Counter-Strike: Source CSS
de_detritus by satchmo
Posted 10 years ago2008-05-01 00:25:04 UTC • Completed • Counter-Strike: Source
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satchmo satchmo
Counter-Strike: Source
10 years ago2008-05-01 00:25:04 UTC
10 years ago2008-05-20 23:57:28 UTC
4.50 (2)
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Dr. Breen has hired mercenaries to disrupt civil services at Ravenholm. These terrorists were instructed to detonate bombs at the town's well and the generator.

The counter-terrorist team has been dispatched to thwart the mercenary's plan.

32 spawns in this small map.

P.S. In case you haven't noticed, this map was converted from a HL2DM map (dm_detritus) I made a year ago.


Commented 10 years ago2008-05-01 18:03:35 UTC Comment #16602
No comment from anyone?
Commented 10 years ago2008-05-06 22:05:30 UTC Comment #16622
Texturing 10/10
Excellent looking map, there were no apparant texture errors and it was very fitting and well styled.

Team Balance 8/10
I found that the CT's have a slight disadvantage of starting in the basement and there being only two ways out but otherwise it was good.

Design 9/10
Other than being a touch on the small side, it played very well with the multi-level combat.

Ambience 8/10
The lighting was very good but some of the inside areas were not lit very well to me. There was no sound but you really can't hear anything but gunfire anyway.

Map Skill 10/10
Overall, the map looks great, I really like it and it looks just like HL2 but with a touch of CS

Total 9/10 (5 stars)
This map was really fun to play but I would recommend a small game with no more than 8 players, it's more fun that way as a stalker map!
Commented 10 years ago2008-05-07 00:00:10 UTC Comment #16623
Thanks for the review.

I designed this small map with 1v1 matches in mind.
Commented 10 years ago2008-05-19 16:45:10 UTC Comment #16646
I just gave this map a try and it's not bad, not at all. :)

I think my youngest brother will enjoy this map, as it's small and to the point, immediate action. I do think hlife_hotdog has a good point about spawning in the basement: it does give the CT's somewhat of a disadvantage, but since they also spawn top-side now and then, it's probably not a big issue. Adds some variety. :)

Visually, the map was pretty good. Atmospheric, but not too dark. I do think some finer brushwork and texturing (alignment on the well, tall building using bump-mapped and unbump-mapped version of a texture) here and there would be good. However, it's just a small layer of extra polish that lacks here, and all in all, it's a pretty nice map. Good job.
Commented 10 years ago2008-05-20 23:36:53 UTC Comment #16655
Thanks, Captain P. I was planning to add more details, but I ran out of time. With a full-time job, fatherhood, and other gaming obligations, I only had four days to make this map. :P

If anyone wants to play this map with bots, I have a navigational file that has been manually tuned.

You can download it here.
Commented 10 years ago2008-05-21 03:16:27 UTC Comment #16656
Aah, I see. Wow, good job for just 4 days then. :)

Oh, I forgot to mention that, but you can embed files into your map, including navigation files. Pakrat is a great tool for that, with it's auto-scan mode.

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