de_compound

Counter-Strike CS
de_compound by Skals
Posted 10 years ago2008-05-25 03:49:03 UTC • Completed • Counter-Strike
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Name
de_compound
By
Skals Skals
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
10 years ago2008-05-25 03:49:03 UTC
Updated
10 years ago2008-05-25 03:49:03 UTC
Views
2516
Downloads
826
Comments
7
Rating
4.00 (1)
Reviews
0
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This was my entry into compo 25.
it's a cs 1.6 remake of cs_compound from css.

its about the same as the cs_coumpound from css with the exceptions of a few different buildings crates and a bomb site.

7 Comments

Commented 10 years ago2008-05-25 09:59:17 UTC Comment #16671
did you run rad?
Commented 10 years ago2008-05-25 10:48:18 UTC Comment #16672
yes. whats your problem.

are you too blind to see shadow?
Commented 10 years ago2008-05-25 11:19:44 UTC Comment #16673
Kraken has a point. Maybe you should change the pitch, yaw & roll setting of the light_environment.
Commented 10 years ago2008-05-25 11:21:36 UTC Comment #16674
have you atcually played the map?
Commented 10 years ago2008-05-30 13:32:25 UTC Comment #16680
Stop being horrible and lower the lighting.
Commented 10 years ago2008-05-30 17:36:20 UTC Comment #16682
I've never played the cs:source map you used for your compo entry, but just by walking through, I get the impression it's very faithful to the original map; Everything looks thoughtfully constructed and complete.

R_speeds are quite acceptable in most areas condsidering the size of the map, though they also get pretty high in some areas too. Probably fine for multiplayer with todays computers.

Textures look very nice and so does a lot of the architecture. Some nice sounds and lighting too.

the only thing i don't like about the map is that it's completely bereft of any small props/detail items, which makes it quite boring to walk through all the big empty spaces. There's TONS of pro

I this is how the original map is than that was the point in how well you could recreate it, but it still makes for a boring time.

Lastly, I think it was kinda a poor choice to use cs:source as the game you chose to "recreate" for the compo. While technically a different game, it's not much of a translation from one game to the other, which was kinda the point imo. = )

All that aside, it's a very-well constructed map, and you can tell hard work went into it; it's very pretty in places regardless of the aformentioned emptyness.

4 stars for a nice compo25 map! = )
Commented 10 years ago2008-06-03 05:08:32 UTC Comment #16693
thanx. i didnt really know any other game to recreate... if i could id do quake 4 now but too late.

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