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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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Pages that link to
ambient_generic
env_message
env_sound
Half-Life Entity Guide - Style Guide
Reference: Entities, angles, avelocity, and origin
Sentences.txt
Tutorial: ambient_generic
Tutorial: Beam and Sprite Effects
Tutorial: Creating healing pools like in Xen
Tutorial: Going from J.A.C.K. to TrenchBroom
Tutorial: Making Custom Sounds
Tutorial: Retina Scanners and Other NPC-Only Locked Doors
VERC: Angular Velocity and Rotating func_trains
VERC: Creating A Retinal Scanner
VERC: Creating A Usable And Destructible Mortar
VERC: Half-Life Rain
VERC: The Bendy Door
VERC: The Opposing Force Opening Sequence
VERC: Torching Open A Door (Half-Life)
VERC: Torching Open A Door (OpFor)
Pages that are linked by
ambient_generic
Cue points
env_sound
Point Entity
sentences.txt
speaker
Tutorial: ambient_generic
Tutorial: Making Custom Sounds
VERC: Looping custom ambient_generic sounds
Vlatitude: Sound Tutorial