Tunnel Effect

Half-Life HL
Tunnel Effect by espen180
Posted 12 years ago2007-05-29 16:15:10 UTC • Examples • Half-Life
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Name
Tunnel Effect
By
espen180 espen180
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
12 years ago2007-05-29 16:15:10 UTC
Updated
12 years ago2007-05-29 16:15:10 UTC
Views
2127
Downloads
561
Comments
8
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For anyone who wondered:

This is one of the ways to make a tunnel effect fairly similar to that of half-Life 2.

It works both ways, so the deeper you go, the brighter it get towards the exit, and the nearer to exit, the darker the tunnel.

8 Comments

Commented 12 years ago2007-05-30 22:42:44 UTC Comment #15015
Very nice, the only problem with this tunnel effect version, is the lag, but its just barely noticable. Pretty nice map.
Commented 12 years ago2007-06-19 19:35:39 UTC Comment #15149
I guess you didn't know, but this was done before, a long time ago.
Commented 12 years ago2007-06-20 00:36:34 UTC Comment #15152
Same method and everything?
Commented 12 years ago2007-06-21 21:30:57 UTC Comment #15170
I don't know, did you use a bunch of env_renders and trigger_multiples? If so, then yes.
Commented 12 years ago2007-06-22 03:00:48 UTC Comment #15174
No, I used a bunch of func_illusionaries which have the white texture on one side and the black texture on the other.
Commented 12 years ago2007-08-13 20:32:20 UTC Comment #15555
Nice and easy, good work espen180. I never seen this example map before in here. Though, I used this method to make endless tunnels/corridors with a black texture func_illusionaries.
Commented 4 years ago2016-03-09 01:16:38 UTC Comment #4111
Now new function env_fog from SoHL 1.9. I don't need add more brushes.
Commented 4 years ago2016-03-09 01:16:38 UTC Comment #4112
Now new function env_fog from SoHL 1.9. I don't need add more brushes.

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