precise npc control

Half-Life 2: Episode 2 EP2
precise npc control by Tetsu0
Posted 4 years ago2014-02-16 04:37:20 UTC • Examples • Half-Life 2: Episode 2
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Name
precise npc control
By
Tetsu0 Tetsu0
Type
Map
Engine
Source
Game
Half-Life 2: Episode 2
Category
Examples
Included
BSP
Created
4 years ago2014-02-16 04:37:20 UTC
Updated
4 years ago2014-02-16 04:37:20 UTC
Views
1022
Downloads
256
Comments
2
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This example map shows how to control your npc's better than scripted sequences.

It covers:
  • Making the combine not shoot at you
  • Having a combine soldier bust through a door
  • Precise NPC movement with path_corners
  • Making a combine soldier shoot at anything you want

2 Comments

Commented 4 years ago2014-02-16 15:25:17 UTC Comment #20485
He didn't shoot at the poster. But he did look at it for half a second before returning to running through the door.
Commented 4 years ago2014-02-17 00:02:14 UTC Comment #20486
Hmm. It worked 3 times in a row for me. Oh well. Ill have to revisit and update.
The groundwork is laid out though

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