Sheer (Demo)

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Sheer (Demo) by Rimrook
Posted 9 years ago2010-03-02 02:12:18 UTC • Completed • Other
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Sheer (Demo)
Rimrook Rimrook
9 years ago2010-03-02 02:12:18 UTC
8 years ago2011-12-14 20:17:47 UTC
4.40 (5)
full star full star full star full star half star Download (Hosted Externally)

UPDATED: Smoothed out the camera so its not stuck on the player. Also removed how the player can push objects. Better for placement and various tasks.
A short demo of my new game.

Controls are tranditional.
A = Left
D = Right
Space = Jump
Left Click = Telekinesis
Wall-jumping is also an ability the player has.

This only consists of one short level.


Commented 9 years ago2010-03-02 09:07:56 UTC Comment #17841
I'll take a look.
Commented 9 years ago2010-03-02 09:33:49 UTC Comment #17842
played around in it a bit, it's good fun, but I found an exploit with the box where you can hold it under you and jump on top while moving it upwards.
Commented 9 years ago2010-03-02 11:41:17 UTC Comment #17843
I found a way to get a box stuck in a pipe.

Gameplay: If you make some good puzzles and fix a couple of bugs it can turn out really good.
Visuals: 6D, Sancefar (?) and a bunch of new stuff, looks great.
Commented 9 years ago2010-03-02 13:02:43 UTC Comment #17844
Couldn't get past the second spikes and gave up after the box got stuck in the first pipe set but nice visuals and so on.
Commented 9 years ago2010-03-02 13:11:50 UTC Comment #17845
You kids is dumb.
Commented 9 years ago2010-03-02 14:16:40 UTC Comment #17846
Don't blame the players :D Maybe you didn't design it well enough ^^
Commented 9 years ago2010-03-02 15:43:09 UTC Comment #17847
I could always place spikes ontop of the crates >:3
Commented 9 years ago2010-03-02 16:09:40 UTC Comment #17848
Omg, that looks amazing! I'll check it out when im not busy.
Commented 9 years ago2010-03-02 20:36:32 UTC Comment #17849
Love it.
The puzzles are a bit hard, mostly because you can't change direction in the air and the controls are finicky, but it's fun, and the graphics and sound are amazing. I also like how I can run it on max on my (kinda outdated) computer, because it looks great at that level.

I assume that the end is the Mario-style pipe that you can go in but ends in a grass-sounding wall, so I stopped playing then. (if you're supposed to go up, I can't, though I was never good at wall jumping)
All in all, a solid game demo for a start, and I think this can even become an indie game if Unity can be used for commercial products.
More levels and story soon, please!
EDIT: It's also possible to die after you get the box in the spike pit, and therefore have to restart the level, because you can't reach the box again.
It would also be nice to have the boxes light up in a nice light, electical blue to show they're being used by telekenisis, because I didn't understand how to make it work at first.
Commented 9 years ago2010-03-02 21:39:34 UTC Comment #17833
I can't get past the first set of spikes =(
Commented 9 years ago2010-03-02 22:30:26 UTC Comment #17834
Click on the box and drag it towards you. Put it on the first set of spikes, and keep trying to use it to jump over the others until you do. Good Luck.
Commented 9 years ago2010-03-02 23:04:50 UTC Comment #17835
Wow rim this is amazing!
Runs well on this shitty old P4 i got running.
i agree that you should be able to have SOME air control with the ball, and the PSYCHOKINESIS (telekinesis is mind-reading, psycho is manipulation of world objects)
anyway the psychokinesis lags behind my mouse a bit. I don't think it's a performance bug tho.
4 stars because there wasn't an ending
Commented 9 years ago2010-03-03 00:41:37 UTC Comment #17836
Thanks Jeff. This was lot's of fun. I would like to see a little variety in environments and hazards in later levels. And I agree with being able to move in the air. Otherwise it was great.
Commented 9 years ago2010-03-03 05:45:41 UTC Comment #17837
Wow, this was really awesome and fun. Really great job on all the textures and everything. For such a simple game it was extremely entertaining. I had to finish it. The ball with the wavy tails was really cool looking too. Wall jumps have always been my favorite moves in video games. One thing you should fix that I got stuck; When I got the box to lift the first pillar and moved through it, when I grabbed the box to place it on the higher up button I dropped the box down the hole and the column closed and I was stuck in between the two columns and had to start over.

Great job thow, glad to see something so cool coming from unity, I know who to ask for help if I need it. I really really hope you finish this game and possibly add a few more things. Oh yea it was pretty annoying how after jumping you couldn't really control movement but I know thats how atleast standard unity is. Congrats!
Commented 9 years ago2010-03-03 09:58:15 UTC Comment #17945
howto own the first set of spikes? Cant go past them
Commented 9 years ago2010-03-03 14:54:26 UTC Comment #17946
read the "input".
Commented 9 years ago2010-03-03 15:00:49 UTC Comment #17947

So here are the options.

Keep the stiff air controls and keep wall-jump.
Gain air control and lose wall-jump.

I don't think its too bad for an early alpha.

EDIT: Gain crappy air control... >_<
Commented 9 years ago2010-03-03 21:01:37 UTC Comment #17950
I guess keep wall jump.
Wall jump is more useful, because of the nice vertical shafts.
Commented 9 years ago2010-03-04 12:31:14 UTC Comment #17951
Keep wall jump or I'll create an online petition.
Commented 9 years ago2010-03-04 16:34:50 UTC Comment #17952
Damn, at some point I had with where you could change directions in air but I lost it... I'll fix it and reupload a new version.
Commented 9 years ago2010-03-05 03:14:40 UTC Comment #17956
Some pointers as you play the first stage would be great. Just to give the player an idea of what they can interact with.
That box looked like a static prop the first time I saw it, so I was just trying to wall jump over the spikes for a while. Unsuccessfully.

I also got stuck in the deep pit where you get the second crate after bringing the crate up and going back down again to see if I missed something (forgetting that I needed the crate to get back up).

Also, you can fall through a crate if you are trying to lift yourself up with one if you pull too hard. That's sort of frustrating.

A very fun concept with a hell of a lot of potential, just keep remembering to work out these little kinks.
I'd like to see this project finished. It reminds me of an indie game that you might see on Steam.

Edit: And Tetsuo is wrong. Telekinesis and psychokinesis are the same thing. Telepathy is mind reading, you silly goose. Kinesis is motion, tele is distance.
Commented 9 years ago2010-03-05 14:15:42 UTC Comment #17958
Very good that. A few minor kinks, but they have all been pointed out. And Tetsuo is indeed a silly goose.
Commented 9 years ago2010-03-05 15:20:38 UTC Comment #17959
Well if i was wrong now then i was wrong 4 years ago when i researched it.
My bad =]
Commented 9 years ago2010-03-07 20:30:07 UTC Comment #17960
Interesting, but it runs horribly slow on my computer, even with the lowest settings. So I couldn't see much. Can't rate.
Commented 9 years ago2010-03-08 18:12:21 UTC Comment #17961
keep wall jumps. Wish you could have both though.
Commented 9 years ago2010-03-10 15:54:00 UTC Comment #17965
really cool stuff! how long did it take you to build this? i love how you can download and play without dickering installing anything... I'm guessing you have to basically model everything most things, or is there a hammer-like editor for putting stuff together?

i'll have to check out this unity engine when i get some time... anyway, really cool stuff!


Commented 9 years ago2010-04-24 07:33:19 UTC Comment #18123
I recently discovered a game called Trine. This has quite a resemblance to it.

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