somewhere in the map (anywhere, just make it out of sight) and compile. (it looks like a 3D letter "T" thats orange)

Remember, do NOT rotate, or even translate the object. Use the entity tool to place it accurately on the grid, then go to "Create Prefab".

Now, try to decompile the .BSP. You will find that it does not work! Thats it Your map idea/custom content is savely nuzzled inside the .BSP

3 Comments

Commented 18 years ago2006-09-11 20:49:30 UTC Comment #12983
Click the HL2 icon if this is for Source.
Commented 18 years ago2006-09-11 20:53:23 UTC Comment #12984
I didnt want to specify since this can be used with any source mod, and would be a little misleading :)
Commented 18 years ago2006-09-12 20:27:25 UTC Comment #12986
Yeah, maybe we need an HL1 and an HL2 "unspecfied" icon :P

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