1st Custom Portal Test Chamber

Portal Portal
1st Custom Portal Test Chamber by espen180
Posted 11 years ago2007-10-14 15:04:06 UTC • Completed • Portal
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Name
1st Custom Portal Test Chamber
By
espen180 espen180
Type
Map
Engine
Source
Game
Portal
Category
Completed
Included
BSP
Created
11 years ago2007-10-14 15:04:06 UTC
Updated
7 years ago2011-01-12 09:07:48 UTC
Views
7044
Downloads
2574
Comments
25
Rating
4.00 (9)
Reviews
0
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This is the worlds first released custom Portal Test Chamber.

There really isn't more to say, except Portal mapping as way more complicated than it looks. I had the most trouble figuring out how to make the Orb Catcher work.

As far as custom content goes, I made a custom GLaDOS speech for this level. It's just the official lines glued together, but still.

I also hope other people will submit their test chambers in the Vault.

For the record, it's just one test chamber, so don't think it's anything more than that.

There are some lighting issues, but it's mainly involving models.

Remember to write a review after you have played through the level.

I hope you like it.

25 Comments

Commented 11 years ago2007-10-14 15:14:24 UTC Comment #15776
Well, it gave me the feeling of Portal.

Simple idea for a puzzle. Good start.

Lets get some really complicated stuff. :>
Commented 11 years ago2007-10-14 15:14:37 UTC Comment #15777
I had the privilege of playing it first and although short it felt much like a Portal map. For someone who didn't have the SDK content yet...He did a good job. I look forward to more maps like this from you all. I might even give it a go :D

I can't give this a low score since there are no negatives. It's short but it is the first Portal map so 5 stars from me. :)
Commented 11 years ago2007-10-14 15:15:14 UTC Comment #15778
And I forgot to rate D:
Commented 11 years ago2007-10-14 15:16:35 UTC Comment #15779
Oh also...Sorry for spamming up the comments...Is it possible you might release an example map of the ball catcher and stuff?
Commented 11 years ago2007-10-14 15:23:59 UTC Comment #15780
Thanks for the comments!

@Habboi: Sure, why not? But it might be hard to understand it's functionality without a description. Each element in this map (Orb Launcher, Orb Catcher, Button) needs a handful of entities to work. But yeah, I might make an example map.
Commented 11 years ago2007-10-14 15:26:22 UTC Comment #15781
Don't worry I can understand set-ups like that...I just can't always make them from scratch. Congrats anyway.
Commented 11 years ago2007-10-14 16:52:58 UTC Comment #15782
Hey...I sent you an email regarding the map :P

Its a nice piece of work, and kudos for getting everything working. The only problem I spotted was a slight delay before the button animation goes down.
Commented 11 years ago2007-10-14 16:54:27 UTC Comment #15783
Oops, I forgot to repeat what I said in my email. I was wondering if you could send a VMF version of the map as im still struggling with a few things.

http://smg.photobucket.com/albums/v488/nightmarejkiii/?action=view&current=testmap20000.jpg

^^ My WIP, maybe we could do a joint effort map or something :P
Commented 11 years ago2007-10-14 18:33:10 UTC Comment #15784
Very nice! It might just be me, but the LOD of the doors seems a bit off?

5/5 anyway!
Commented 11 years ago2007-10-14 20:38:08 UTC Comment #15785
Hate to say it but this isn't the first custom map.

http://forums.steampowered.com/forums/showthread.php?t=610549

Just the same I'll try it out ;)
Commented 11 years ago2007-10-14 20:46:50 UTC Comment #15786
Quite a fun map, well thought out, and not bad for not having an official sdk released.

The button didn't always work when I stood on it, but that happened once in Portal too...anyways, with a little tweeking this would be good enough for the real game. 5/5
Commented 11 years ago2007-10-15 07:58:27 UTC Comment #15790
@splatzone: What is LOD? :embarrassed:

@Snpbond: Wow... I thought I was the first... :cry:
Commented 11 years ago2007-10-15 09:02:07 UTC Comment #15791
I do not recognize kanjaras map as a finished product. First of all, kenjara himself claims this is a work in progress. Second, his map is merely a rushed blocky maze with entities thrown around it and the "Portal" sticker slapped on it's face.
Commented 11 years ago2007-10-15 09:56:25 UTC Comment #15792
What does it matter if it's the first map or not (though I believe it isn't - the game's been out a week now). Is there a particular reason you've posted 'FIRST CUSTOM PORTAL BLAH' everywhere you could?

I don't think President Bush got where he is by being the first person to make a custom Quake map. ;P

At any rate, it looks a little boring and rushed from the screenie, but I'll try it out when I get Orange Box retail later this week.
Commented 11 years ago2007-10-15 10:29:53 UTC Comment #15793
Thanks, Strider. :) I'm looking forward to your review.
Commented 11 years ago2007-10-15 13:33:27 UTC Comment #15795
Many of the little details which adorned the official maps are absent here, such as the lines of lights which link buttons and doors. I know they're not used everywhere in the official maps, but I think in a place such as this (where the link between button and door is obvious) they would have been. So I think this makes it look a bit rushed.

Personally I wouldn't place any importance in having the first custom map out for a game.

The puzzle took me about 10 seconds to work out.

Kudos on working out some of the entity setups so quickly though.

I look forward to bigger, more detailed and harder maps.
Commented 11 years ago2007-10-16 12:43:44 UTC Comment #15800
Uhh, I just realised.

You decompiled an official map and copied the doors etc, didnt you? I just tried it and your setup is EXACTLY the same as they have it.
Commented 11 years ago2007-10-16 12:47:25 UTC Comment #15801
(Even the info_overlay points, which are used for those lights on the floor)
Commented 11 years ago2007-10-16 12:55:31 UTC Comment #15802
No, I didn't, actually. I decompiled an official map, yes, but I didn't steal ANYTHING. I merely looked around to see how ValvE had gone forth making some of the gameplay elements.

I made every single thing in this map from scratch, exept for the doors, which was a prefab that came with the .fgd.
Commented 11 years ago2007-10-16 13:35:03 UTC Comment #15803
Then how come your outputs are full of errors for the button, because they are pointing to things that do not exist
Commented 11 years ago2007-10-16 17:24:32 UTC Comment #15804
Prefab, dipshit! It came with the FGD.
Commented 11 years ago2007-10-17 10:30:21 UTC Comment #15808
Uhh no need to swear....You said that EVERYTHING in the map is made from scratch except the doors. I didnt see buttons in there anywhere.

Your fault, not mine ;/
Commented 11 years ago2007-10-20 10:20:34 UTC Comment #15832
Does it have the VMF?
Commented 11 years ago2007-10-22 13:46:34 UTC Comment #15846
Well, let's see.
  • Extremely short. Beaten in a matter of seconds.
  • Easy, but not stupidly easy. The puzzle could at least challenge newer players.
+ You get points for popping out a map for a brand new mod so quickly, but I'd like to see more. Same thing I told Snpbond. Now that we know you can do it, lets see something challenging that takes more then seconds to complete.

Not bad, now we all expect something better!
Commented 11 years ago2007-10-29 13:01:10 UTC Comment #15882
The map was EXTREAMLY short.
I mean, there was just one small puzzle in it which anyone could solve.
You know better espen!

Im sorry espen, but I'll only give you a 2 for this one.
(I can't rate cuz I've already rated it.. moderator?)

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