Water-Bucket Example

Half-Life HL
Water-Bucket Example by Dimbeak
Posted 6 years ago2012-05-27 02:12:42 UTC • Examples • Half-Life
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Name
Water-Bucket Example
By
Dimbeak Dimbeak
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, BSP
Created
6 years ago2012-05-27 02:12:42 UTC
Updated
6 years ago2012-05-27 02:21:10 UTC
Views
1205
Downloads
351
Comments
1
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An example for destroying something filled with water and the water landing all over the floor.

The only reason I submitted this was because I told Goldsrcforever about the bucket I put in my map and he said, "Post it to TWHL!"

So, I guess that this can help people who are new to goldsource mapping and get them interested while also giving them hints to do some other stuff.

[EDIT]
Oh, and nobody just copy-and-paste my bucket. No stealing.
User posted image

1 Comment

Commented 6 years ago2012-05-27 04:22:36 UTC Comment #19471
Neat!

ideas to imporve
Possibly add a group of sprites rendering from invisible to opaque, and then fade out to invisible again(at a high frame rate), to mimic splashing water to complete the effect.

i think you know you can make a water volume appear to flood/empty(in this case a puddle) using func_water, i'm just not sure how it would look for this ;)

possibly related
Maybs use a gibshooter to splash water out from the bursting bucket? (i have very little experiecne with gibshooter, so idk if this would work)

Anyway, it's nice work and a neat idea, good job! =)

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